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Turret damage: Difference between revisions

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m Tracking: Grammar.
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==Tracking==
==Tracking==
Tracking is a value that indicates how well you can hit targets that are passing you by, higher tracking is needed for faster moving targets. This is not a limit value either, in fact it works exactly as falloff does. When the targets angular velocity is equal to the turrets tracking value you will have a 50% hit chance (note: size of the target will also affect this, see below). Just as for falloff, when a targets angular velocity is two times your tracking, the hit chance is down to 6.25%.
Tracking is a value that indicates how well you can hit targets that are passing you by, higher tracking is needed for faster moving targets. This is not a limit value either, in fact it works exactly as falloff does. When the target's angular velocity is equal to the turret's tracking value you will have a 50% hit chance (note: size of the target will also affect this, see below). Just as for falloff, when a target's angular velocity is two times your tracking, the hit chance is down to 6.25%.


==Turret Signature Resolution==
==Turret Signature Resolution==