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added hit chance, does a tp help turrets |
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Target painting is used to increase the target's signature radius, increasing the effectiveness of weapons against the target. | Target painting is used to increase the target's signature radius, increasing the effectiveness of weapons against the target. | ||
This module mainly comes in handy if you need a large ship to hit a smaller ship. | This module mainly comes in handy if you need a large ship to hit a smaller ship. | ||
Normally, for example, a battleship has a hard time hitting a frigate, or only does minimal damage to it. Using the target painter on the frigate will makes it much easier for the battleship to hit it. Note that the target painter will help everyone shooting at that target, not just the painting ship. | Normally, for example, a battleship has a hard time hitting a frigate, or only does minimal damage to it. Using the target painter on the frigate will makes it much easier for the battleship to hit it. Note that the target painter will help everyone shooting at that target, not just the painting ship. It should be noted that TP can act like a tracking computer. See [[Turret_Damage#Does_a_Target_Painter_help_turrets.3F|Does a Target Painter help Turrets?]] | ||
The Minmatar race has ships that get bonuses for using target painters. | The Minmatar race has ships that get bonuses for using target painters. | ||
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Other significant skills for electronic warfare are your spaceship command skills for your ewar platform of choice (ship bonuses mean that the Crucifier's TD gets better as your Amarr Frigate skill levels up, the Blackbird produces better ECM as your Caldari Cruiser skill levels up, and so on) and skills that help you target more things, faster and further away: [[Skills:Electronics#Targeting|Targeting]], [[Skills:Electronics#Signature_Analysis|Signature Analysis]] and [[Skills:Electronics#Long_Range_Targeting|Long Range Targeting]]. | Other significant skills for electronic warfare are your spaceship command skills for your ewar platform of choice (ship bonuses mean that the Crucifier's TD gets better as your Amarr Frigate skill levels up, the Blackbird produces better ECM as your Caldari Cruiser skill levels up, and so on) and skills that help you target more things, faster and further away: [[Skills:Electronics#Targeting|Targeting]], [[Skills:Electronics#Signature_Analysis|Signature Analysis]] and [[Skills:Electronics#Long_Range_Targeting|Long Range Targeting]]. | ||
==Hit Chance== | |||
It should be noted that while these modules don't have to worry about tracking, they do have a chance to 'miss.' If the target is outside your optimal range your chance to miss will depend on the target's range and your module's falloff. See [[Turret_Damage#Optimal|Optimal and Falloff]]. eg. Say your target painter has an optimal of 25km and a falloff of 50km. Your target painter will always work within 25km. If your target is at 75km (25+50), you have a 50% chance of missing. This means either the 25% signature radius bonus will apply or not. It doesn't mean that the bonus is reduced by 50%. | |||
[[Category:Guides]] | [[Category:Guides]] | ||
[[Category:PvP]] | [[Category:PvP]] | ||