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Tips and Tricks: Difference between revisions

From EVE University Wiki
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* Check yourself before you wreck yourself. Look at the mission before accepting it: note the rat type (telling you [[NPC Damage Types|what ammo to use and resists to fit]]).
* Check yourself before you wreck yourself. Look at the mission before accepting it: note the rat type (telling you [[NPC Damage Types|what ammo to use and resists to fit]]).
* Usually, it's best to concentrate all your fire on one target rather than spreading it out, as this eliminates incoming DPS quickest.  
* Usually, it's best to concentrate all your fire on one target rather than spreading it out, as this eliminates incoming DPS quickest.  
* To get aggro from an npc you don't have to actually hit it. Lock the npc and fire a shot. It might take some time for it to respond to your aggression but the npc will come to you. This is why some droneboat mission fits use a single civilian gun to draw aggro.
* To get aggro from an NPC, you don't have to actually hit it. Lock the NPC and fire a shot. It might take some time for it to respond to your aggression but the NPC will come to you. This is why some droneboat mission fits use a single civilian gun to draw aggro.
* Train up salvaging as soon as possible -- salvage can double your mission profit, and a team running high-level missions with a dedicated salvager can be much more profitable and safe than a solo missioner.
* Train up salvaging as soon as possible -- salvage can double your mission profit, and a team running high-level missions with a dedicated salvager can be much more profitable and safe than a solo missioner.
* Remember courier missions: you can work up your standing just fine without shooting anything!
* Remember courier missions: you can work up your standing just fine without shooting anything!
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* Check the location of the encounter and right click it and set destination.  Bring up the map and you can see what kind of space you will be traveling through.
* Check the location of the encounter and right click it and set destination.  Bring up the map and you can see what kind of space you will be traveling through.
* If the situation looks bad, align to warp out if it gets worse.
* If the situation looks bad, align to warp out if it gets worse.
* Do not align to the start of the mission bookmark.  You can't warp to it, and you'll look very foolish when you try and end up in a capsule.


=== Ships and Fitting ===
=== Ships and Fitting ===
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=== Saving Time ===
=== Saving Time ===
* Consider keeping a short summary of the missions your agent regularly gives you in your notepad. Important info : damage types/resists/webs/scrams/difficulty etc. Once you have them all, this can save a lot of time alt-tabbing if you're a fullscreen user.
* Consider keeping a short summary of the missions your agent regularly gives you in your notepad. Important info : damage types/resists/webs/scrams/difficulty etc. Once you have them all, this can save a lot of time alt-tabbing if you're a full-screen user.
* After training Social to 3 and Connections to 3 you can almost instantly access L2 agents without the need to grind lots of L1 missions.   
* After training Social to 3 and Connections to 3 you can almost instantly access L2 agents without the need to grind lots of L1 missions.   
* On courier missions, always check twice before undocking to make sure you have transferred the courier items from your hangar to your hold.
* On courier missions, always check twice before undocking to make sure you have transferred the courier items from your hangar to your hold.