Difference between revisions of "List of Skill Hardwiring Implants"
(Updated hardwiring implant names) |
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3. To change "Description" column to "Attributes" instead. | 3. To change "Description" column to "Attributes" instead. | ||
− | 4. Ingame descriptions are inconsistent. Current list does not include them. | + | 4. Ingame descriptions are inconsistent. Current list does not include them. |
− | + | E.g. "Zor's Custom Navigation Link" in Slot 7. <br> | |
− | + | 5. "Inherent Implants 'Lancer' Small Energy Turret SE-602" is wrongly labelled | |
− | + | as SD-602 ingame. <br> | |
− | 8. Extra spacing in the ingame description for "Zainou 'Gnome' Shield Management" - "Improved skill at regulating shield capacity. * *1% Bonus to shield capacity."<br> | + | 6. Spelling mistake in the ingame description for "Inherent Implants 'Lancer' |
+ | |||
+ | Controlled Bursts CB-70#" - "A Inherent Implants gunnery hardwiring designed to | ||
+ | |||
+ | enhance turret energy *mangement*." <br> | ||
+ | |||
+ | 7. Inconsistent capitalisation in the description for "Eifyr and Co. 'Rogue' | ||
+ | |||
+ | Evasive Maneuvering" - "A Eifyr and Co hardwiring designed to enhance pilot | ||
+ | |||
+ | Manuvering skill. Grants a 3% bonus to Ship Agility." <br> | ||
+ | |||
+ | 8. Extra spacing in the ingame description for "Zainou 'Gnome' Shield | ||
+ | |||
+ | Management" - "Improved skill at regulating shield capacity. * *1% Bonus to | ||
+ | |||
+ | shield capacity."<br> | ||
+ | |||
+ | 9. Faction Omega Implants (slot 6) need to be integrated but it will not fit in | ||
+ | |||
+ | current table given current covnentions. | ||
<br> | <br> | ||
Line 33: | Line 53: | ||
! style="background-color:#CCCCCC;color:black" | 6 | ! style="background-color:#CCCCCC;color:black" | 6 | ||
! style="background-color:maroon;color:white" | Armor | ! style="background-color:maroon;color:white" | Armor | ||
− | | Inherent Implants "Noble' | + | | Inherent Implants "Noble' |
− | | RS-601 ~ 606 | + | | RS-601 ~ 606 |
− | | | + | | 1% ~ 6% reduction in armor/hull repair modules duration |
+ | |- | ||
+ | ! style="background-color:#CCCCCC;color:black" | 6 | ||
+ | ! style="background-color:maroon;color:white" | Armor | ||
+ | | Numon Family Heirloom | ||
+ | | | ||
+ | | 7% reduction in armor/hull repair modules duration | ||
|- | |- | ||
! style="background-color:#CCCCCC;color:black" | 6 | ! style="background-color:#CCCCCC;color:black" | 6 | ||
! style="background-color:lime;color:black" | Electronics | ! style="background-color:lime;color:black" | Electronics | ||
| Zainou 'Gypsy' Electronics | | Zainou 'Gypsy' Electronics | ||
− | | EE-601 ~ 606 | + | | EE-601 ~ 606 |
− | | | + | | 1% ~ 6% bonus to the CPU output |
|- | |- | ||
! style="background-color:#CCCCCC;color:black" | 6 | ! style="background-color:#CCCCCC;color:black" | 6 | ||
! style="background-color:lime;color:black" | Electronics | ! style="background-color:lime;color:black" | Electronics | ||
| Zainou 'Gypsy' Electronics Upgrades | | Zainou 'Gypsy' Electronics Upgrades | ||
− | | EU-601 ~ 606 | + | | EU-601 ~ 606 |
− | | | + | | 1% ~ 6% reduction in CPU need of modules requiring the Electronics Upgrade |
+ | |||
+ | skill | ||
|- | |- | ||
! style="background-color:#CCCCCC;color:black" | 6 | ! style="background-color:#CCCCCC;color:black" | 6 | ||
! style="background-color:teal;color:white" | Engineering | ! style="background-color:teal;color:white" | Engineering | ||
− | | Inherent Implants 'Squire' Energy Systems Operation | + | | Inherent Implants 'Squire' Energy Systems Operation |
− | | EO-601 ~ 606 | + | | EO-601 ~ 606 |
− | | | + | | 1% ~ 6% reduction in capacitor recharge time<br> |
|- | |- | ||
! style="background-color:#CCCCCC;color:black" | 6 | ! style="background-color:#CCCCCC;color:black" | 6 | ||
! style="background-color:teal;color:white" | Engineering | ! style="background-color:teal;color:white" | Engineering | ||
− | | Inherent Implants 'Squire' Engineering | + | | Inherent Implants 'Squire' Engineering |
− | | EG-601 ~ 606 | + | | EG-601 ~ 606 |
− | | | + | | 1% ~ 6% bonus to the power grid output of your ship |
|- | |- | ||
! style="background-color:#CCCCCC;color:black" | 6 | ! style="background-color:#CCCCCC;color:black" | 6 | ||
! style="background-color:red;color:white" | Gunnery | ! style="background-color:red;color:white" | Gunnery | ||
− | | Eifyr and Co. 'Gunslinger' Small Projectile Turret | + | | Eifyr and Co. 'Gunslinger' Small Projectile Turret |
− | | SP-601 ~ 606 | + | | SP-601 ~ 606 |
− | | | + | | 1% ~ 6% bonus to small projectile turret damage |
|- | |- | ||
! style="background-color:#CCCCCC;color:black" | 6 | ! style="background-color:#CCCCCC;color:black" | 6 | ||
! style="background-color:red;color:white" | Gunnery | ! style="background-color:red;color:white" | Gunnery | ||
− | | Inherent Implants 'Lancer' Small Energy Turret | + | | Inherent Implants 'Lancer' Small Energy Turret |
− | | SE-601 ~ 606 | + | | SE-601 ~ 606 |
− | | | + | | 1% ~ 6% bonus to small energy turret damage |
|- | |- | ||
! style="background-color:#CCCCCC;color:black" | 6 | ! style="background-color:#CCCCCC;color:black" | 6 | ||
! style="background-color:red;color:white" | Gunnery | ! style="background-color:red;color:white" | Gunnery | ||
| Zainou 'Deadeye' Small Hybrid Turret | | Zainou 'Deadeye' Small Hybrid Turret | ||
− | | SH-601 ~ 606 | + | | SH-601 ~ 606 |
− | | | + | | 1% ~ 6% bonus to small hybrid turret damage |
|- | |- | ||
! style="background-color:#CCCCCC;color:black" | 6 | ! style="background-color:#CCCCCC;color:black" | 6 | ||
! style="background-color:green;color:white" | Missile | ! style="background-color:green;color:white" | Missile | ||
− | | Zainou 'Gnome' Launcher CPU | + | | Zainou 'Gnome' Launcher CPU Efficiency |
− | | LE-601 ~ 606 | + | | LE-601 ~ 606 |
− | | | + | | 1% ~ 6% reduction in the CPU need of missile launchers |
|- | |- | ||
! style="background-color:#CCCCCC;color:black" | 6 | ! style="background-color:#CCCCCC;color:black" | 6 | ||
! style="background-color:green;color:white" | Missile | ! style="background-color:green;color:white" | Missile | ||
− | | Zainou 'Snapshot' Cruise Missiles | + | | Zainou 'Snapshot' Cruise Missiles |
− | | CM-601 ~ 606 | + | | CM-601 ~ 606 |
− | | | + | | 1% ~ 6% bonus to the damage of cruise missiles |
|- | |- | ||
! style="background-color:#CCCCCC;color:black" | 6 | ! style="background-color:#CCCCCC;color:black" | 6 | ||
! style="background-color:green;color:white" | Missile | ! style="background-color:green;color:white" | Missile | ||
− | | Zainou 'Snapshot' Torpedoes | + | | Zainou 'Snapshot' Torpedoes |
− | | TD-601 ~ 606 | + | | TD-601 ~ 606 |
− | | | + | | 1% ~ 6% bonus to the damage of torpedo missiles |
|- | |- | ||
! style="background-color:#CCCCCC;color:black" | 6 | ! style="background-color:#CCCCCC;color:black" | 6 | ||
! style="background-color:aqua;color:black" | Navigation | ! style="background-color:aqua;color:black" | Navigation | ||
− | | Eifyr and Co. 'Rogue' Acceleration Control | + | | Eifyr and Co. 'Rogue' Acceleration Control |
− | | AC-601 ~ 606 | + | | AC-601 ~ 606 |
− | | | + | | 1% ~ 6% bonus to afterburner and microwarpdrive speed increase |
|- | |- | ||
! style="background-color:#CCCCCC;color:black" | 6 | ! style="background-color:#CCCCCC;color:black" | 6 | ||
! style="background-color:aqua;color:black" | Navigation | ! style="background-color:aqua;color:black" | Navigation | ||
| Eifyr and Co. 'Rogue' Afterburner | | Eifyr and Co. 'Rogue' Afterburner | ||
− | | AB- | + | | AB-602 ~ 612 |
− | | | + | | 2% ~ 12% bonus to the duration of afterburners (available in 2,4,6,8,10,12 percent increments) |
|- | |- | ||
! style="background-color:#CCCCCC;color:black" | 6 | ! style="background-color:#CCCCCC;color:black" | 6 | ||
! style="background-color:aqua;color:black" | Navigation | ! style="background-color:aqua;color:black" | Navigation | ||
| Eifyr and Co. 'Rogue' Navigation | | Eifyr and Co. 'Rogue' Navigation | ||
− | | NN-601 ~ 606 | + | | NN-601 ~ 606 |
− | | | + | | 1% ~ 6% bonus to ship velocity |
+ | |- | ||
+ | ! style="background-color:#CCCCCC;color:black" | 6 | ||
+ | ! style="background-color:aqua;color:black" | Navigation | ||
+ | | Shaqil's Speed Enhancer | ||
+ | | | ||
+ | | 8% bonus to ship velocity | ||
|- | |- | ||
! style="background-color:#CCCCCC;color:black" | 6 | ! style="background-color:#CCCCCC;color:black" | 6 | ||
! style="background-color:aqua;color:black" | Navigation | ! style="background-color:aqua;color:black" | Navigation | ||
| Eifyr and Co. 'Rogue' Warp Drive Operation<br> | | Eifyr and Co. 'Rogue' Warp Drive Operation<br> | ||
− | | WD- | + | | WD-602 ~ 612 |
− | | | + | | 2% ~ 12% reduction in the capacitor need of warp drive |
|- | |- | ||
! style="background-color:#CCCCCC;color:black" | 6 | ! style="background-color:#CCCCCC;color:black" | 6 | ||
! style="background-color:aqua;color:black" | Navigation | ! style="background-color:aqua;color:black" | Navigation | ||
| Eifyr and Co. 'Rogue' Warp Drive Speed | | Eifyr and Co. 'Rogue' Warp Drive Speed | ||
− | | WS- | + | | WS-605 ~ 618 |
− | | | + | | 5% ~ 18% bonus to ships warp speed (available in 5,8,10,13,15,18 percent increments) |
|- | |- | ||
! style="background-color:#CCCCCC;color:black" | 6 | ! style="background-color:#CCCCCC;color:black" | 6 | ||
! style="background-color:orange;color:white" | Science | ! style="background-color:orange;color:white" | Science | ||
| Poteque ' Prospector' Astrometric Pinpointing<br> | | Poteque ' Prospector' Astrometric Pinpointing<br> | ||
− | | AP-602 | + | | AP-602 ~ 610 |
− | | | + | | 2% ~ 10% reduction in maximum scan deviation (available in 2,6,10 percent increments) |
|- | |- | ||
! style="background-color:#CCCCCC;color:black" | 6 | ! style="background-color:#CCCCCC;color:black" | 6 | ||
! style="background-color:orange;color:white" | Science | ! style="background-color:orange;color:white" | Science | ||
| Zainou 'Beancounter' Research | | Zainou 'Beancounter' Research | ||
− | | RR-601 | + | | RR-601 ~ 605<br> |
− | | | + | | 1% ~ 5% bonus to blueprint manufacturing time research (available in 1,3,5 percent increments) |
|- | |- | ||
! style="background-color:#CCCCCC;color:black" | 6 | ! style="background-color:#CCCCCC;color:black" | 6 | ||
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| Zainou 'Gnome' Shield Upgrades | | Zainou 'Gnome' Shield Upgrades | ||
| SU-601 ~ 606<br> | | SU-601 ~ 606<br> | ||
− | | | + | | 1% ~ 5% reduction in power grid needs of modules requiring the Shield Upgrades skill |
|- | |- | ||
! style="background-color:#999999;color:black" | 7 | ! style="background-color:#999999;color:black" | 7 | ||
Line 149: | Line 183: | ||
| Inherent Implants 'Noble' Remote Armor Repair Systems | | Inherent Implants 'Noble' Remote Armor Repair Systems | ||
| RA-701 ~ 706<br> | | RA-701 ~ 706<br> | ||
− | | A neural Interface upgrade that boosts the pilot's skill in the operation of remote armor repair systems. <br> | + | | A neural Interface upgrade that boosts the pilot's skill in the operation of |
+ | |||
+ | remote armor repair systems. <br> | ||
|- | |- | ||
! style="background-color:#999999;color:black" | 7 | ! style="background-color:#999999;color:black" | 7 | ||
Line 155: | Line 191: | ||
| Zainou 'Gypsy' Signature Analysis<br> | | Zainou 'Gypsy' Signature Analysis<br> | ||
| SA-701 ~ 706<br> | | SA-701 ~ 706<br> | ||
− | | A neural interface upgrade that boosts the pilot's skill at operating targeting systems. <br> | + | | A neural interface upgrade that boosts the pilot's skill at operating |
+ | |||
+ | targeting systems. <br> | ||
|- | |- | ||
! style="background-color:#999999;color:black" | 7 | ! style="background-color:#999999;color:black" | 7 | ||
Line 161: | Line 199: | ||
| Inherent Implants 'Squire' Energy Emission Systems | | Inherent Implants 'Squire' Energy Emission Systems | ||
| ES-701 ~ 706<br> | | ES-701 ~ 706<br> | ||
− | | A neural interface upgrade that boosts the pilot's skill with energy emission systems. <br> | + | | A neural interface upgrade that boosts the pilot's skill with energy emission |
+ | |||
+ | systems. <br> | ||
|- | |- | ||
! style="background-color:#999999;color:black" | 7 | ! style="background-color:#999999;color:black" | 7 | ||
Line 167: | Line 207: | ||
| Inherent Implants 'Squire' Energy Grid Upgrades | | Inherent Implants 'Squire' Energy Grid Upgrades | ||
| EU-701 ~ 706<br> | | EU-701 ~ 706<br> | ||
− | | A neural interface upgrade that boosts the pilot's skill with energy grid upgrades. <br> | + | | A neural interface upgrade that boosts the pilot's skill with energy grid |
+ | |||
+ | upgrades. <br> | ||
|- | |- | ||
! style="background-color:#999999;color:black" | 7 | ! style="background-color:#999999;color:black" | 7 | ||
Line 173: | Line 215: | ||
| Inherent Implants 'Squire' Energy Pulse Weapons | | Inherent Implants 'Squire' Energy Pulse Weapons | ||
| EP-701 ~ 706<br> | | EP-701 ~ 706<br> | ||
− | | A neural interface upgrade that boosts the pilot's skill with energy pulse weapons. <br> | + | | A neural interface upgrade that boosts the pilot's skill with energy pulse |
+ | |||
+ | weapons. <br> | ||
|- | |- | ||
! style="background-color:#999999;color:black" | 7 | ! style="background-color:#999999;color:black" | 7 | ||
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| Inherent Implants 'Lancer' Controlled Bursts | | Inherent Implants 'Lancer' Controlled Bursts | ||
| CB-701 ~ 706<br> | | CB-701 ~ 706<br> | ||
− | | A Inherent Implants gunnery hardwiring designed to enhance turret energy management. <br> | + | | A Inherent Implants gunnery hardwiring designed to enhance turret energy |
+ | |||
+ | management. <br> | ||
|- | |- | ||
! style="background-color:#999999;color:black" | 7 | ! style="background-color:#999999;color:black" | 7 | ||
Line 209: | Line 255: | ||
| Zainou 'Snapshot' Assault Missiles | | Zainou 'Snapshot' Assault Missiles | ||
| AM-701 ~ 706<br> | | AM-701 ~ 706<br> | ||
− | | A neural interface upgrade that boosts the pilot's skill with assault missiles. <br> | + | | A neural interface upgrade that boosts the pilot's skill with assault |
+ | |||
+ | missiles. <br> | ||
|- | |- | ||
! style="background-color:#999999;color:black" | 7 | ! style="background-color:#999999;color:black" | 7 | ||
Line 215: | Line 263: | ||
| Zainou 'Snapshot' Heavy Missiles | | Zainou 'Snapshot' Heavy Missiles | ||
| HM-701 ~ 706<br> | | HM-701 ~ 706<br> | ||
− | | A neural interface upgrade that boosts the pilot's skill with heavy missiles. <br> | + | | A neural interface upgrade that boosts the pilot's skill with heavy missiles. |
+ | |||
+ | <br> | ||
|- | |- | ||
! style="background-color:#999999;color:black" | 7 | ! style="background-color:#999999;color:black" | 7 |
Revision as of 20:56, 31 March 2013
WIP
This is a work in process.
To-do:
1. "#" means 1 through to 6.
2. Check special hardwiring implants.
3. To change "Description" column to "Attributes" instead.
4. Ingame descriptions are inconsistent. Current list does not include them.
E.g. "Zor's Custom Navigation Link" in Slot 7.
5. "Inherent Implants 'Lancer' Small Energy Turret SE-602" is wrongly labelled
as SD-602 ingame.
6. Spelling mistake in the ingame description for "Inherent Implants 'Lancer'
Controlled Bursts CB-70#" - "A Inherent Implants gunnery hardwiring designed to
enhance turret energy *mangement*."
7. Inconsistent capitalisation in the description for "Eifyr and Co. 'Rogue'
Evasive Maneuvering" - "A Eifyr and Co hardwiring designed to enhance pilot
Manuvering skill. Grants a 3% bonus to Ship Agility."
8. Extra spacing in the ingame description for "Zainou 'Gnome' Shield
Management" - "Improved skill at regulating shield capacity. * *1% Bonus to
shield capacity."
9. Faction Omega Implants (slot 6) need to be integrated but it will not fit in
current table given current covnentions.
Slot | Skill | Name | Serial |
Attributes |
---|---|---|---|---|
6 | Armor | Inherent Implants "Noble' | RS-601 ~ 606 | 1% ~ 6% reduction in armor/hull repair modules duration |
6 | Armor | Numon Family Heirloom | 7% reduction in armor/hull repair modules duration | |
6 | Electronics | Zainou 'Gypsy' Electronics | EE-601 ~ 606 | 1% ~ 6% bonus to the CPU output |
6 | Electronics | Zainou 'Gypsy' Electronics Upgrades | EU-601 ~ 606 | 1% ~ 6% reduction in CPU need of modules requiring the Electronics Upgrade
skill |
6 | Engineering | Inherent Implants 'Squire' Energy Systems Operation | EO-601 ~ 606 | 1% ~ 6% reduction in capacitor recharge time |
6 | Engineering | Inherent Implants 'Squire' Engineering | EG-601 ~ 606 | 1% ~ 6% bonus to the power grid output of your ship |
6 | Gunnery | Eifyr and Co. 'Gunslinger' Small Projectile Turret | SP-601 ~ 606 | 1% ~ 6% bonus to small projectile turret damage |
6 | Gunnery | Inherent Implants 'Lancer' Small Energy Turret | SE-601 ~ 606 | 1% ~ 6% bonus to small energy turret damage |
6 | Gunnery | Zainou 'Deadeye' Small Hybrid Turret | SH-601 ~ 606 | 1% ~ 6% bonus to small hybrid turret damage |
6 | Missile | Zainou 'Gnome' Launcher CPU Efficiency | LE-601 ~ 606 | 1% ~ 6% reduction in the CPU need of missile launchers |
6 | Missile | Zainou 'Snapshot' Cruise Missiles | CM-601 ~ 606 | 1% ~ 6% bonus to the damage of cruise missiles |
6 | Missile | Zainou 'Snapshot' Torpedoes | TD-601 ~ 606 | 1% ~ 6% bonus to the damage of torpedo missiles |
6 | Navigation | Eifyr and Co. 'Rogue' Acceleration Control | AC-601 ~ 606 | 1% ~ 6% bonus to afterburner and microwarpdrive speed increase |
6 | Navigation | Eifyr and Co. 'Rogue' Afterburner | AB-602 ~ 612 | 2% ~ 12% bonus to the duration of afterburners (available in 2,4,6,8,10,12 percent increments) |
6 | Navigation | Eifyr and Co. 'Rogue' Navigation | NN-601 ~ 606 | 1% ~ 6% bonus to ship velocity |
6 | Navigation | Shaqil's Speed Enhancer | 8% bonus to ship velocity | |
6 | Navigation | Eifyr and Co. 'Rogue' Warp Drive Operation |
WD-602 ~ 612 | 2% ~ 12% reduction in the capacitor need of warp drive |
6 | Navigation | Eifyr and Co. 'Rogue' Warp Drive Speed | WS-605 ~ 618 | 5% ~ 18% bonus to ships warp speed (available in 5,8,10,13,15,18 percent increments) |
6 | Science | Poteque ' Prospector' Astrometric Pinpointing |
AP-602 ~ 610 | 2% ~ 10% reduction in maximum scan deviation (available in 2,6,10 percent increments) |
6 | Science | Zainou 'Beancounter' Research | RR-601 ~ 605 |
1% ~ 5% bonus to blueprint manufacturing time research (available in 1,3,5 percent increments) |
6 | Shield | Zainou 'Gnome' Shield Upgrades | SU-601 ~ 606 |
1% ~ 5% reduction in power grid needs of modules requiring the Shield Upgrades skill |
7 | Armor | Inherent Implants 'Noble' Remote Armor Repair Systems | RA-701 ~ 706 |
A neural Interface upgrade that boosts the pilot's skill in the operation of
remote armor repair systems. |
7 | Electronics | Zainou 'Gypsy' Signature Analysis |
SA-701 ~ 706 |
A neural interface upgrade that boosts the pilot's skill at operating
targeting systems. |
7 | Engineering | Inherent Implants 'Squire' Energy Emission Systems | ES-701 ~ 706 |
A neural interface upgrade that boosts the pilot's skill with energy emission
systems. |
7 | Engineering | Inherent Implants 'Squire' Energy Grid Upgrades | EU-701 ~ 706 |
A neural interface upgrade that boosts the pilot's skill with energy grid
upgrades. |
7 | Engineering | Inherent Implants 'Squire' Energy Pulse Weapons | EP-701 ~ 706 |
A neural interface upgrade that boosts the pilot's skill with energy pulse
weapons. |
7 | Gunnery | Eifyr and Co. 'Gunslinger' Motion Prediction | MR-701 ~ 706 |
A Eifyr and Co. gunnery hardwiring designed to enhance turret tracking. |
7 | Gunnery | Inherent Implants 'Lancer' Controlled Bursts | CB-701 ~ 706 |
A Inherent Implants gunnery hardwiring designed to enhance turret energy
management. |
7 | Gunnery | Zainou 'Deadeye' Trajectory Analysis | TA-701 ~ 706 |
A Zainou gunnery hardwiring designed to enhance falloff range. |
7 | Missile | Zainou 'Deadeye' Missile Bombardment | MB-701 ~ 706 |
A Zainou missile hardwiring designed to enhance skill with missiles. |
7 | Missile | Zainou 'Deadeye' Missile Projection | MP-701 ~ 706 |
A Zainou missile hardwiring designed to enhance skill with missiles. |
7 | Missile | Zainou 'Snapshot' Assault Missiles | AM-701 ~ 706 |
A neural interface upgrade that boosts the pilot's skill with assault
missiles. |
7 | Missile | Zainou 'Snapshot' Heavy Missiles | HM-701 ~ 706 |
A neural interface upgrade that boosts the pilot's skill with heavy missiles.
|
7 | Navigation | Eifyr and Co. 'Rogue' Evasive Maneuvering |
EM-701 ~ 706 |
A Eifyr and Co hardwiring designed to enhance pilot manuvering skill. |
7 | Science | Poteque 'Prospector' Astrometric Acquisition | AQ-702 / 706 / 710 |
A neural Interface upgrade that boosts the pilots scanning skills. |
7 | Science | Zainou 'Beancounter' Metallurgy | MY-701 / 703 / 705 |
A neural Interface upgrade that boosts the pilots research skills. |
7 | Shield | Zainou 'Gnome' Shield Management | SM-701 ~ 706 |
Improved skill at regulating shield capacity. |
8 | Armor | 'Noble' Mechanic | MC-801 ~ 806 |
Increase Hull Hit Points |
8 | Electronics | 'Gypsy' Long Range Targeting | LT-801 ~ 806 |
Increase Targeting Range |
8 | Electronics | 'Gypsy' Propulsion Jamming | PJ-801 ~ 806 |
Reduce Propulsion Jamming Modules Capacitor Usage |
8 | Engineering | 'Squire' Energy Management | EM-801 ~ 806 |
Increase Capacitor Capacity |
8 | Gunnery | 'Lancer' Medium Energy Turret | ME-801 ~ 806 |
Increase Medium Energy Turret Damage |
8 | Gunnery | 'Deadeye' Medium Hybrid Turret | MH-801 ~ 806 |
Increase Medium Hybrid Turret Damage |
8 | Gunnery | 'Gunslinger' Medium Projectile Turret | MP-801 ~ 806 |
Increase Medium Projectile Turret Damage |
8 | Industry | 'Alchemist' Gas Harvesting | GH-801 / 803 / 805 |
Reduce Gas Harvester Cycle Time (-1%/-3%/-5%) |
8 | Industry | 'Beancounter' Industry | BX-801 / 803 / 805 |
Reduce Manufacturing Time (-1%/-2%/-4%) |
8 | Industry | 'Beancounter' Refining | RX-801 / 802 / 804 |
Reduce Refinery Waste (-1%/-2%/-4%) |
8 | Missile | 'Deadeye' Guided Missile Precision | GP-801 ~ 806 |
Reduce Signature Radius Factor |
8 | Missile | 'Snapshot' Defender Missiles | DM-801 ~ 806 |
Increase Defender Missile Velocity |
8 | Navigation | 'Rogue' Fuel Conservation | FC-801 ~ 806 |
Reduce Afterburner Capacitor Usage |
8 | Navigation | Zor's Custom Navigation Hyper-Link | Increase Afterburner / MWD Speed (+5%) | |
8 | Science | 'Alchemist' Biology | BY-805 / 810 |
Increase Booster Duration (+5%/+10%) |
8 | Science | 'Prospector' Astrometric Rangefinding | AR-802 / 806 / 810 |
Increase Scan Probe Strength (+2%/+6%/+10%) |
8 | Science | 'Beancounter' Science | SC-801 / 803 / 805 |
Reduce Blueprint Copy Time (-1%/-3%/-5%) |
8 | Shield | 'Gnome' Shield Emission Systems | SE-801 ~ 806 |
Reduce Shield Emission Capacitor Usage |
9 | Armor | 'Noble' Repair Proficiency | RP-901 ~ 906 |
Increase Armor Repair Amount |
9 | Electronics | 'Gypsy' Electronic Warfare | EW-901 ~ 906 |
Reduce Electronic Warfare Capacitor Usage |
9 | Electronics | 'Gypsy' Sensor Linking | SL-901 ~ 906 |
Reduce Sensor Linking Capacitor Usage |
9 | Electronics | 'Gypsy' Weapon Disruption | WD-901 ~ 906 |
Reduce Weapon Disruption Capacitor Usage |
9 | Electronics | 'Gypsy' Target Painting | TG-901 ~ 906 |
Reduce Target Painting Capacitor Usage |
9 | Gunnery | 'Gunslinger' Surgical Strike | SS-901 - 906 |
Increase All Turret Damage |
9 | Gunnery | 'Lancer' Gunnery | RF-901 ~ 906 |
Increase Turret Rate of Fire |
9 | Gunnery | 'Deadeye' Sharpshooter | ST-901 ~ 906 |
Increase Turret Optimal Range |
9 | Gunnery | Pashan's Turret Customization Mindlink | Increase Turret Rate of Fire (+7%) | |
9 | Missile | 'Deadeye' Target Navigation Prediction | TN-901 ~ 906 |
Reduce Target Velocity Factor |
9 | Missile | 'Snapshot' Light Missiles | LM-901 ~ 906 |
Increase Light Missile Damage |
9 | Missile | 'Snapshot' Rockets | RD-901 ~ 906 |
Increase Rockets Damage |
9 | Navigation | 'Rogue' High Speed Maneuvering | HS-901 ~ 906 |
Reduce MWD Capacitor Usage |
9 | Science | 'Alchemist' Nanite Control | NC-903 / 905 |
Reduce Booster Side Effects (-3%/-5%) |
9 | Science | 'Prospector' Archaeology | AC-905 |
Increase Chance of Archaeological find (+5%) |
9 | Science | 'Prospector' Hacking | HC-905 |
Increase Chance of Data Retrieval (+5%) |
9 | Science | 'Prospector' Salvaging | SV-905 |
Increase Chance of Salvage Retrieval (+5%) |
9 | Shield | 'Gnome' Shield Operation | SP-901 ~ 906 |
Reduce Shield Recharge Time |
10 | Armor | 'Noble' Hull Upgrades | HG-1001 ~ 1006 |
Increase Armor Hit Points |
10 | Armor | Akemon's Modified 'Noble' ZET5000 | Increase Armor Hit Points (+8%) | |
10 | Gunnery | 'Lancer' Large Energy Turret | LE-1001 ~ 1006 |
Increase Large Energy Turret Damage |
10 | Gunnery | 'Deadeye' Large Hybrid Turret | LH-1001 ~ 1006 |
Increase Large Hybrid Turret Damage |
10 | Gunnery | 'Gunslinger' Large Projectile Turret | LP-1001 ~ 1006 |
Increase Large Projectile Turret Damage |
10 | Gunnery | 'Gnome' Weapon Upgrades | WU-1001 ~ 1006 |
Reduce Turret CPU Needs |
10 | Gunnery | Pashan's Turret Handling Mindlink | Increase Large Energy Turret Damage (+7%) | |
10 | Industry | 'Highwall' Mining | MX-1001 / 1003 / 1005 |
Increase Mining Yield (+1%/+3%/+5%) |
10 | Industry | 'Highwall' Mining Upgrades | MY-1001 / 1003 / 1005 |
Reduce Mining Upgrade CPU Needs (-1%/-3%/-5%) |
10 | Industry | 'Yeti' Ice Harvesting | IH-1001 / 1003 / 1005 |
Reduce Ice Harvester Cycle Time (-1%/-3%/-5%) |
10 | Leadership | Armored Warfare Mindlink | ||
10 | Leadership | Information Warfare Mindlink | ||
10 | Leadership | Siege Warfare Mindlink | ||
10 | Leadership | Skirmish Warfare Mindlink | ||
10 | Leadership | Mining Foreman Mindlink | ||
10 | Missile | 'Deadeye' Rapid Launch | RL-1001 ~ 1006 |
Increase Launcher Rate of Fire |
10 | Missile | 'Snapshot' FOF Explosion Radius | FR-1001 ~ 1006 |
Reduce Explosion Radius of F.o.F. Missiles |
10 | Missile | Whelan Machorin's Ballistic Smartlink | Increase Launcher Rate of Fire (+5%) | |
10 | Science | 'Alchemist' Neurotoxin Recovery | NR-1003 / 1005 |
Reduce Booster Chance of Negative Side Effects (-3%/-5%) |
10 | Science | 'Prospector' Environmental Analysis | EY-1005 |
Reduce Cycle Time of Salvage, Hacking and Archaeology Modules (-5%) |