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Soldier of Fortune: Difference between revisions

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==(5) The Stand==
==(5) The Stand==


KEEP FITTINGS FOR THIS MISSION TO A MINIMUM.  INSURE THE SHIP.
KEEP FITTINGS FOR THIS MISSION TO A MINIMUM.  INSURE THE SHIP. It will be destroyed and you can not warp out and complete the mission.


The acceleration gate admits only Tech 1 Frigates and Rookie Ships. The Agent provides a frigate with no fittings (for the Gallente, it's an Atron). You are required to destroy at least one enemy ship and then continue fighting until your own ship is destroyed. Agent explicitly warns you in red text not to use an expensive ship.
The acceleration gate admits only Tech 1 Frigates and Rookie Ships. The Agent provides a frigate with no fittings (for the Gallente, it's an Atron. Crucifier for Amarr). You are required to destroy at least one enemy ship and then continue fighting until your own ship is destroyed. Agent explicitly warns you in red text not to use an expensive ship.


Upon jumping the gate, there is a single enemy frigate. Destroying it causes 3 Spider Drone II and about a dozen cruisers to spawn; these vessels will use webifiers and EWAR (for Gallente, this is sensor dampening).  On the Gallente version, there's really nothing you can do to fight back, since you're dampened so much that you can't lock anything.  So, just have the local station selected and warp your pod out when your ship is destroyed.
Upon jumping the gate, there is a single enemy frigate. Destroying it causes 3 Spider Drone II and about a dozen cruisers to spawn; these vessels will use webifiers and EWAR (for Gallente, this is sensor dampening).  On the Gallente version, there's really nothing you can do to fight back, since you're dampened so much that you can't lock anything.  So, just have the local station selected and warp your pod out when your ship is destroyed.