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Fixed incorrect cargohold capacity. |
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*You could run the afterburner indefinitely either by training Afterburner III and Energy Systems Operation III or by replacing one Shield Power Relay with a Power Diagnostic System I (weakening the tank slightly). | *You could run the afterburner indefinitely either by training Afterburner III and Energy Systems Operation III or by replacing one Shield Power Relay with a Power Diagnostic System I (weakening the tank slightly). | ||
*With Engineering IV you have the option of fitting 150mm autocannons. | *With Engineering IV you have the option of fitting 150mm autocannons. | ||
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The following fit as a skill heavy fit. It's useful as secondary point and as a damage dealer. One sacrifices the MWD for heavier guns and a passive shield buffer. | |||
{{Fittings | |||
|name=Rifter, PvP T2 ac | |||
|high=150mm Light AutoCannon II <br> 150mm Light AutoCannon II <br> 150mm Light AutoCannon II <br> [empty high slot] | |||
|mid=1MN Afterburner II <br> Medium Subordinate Screen Stabilizer I <br> Fleeting Warp Disruptor I | |||
|low=Gyrostabilizer II <br> Damage Control II <br> Nanofiber Internal Structure II | |||
|charges=Barrage S | |||
|drones= | |||
|rigs=Small Core Defense Field Extender I <br> Small Core Defense Field Extender I <br> Small Core Defense Field Extender I | |||
|recommended1= This ship needs Engineering 5 and Electronics 4 to fly. Weapon Upgrades 3 or higher. Apart from that, the pilot needs the skills to fit all the T2 modules. | |||
|notes= *The rigs are the most expensive on this ship, but it gets the job done. Alternatively one can chose to use +resist rigs in the form of EM, Thermic and Kinetic resist rigs. | |||
}} | }} | ||