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CONCORD Details: Difference between revisions

From EVE University Wiki
including http://blog.beyondreality.se/TTK-CONCORD
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=== CONCORD Response Action ===
=== CONCORD Response Action ===
At first two CONCORD Cruisers and a CONCORD Battleship will warp to the location. The two Cruisers have a lock time of about 2 seconds. Then both Cruisers will warp-scramble, web, jam, reduce the drone bandwith to zero and neut the offender completely every 5 seconds. That means from there on the only damage the offender can do is smartbombs but only when cap injected. They will also shoot at the offender and each will deal about 1.000 damage every volley.  
At first two CONCORD Cruisers and a CONCORD Battleship will warp to the location. The two Cruisers have a lock time of about 2 seconds. Then both Cruisers will warp-scramble, web, jam, reduce the drone bandwith to zero and neut the offender completely every 5 seconds. That means from there on the only damage the offender can do is smartbombs but only when cap injected. They will also shoot at the offender and each will deal about 1.000 damage every volley.  
15 seconds after CONCORD had warped in, the Battleship will have locked the offender and immediately destroy it.
15 seconds after CONCORD has warped in, the Battleship will have locked the offender and immediately destroy it.


=== CONCORD Response Times ===
=== CONCORD Response Times ===
The CONCROD Response Time depends basically on the displayed security status (not the real sec) of the system and whether they are already on grid or not. It seems the lock time of the CONCORD ships does not depend on the signature radius of the offender's ship. The following table gives the time in seconds between the offending action and the first felt action of a CONCORD ship.
The CONCORD Response Time depends basically on the displayed security status (not the real sec) of the system and whether they are already on grid or not. It seems the lock time of the CONCORD ships does not depend on the signature radius of the offender's ship. The following table gives the time in seconds between the offending action and the first felt action of a CONCORD ship.


* '''0.5''': Roughly '''18''' seconds
* '''0.5''': Roughly '''19''' seconds
* '''0.6''': Roughly '''14''' seconds
* '''0.6''': Roughly '''14''' seconds
* '''0.7''' : Roughly '''10''' seconds
* '''0.7''' : Roughly '''10''' seconds
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* [http://wiki.eveonline.com/wiki/CONCORD_%28Mechanics%29 CONCORD Mechanics] ([http://wiki.eveonline.com/wiki/Main_Page Evelopedia])
* [http://wiki.eveonline.com/wiki/CONCORD_%28Mechanics%29 CONCORD Mechanics] ([http://wiki.eveonline.com/wiki/Main_Page Evelopedia])
* [http://wiki.eveonline.com/wiki/CONCORD_%28Chronicle%29 CONCORD Lore] ([http://wiki.eveonline.com/wiki/Main_Page Evelopedia])
* [http://wiki.eveonline.com/wiki/CONCORD_%28Chronicle%29 CONCORD Lore] ([http://wiki.eveonline.com/wiki/Main_Page Evelopedia])
* [http://blog.beyondreality.se/TTK-CONCORD CONCORD Article]