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Missile damage is based on several factors, main ones being the speed of target ship and its signature radius. As missile launchers do not need to track, tracking disruption and fast-orbiting does not decrease missile damage. | Missile damage is based on several factors, main ones being the speed of target ship and its signature radius. As missile launchers do not need to track, tracking disruption and fast-orbiting does not decrease missile damage. | ||
When determining damage, target ship's signature is measured against the missile's explosion radius; the smaller explosion radius is as compared to signature radius of a ship, the more damage it does, however it will do no more than its full damage if explosion radius is as big or smaller than the signature radius. Modules that increase ship's signature radius are | When determining damage, target ship's signature is measured against the missile's explosion radius; the smaller explosion radius is as compared to signature radius of a ship, the more damage it does, however it will do no more than its full damage if explosion radius is as big or smaller than the signature radius. Modules that increase ship's signature radius are Target Painters on the attacker's side and [[Shield Rigs]], [[Shield Extenders]] and active [[MicroWarp Drives]] on the target's side. The guided missiles get a bonus to their explosion radius with a Guided Missile Precision skill, which does not affect the short-ranged missiles, as noted above. | ||
The speed of ship also affects missile damage and is measured against missile's explosion velocity. The faster the ship is moving, the less damage it takes from the missile, it is even possible to outrun a missile, evading the damage completely. However, even if ship is stopped, it will not take anymore than full damage possible. Target Navigation Prediction (Rank 2) skill affects the missile explosion velocity, there are also rigs that increase the missiles' explosion velocity and explosion radius as well as stasis webifiers that simply slow down the target. | The speed of ship also affects missile damage and is measured against missile's explosion velocity. The faster the ship is moving, the less damage it takes from the missile, it is even possible to outrun a missile, evading the damage completely. However, even if ship is stopped, it will not take anymore than full damage possible. Target Navigation Prediction (Rank 2) skill affects the missile explosion velocity, there are also rigs that increase the missiles' explosion velocity and explosion radius as well as stasis webifiers that simply slow down the target. | ||