Difference between revisions of "Manual piloting"
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Do a 180 degree turn by turning camera to see the front of your ship and double clicking behind you (6 o'clock) | Do a 180 degree turn by turning camera to see the front of your ship and double clicking behind you (6 o'clock) | ||
− | [http://eveopportunist.blogspot.ca/2011/04/art-of-slingshot-art-of-part-3.html Eve Opportunist Slingshot | + | [http://eveopportunist.blogspot.ca/2011/04/art-of-slingshot-art-of-part-3.html Eve Opportunist Slingshot link] |
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+ | [http://eveopportunist.blogspot.ca/2011/05/art-of-defeating-slingshot-art-of-part.html Eve Opportunist Anti-Slingshot link] | ||
== Spiral Maneuver == | == Spiral Maneuver == |
Revision as of 19:57, 23 August 2012
Manual Piloting
Manual piloting requires double clicking in empty space. Your ship will then head off in that direction. How far zoomed your camera is affects your perspective. So if you require precision, zoom out as far as you can. A simple example of manual piloting is when your ship is stuck on a collidable structures. If you can't align to warp because you're too close to the structure, you have to double click away from it to increase distance. An even simpler example is changing your ship's speed.
Slingshot Maneuver
Used for: breaking target's orbit
Relies on: agility
Fly in a straight line until target is heading in the same direction as you are eg. if target is orbiting clockwise from top view, this would be directly to your left (9 o'clock)
Do a 180 degree turn by turning camera to see the front of your ship and double clicking behind you (6 o'clock)
Eve Opportunist Slingshot link
Eve Opportunist Anti-Slingshot link
Spiral Maneuver
Used for: closing distance to target while keeping some transversal velocity
Relies on: max speed
Move camera so target is in center in front of you (12 o'clock). Double-click halfway between center and edge of screen. Continue to double-click as you get closer. Note: the further away from the center you double-click, the more transversal you'll have; however, it will take longer to reach the target.
The Altruist Tracking and Spiral Link
Kiting
Used for: keeping target at range
Relies on: max speed
Move camera so target is in center behind you (6 o'clock). Double-click in that direction so you move away from target.
Pre-aligning Acceleration Gate
Used for: instant warping to location
Relies on: camera zoom/speed control
Zoom out and line up the camera so the acceleration gate is straight on your sights (the large end of the acceleration gate should be directly behind the small end). Double-click along this direction (you can't double-click the gate itself)
Alternative: activate the acceleration gate and cancel warp (ctrl+space by default) before your speed reaches 75%. Then quickly click on the right of your speed indicator to enable full speed.
In either case, set your speed above 75%.
Bumping
Used for: prevent target from aligning
Relies on: mass, speed, ab/mwd, timing, range
Approach target. Activate afterburner/microwarp drive. Bump. Note: microwarp drive bumps more than afterburner. Ideally, you want to have enough range to reach maximum speed and not run out of cap for your ab/mwd
Skills
Agility:
Evasive Maneuvering: 5% bonus to agility per level
Spaceship Command: 2% bonus to agility per level
Advanced Spaceship Command 5% bonus to agility per level (only applicable to ships requiring skill)
Max Speed:
Navigation: 5% faster sub-warp speed per level
Modules
Agility:
Inertial Stabilizer (passive low-slot) (penalty: increases signature radius) (low pg/cpu use)
Max Speed:
Afterburner (active med-slot) (penalty: increases ship mass/agility when active) (med/high pg/cup use)
Microwarp Drive (active med-slot) (penalty: increases ship mass/agility when active and reduces capacitor capacity) (high pg/cup use)
Overdrive Injector (passive low-slot) (penalty: reduces cargo capacity) (low pg/cpu use)
Both:
Nanofiber Structure (passive low-slot) (penalty: reduces structure hp) (low pg/cpu use)
Rigs
Agility:
Low Friction Nozzle Joints (penalty: reduces armor hp)
Max Speed:
Auxiliary Thruster (penalty: reduces armor hp)
Both:
Polycarbon Engine Housing (penalty: reduces armor hp)