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== Spiral Maneuver == | == Spiral Maneuver == | ||
Used for: closing distance to target while keeping some transversal velocity | Used for: closing distance to target while keeping some transversal velocity (not applicable to incoming missile fire) | ||
Relies on: max speed | Relies on: max speed | ||
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Move camera so target is in center in front of you (12 o'clock). Double-click halfway between center and edge of screen. Continue to double-click as you get closer. | Move camera so target is in center in front of you (12 o'clock). Double-click halfway between center and edge of screen. Continue to double-click as you get closer. | ||
Note: the further away from the center you double-click, the more transversal you'll have; however, it will take longer to reach the target. | Note: the further away from the center you double-click, the more transversal you'll have; however, it will take longer to reach the target. | ||
Counter: one way to counter a spiral is to where the spiraler is going. If the spiraler is headed x/y (where y is towards you and x is perpendicular), then also move x to cancel transversal. ie. it's easier to shoot a moving car if you're going beside it at the same speed instead of turning your gun to follow it | |||
[http://www.evealtruist.com/2011/12/video-tracking-and-spiralling.html The Altruist Tracking and Spiral link] | [http://www.evealtruist.com/2011/12/video-tracking-and-spiralling.html The Altruist Tracking and Spiral link] | ||