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Rifter: Difference between revisions

From EVE University Wiki
Changed fittings to use the new template.
Line 95: Line 95:
These fittings were designed by Unistas to help a new eve player, as a consequence they are designed to be a fit that is quick to get into and cheap to fly, not necessarily the best.
These fittings were designed by Unistas to help a new eve player, as a consequence they are designed to be a fit that is quick to get into and cheap to fly, not necessarily the best.


{{Fittings
{{ShipFitting|
|name=Rifter, Tackling
ship=Rifter|
|high=200mm AutoCannon I <br> 200mm AutoCannon I <br> 200mm AutoCannon I <br> Standard Missile Launcher I  
shipTypeID=587|
|mid=1MN MicroWarpdrive I <br> Stasis Webifier I <br> Warp Disruptor I
fitName=Tackling|
|low=Nanofiber Internal Structure I <br>Overdrive Injector System I <br>Overdrive Injector System I
fitID=Tackling|
|charges=EMP S <br> Trauma Light Missile
high1name=200mm AutoCannon I|
|drones=
high1typeID=486|
|rigs=
high2name=200mm AutoCannon I|
|recommended1= Minmatar Frigate III <br> Missile Launcher Operation I<br> Energy Systems Operation III <br> Energy Management III <br> Energy Grid Upgrades II <br> Electronics Upgrades I <br> Long Range Targeting II <br> Targeting IV <br> Signature Analysis III
high2typeID=486|
|recommended2= Hull Upgrades I <br> Standard Missiles I<br> Evasive Maneuvering II <br> Warp Drive Operation II <br> Mechanic III <br> Hull Upgrades III <br>
high3name=200mm AutoCannon I|
Shield Management III <br> Repair Systems III <br> Missile Launcher Operation III <br>
high3typeID=486|
|recommended3= Propulsion Jamming I <br> High Speed Maneuvering I<br> Gunnery III <br> Rapid Firing II <br> Sharpshooter I <br> Motion Prediction III <br> Gunnery IV <br> Trajectory Analysis II <br> Standard Missiles III <br>
high4name=Light Missile Launcher I|
|notes= *This setup is intended for '''fleet''' use. See the [[Tackling_101_Guide|tackling guide]].
high4typeID=499|
*Because it has no tank beyond its speed, this fit won't survive long against drones or accurate fire; if you have a few more fitting skills you may want to investigate slower but tougher Rifter fits.
mid1name=1MN Microwarpdrive I|
}}{{Fittings
mid1typeID=434|
|name=Rifter, PvE Basic Skills Rifter
mid2name=Stasis Webifier I|
|high=125mm Gatling AutoCannon I <br> 125mm Gatling AutoCannon I <br> 125mm Gatling AutoCannon I <br> [empty high slot]
mid2typeID=526|
|mid=Experimental 1MN Afterburner I<br> Explosion Dampening Amplifier I <br> Medium Shield Extender I
mid3name=Warp Disruptor I|
|low=Shield Power Relay I<br> Shield Power Relay I<br> Shield Power Relay I
mid3typeID=3242|
|charges=Fusion S
low1name=Nanofiber Internal Structure I|
|drones=
low1typeID=2603|
|rigs=
low2name=Overdrive Injector System I|
|recommended1= Energy Grid Upgrades II<br> Shield Operation II<br>  
low2typeID=1244|
|recommended2= Gunnery II<br> Small Projectile Turret III<br> Afterburner I
low3name=Overdrive Injector System I|
|recommended3= Minmatar Frigate III <br> Shield Upgrades I
low3typeID=1244|
|notes= *With recommended skills, this setup tanks 20 dps from Angels and can run the afterburner for over 5 minutes.
charge1name=EMP S x1|
*You could run the afterburner indefinitely either by training Afterburner III and Energy Systems Operation III or by replacing one Shield Power Relay with a Power Diagnostic System I (weakening the tank slightly).
charge1typeID=185|
*With Engineering IV you have the option of fitting 150mm autocannons.
charge2name=Mjolnir Light Missile x1|
}}
charge2typeID=212|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=open|
rig2name=open|
rig3name=open|
difficulty=0|
warsop=Y|
warsopReason=|
version=RET 1.0|
shipDNA=587:486;3:499;1:434;1:526;1:3242;1:1244;2:2603;1:185;1:212;1::|
skills=Minmatar Frigate III</li><li>Missile Launcher Operation I</li><li>Energy Systems Operation III</li><li>Energy Management III</li><li>Energy Grid Upgrades II</li><li>Electronics Upgrades I</li><li>Long Range Targeting II</li><li>Targeting IV</li><li>Signature Analysis III</li><li>Hull Upgrades I</li><li>Standard Missiles I</li><li>Evasive Maneuvering II</li><li>Warp Drive Operation II</li><li>Mechanic III</li><li>Hull Upgrades III</li><li>Shield Management III</li><li>Repair Systems III</li><li>Missile Launcher Operation III</li><li>Propulsion Jamming I</li><li>High Speed Maneuvering I</li><li>Gunnery III</li><li>Rapid Firing II</li><li>Sharpshooter I</li><li>Motion Prediction III</li><li>Gunnery IV</li><li>Trajectory Analysis II</li><li>Standard Missiles III|
notes=This setup is intended for '''fleet''' use. See the [[Tackling_101_Guide|tackling guide]].</li><li>Because it has no tank beyond its speed, this fit won't survive long against drones or accurate fire; if you have a few more fitting skills you may want to investigate slower but tougher Rifter fits.}}     {{ShipFitting|
ship=Rifter|
shipTypeID=587|
fitName=PvE Basic Skills Rifter|
fitID=PvE-Basic-Skills-Rifter|
high1name=125mm Gatling AutoCannon I|
high1typeID=484|
high2name=125mm Gatling AutoCannon I|
high2typeID=484|
high3name=125mm Gatling AutoCannon I|
high3typeID=484|
high4name=open|
mid1name=Experimental 1MN Afterburner I|
mid1typeID=6003|
mid2name=Explosive Deflection Amplifier I|
mid2typeID=2529|
mid3name=Medium Shield Extender I|
mid3typeID=3829|
low1name=Shield Power Relay I|
low1typeID=2331|
low2name=Shield Power Relay I|
low2typeID=2331|
low3name=Shield Power Relay I|
low3typeID=2331|
charge1name=Fusion S x1|
charge1typeID=183|
charge2name=open|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=open|
rig2name=open|
rig3name=open|
difficulty=0|
warsop=Y|
warsopReason=|
version=RET 1.0|
shipDNA=587:484;3:2529;1:3829;1:6003;1:2331;3:183;1::|
skills=Energy Grid Upgrades II</li><li>Shield Operation II</li><li>Gunnery II</li><li>Small Projectile Turret III</li><li>Afterburner I</li><li>Minmatar Frigate III</li><li>Shield Upgrades I|
notes=With recommended skills, this setup tanks 20 dps from Angels and can run the afterburner for over 5 minutes.</li><li>You could run the afterburner indefinitely either by training Afterburner III and Energy Systems Operation III or by replacing one Shield Power Relay with a Power Diagnostic System I (weakening the tank slightly).</li><li>With Engineering IV you have the option of fitting 150mm autocannons.}}


The following fit as a skill heavy fit. It's useful as secondary point and as a damage dealer. One sacrifices the MWD for heavier guns and a passive shield buffer.  
{{ShipFitting|
ship=Rifter|
shipTypeID=587|
fitName=PvP T2 ac|
fitID=PvP-T2-ac|
high1name=150mm Light AutoCannon II|
high1typeID=2881|
high2name=150mm Light AutoCannon II|
high2typeID=2881|
high3name=150mm Light AutoCannon II|
high3typeID=2881|
high4name=open|
mid1name=1MN Afterburner II|
mid1typeID=438|
mid2name=Medium Subordinate Screen Stabilizer I|
mid2typeID=8397|
mid3name=Fleeting Warp Disruptor I|
mid3typeID=5401|
low1name=Gyrostabilizer II|
low1typeID=519|
low2name=Damage Control II|
low2typeID=2048|
low3name=Nanofiber Internal Structure II|
low3typeID=2605|
charge1name=Barrage S x1|
charge1typeID=12625|
charge2name=open|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Small Core Defense Field Extender I|
rig1typeID=31788|
rig2name=Small Core Defense Field Extender I|
rig2typeID=31788|
rig3name=Small Core Defense Field Extender I|
rig3typeID=31788|
difficulty=2|
warsop=Y|
warsopReason=|
version=RET 1.0|
shipDNA=587:2881;3:438;1:5401;1:8397;1:519;1:2048;1:2605;1:31788;3:12625;1::|
skills=Engineering V</li><li>Electronics IV</li><li>Weapon Upgrades III|
notes=The rigs are the most expensive on this ship, but it gets the job done. Alternatively one can chose to use +resist rigs in the form of EM, Thermic and Kinetic resist rigs.</li><li>This is a skill heavy fit. It's useful as secondary point and as a damage dealer. One sacrifices the MWD for heavier guns and a passive shield buffer.}}


{{Fittings
{{ShipFitting|
|name=Rifter, PvP T2 ac
ship=Rifter|
|high=150mm Light AutoCannon II <br> 150mm Light AutoCannon II <br> 150mm Light AutoCannon II <br> [empty high slot]
shipTypeID=587|
|mid=1MN Afterburner II <br> Medium Subordinate Screen Stabilizer I <br> Fleeting Warp Disruptor I
fitName=Close Range Tackle T1|
|low=Gyrostabilizer II <br> Damage Control II <br> Nanofiber Internal Structure II
fitID=Close-Range-Tackle-T1|
|charges=Barrage S
high1name=150mm Light AutoCannon I|
|drones=
high1typeID=485|
|rigs=Small Core Defense Field Extender I <br> Small Core Defense Field Extender I <br> Small Core Defense Field Extender I
high2name=150mm Light AutoCannon I|
|recommended1= This ship needs Engineering 5 and Electronics 4 to fly. Weapon Upgrades 3 or higher. Apart from that, the pilot needs the skills to fit all the T2 modules.
high2typeID=485|
|notes= *The rigs are the most expensive on this ship, but it gets the job done. Alternatively one can chose to use +resist rigs in the form of EM, Thermic and Kinetic resist rigs.
high3name=150mm Light AutoCannon I|
}}
high3typeID=485|
 
high4name=open|
{{Fittings
mid1name=1MN Microwarpdrive I|
|name=
mid1typeID=434|
Rifter, Close Range Tackle T1
mid2name=Warp Scrambler I|
|high=
mid2typeID=447|
150mm Light AutoCannon I<br>
mid3name=Medium Shield Extender I|
150mm Light AutoCannon I<br>
mid3typeID=3829|
150mm Light AutoCannon I<br>
low1name=Damage Control I|
[empty high slot]
low1typeID=2046|
|mid=
low2name=Micro Auxiliary Power Core I|
1MN Microwarpdrive I<br>
low2typeID=11563|
Warp Scrambler I<br>
low3name=Overdrive Injector System I|
Medium Shield Extender I
low3typeID=1244|
|low=
charge1name=Phased Plasma S x1|
Damage Control I<br>
charge1typeID=184|
Micro Auxiliary Power Core I<br>
charge2name=open|
Overdrive Injector System I
charge3name=open|
|charges=
charge4name=open|
Phased Plasma S
charge5name=open|
|drones=
rig1name=Small Anti-EM Screen Reinforcer I|
<br>
rig1typeID=31716|
|rigs=
rig2name=Small Anti-Thermal Screen Reinforcer I|
Small Anti-EM Screen Reinforcer I<br>
rig2typeID=31752|
Small Anti-Thermal Screen Reinforcer I<br>
rig3name=Small Anti-Kinetic Screen Reinforcer I|
Small Anti-Kinetic Screen Reinforcer I
rig3typeID=31740|
|notes=
difficulty=0|
* This fit is from Azual Skoll. For a full discussion of tackling and this fit, please visit http://www.evealtruist.com/2012/08/newbie-tackling-guide.html
warsop=Y|
}} {{Fittings
warsopReason=|
|name=
version=RET 1.0|
Rifter, Close Range Tackle T2
shipDNA=587:485;3:434;1:447;1:3829;1:1244;1:2046;1:11563;1:31716;1:31740;1:31752;1:184;1::|
|high=
skills=|
150mm Light AutoCannon II<br>
notes=This fit is from Azual Skoll. For a full discussion of tackling and this fit, please visit http://www.evealtruist.com/2012/08/newbie-tackling-guide.html}}     {{ShipFitting|
150mm Light AutoCannon II<br>
ship=Rifter|
150mm Light AutoCannon II<br>
shipTypeID=587|
[empty high slot]
fitName=Close Range Tackle T2|
|mid=
fitID=Close-Range-Tackle-T2|
Limited 1MN Microwarpdrive I<br>
high1name=150mm Light AutoCannon II|
Faint Epsilon Warp Scrambler I<br>
high1typeID=2881|
Medium Shield Extender II
high2name=150mm Light AutoCannon II|
|low=
high2typeID=2881|
Damage Control II<br>
high3name=150mm Light AutoCannon II|
Micro Auxiliary Power Core I<br>
high3typeID=2881|
Overdrive Injector System II
high4name=open|
|charges=
mid1name=Limited 1MN Microwarpdrive I|
Republic Fleet Phased Plasma S
mid1typeID=5973|
|drones=
mid2name=Faint Epsilon Warp Scrambler I|
<br>
mid2typeID=5443|
|rigs=
mid3name=Medium Shield Extender II|
Small Anti-EM Screen Reinforcer I<br>
mid3typeID=3831|
Small Core Defense Field Extender I<br>
low1name=Damage Control II|
Small Core Defense Field Extender I
low1typeID=2048|
|notes=
low2name=Micro Auxiliary Power Core I|
* This fit is from Azual Skoll. For a full discussion of tackling and this fit, please visit http://www.evealtruist.com/2012/08/newbie-tackling-guide.html
low2typeID=11563|
}}
low3name=Overdrive Injector System II|
low3typeID=1236|
charge1name=Republic Fleet Phased Plasma S x1|
charge1typeID=21924|
charge2name=open|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Small Anti-EM Screen Reinforcer I|
rig1typeID=31716|
rig2name=Small Core Defense Field Extender I|
rig2typeID=31788|
rig3name=Small Core Defense Field Extender I|
rig3typeID=31788|
difficulty=2|
warsop=Y|
warsopReason=|
version=RET 1.0|
shipDNA=587:2881;3:3831;1:5443;1:5973;1:1236;1:2048;1:11563;1:31716;1:31788;2:21924;1::|
skills=|
notes=This fit is from Azual Skoll. For a full discussion of tackling and this fit, please visit http://www.evealtruist.com/2012/08/newbie-tackling-guide.html}}


==Tactics==
==Tactics==