Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Scripts: Difference between revisions

From EVE University Wiki
Dozyʹ m (talk | contribs)
Scripts: added eg
Aethlyn (talk | contribs)
Line 1: Line 1:
===Scripts===
===Scripts===
Scripts are charges that can be loaded in certain modules. They usually boost an attribute/ability of the module at the cost of another attribute/ability.
Scripts are charges that can be loaded in certain modules. They usually boost an attribute/ability of the module at the cost of another attribute/ability. Despite them being equipped or swapped like ammo, they're not consumed upon activation.


eg. A '''tracking computer module''' without a script gives a 10% bonus to tracking and a 5% bonus to range.
For example, a '''Tracking Computer''' without a script grants a 10% bonus to tracking and a 5% bonus to range.
With an '''optimal range''' script, the bonus would be 0% to tracking and 10% to range.
With an '''optimal range''' script, the bonus would be 0% to tracking and 10% to range.
With an '''traking speed''' script, the bonus would be 20% to tracking and 0% to range.
With an '''traking speed''' script, the bonus would be 20% to tracking and 0% to range.