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Doctrines: Difference between revisions

From EVE University Wiki
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When you look at the fittings for many ships, you will see a new player friendly fit, that has low skill requirements, and a veteran player fit, with much higher skill requirements.  These two extremes are used to show the progression a ship fit will take as you gain in skills and can fit better modules for that specific role. It is perfectly allowable, and in fact encouraged, to fit ships that are in between these two sample fits, and are more in line with your specific skills and wallet balance. Just make sure to maintain the same role and major module types for your ship.
When you look at the fittings for many ships, you will see a new player friendly fit, that has low skill requirements, and a veteran player fit, with much higher skill requirements.  These two extremes are used to show the progression a ship fit will take as you gain in skills and can fit better modules for that specific role. It is perfectly allowable, and in fact encouraged, to fit ships that are in between these two sample fits, and are more in line with your specific skills and wallet balance. Just make sure to maintain the same role and major module types for your ship.


At the end of the document you will see two more speciality fleet types, the hydra destroyer fleet and the alpha fleet.  These fleet types are much more narrowly focused on a few hulls, and are meant to be used in very special circumstances.
At the end of the document you will see two more speciality fleet types, the hydra destroyer fleet and the alpha fleet.  These fleet types are much more narrowly focused on a few hulls, and are meant to be used in very special circumstances.
 


= Main Fleets =
= Main Fleets =