Difference between revisions of "Suicide ganking"
(feel free to edit, just something i EFTed together on the fly.) |
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will enable you to get down to 6.5 something seconds cycle time, to possibly get an additional round off before concord arrives (in 0.5 sec systems) | will enable you to get down to 6.5 something seconds cycle time, to possibly get an additional round off before concord arrives (in 0.5 sec systems) | ||
− | If you | + | If you want to put more SP in that, you can train the rigging skill and AWU to 5, then you can drop the reactor control for another gyro. |
At that point, you also can consider some Implants, you *shouldn't* lose your pod. | At that point, you also can consider some Implants, you *shouldn't* lose your pod. |
Revision as of 22:52, 26 September 2012
starter suicide destroyer:
7x 280mm Howitzer Artillery I, Republic Fleet EMP S [Empty High Slot]
2x Prototype Sensor Booster, Scan Resolution Script Patterned Stasis Web I
Gyrostabilizer I Beta Reactor Control: Reaction Control I
2x Small Projectile Collision Accelerator I
switch ammo according to target, if you know what you're doing, load different ammo for shield/armor
What you need, skill-wise:
Energy Grid Upgrades 2
Long Range Targeting 1
Minmatar Frigate 3
Propulsion Jamming 1
Engineering 5 Electronics 5 Weapon Upgrades 5 Advanced Weapon Upgrades 3 Projectile Weapon Rigging 2 Spaceship Command 3
Skills to increase: Destroyers 3+ Small Projectiles 3+ Surgical Strike 2+
the higher those, the more Alpha you get.
Training Rapid Firing Gunnery Thermodynamics 1 will enable you to get down to 6.5 something seconds cycle time, to possibly get an additional round off before concord arrives (in 0.5 sec systems)
If you want to put more SP in that, you can train the rigging skill and AWU to 5, then you can drop the reactor control for another gyro. At that point, you also can consider some Implants, you *shouldn't* lose your pod.