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Velocity: Difference between revisions

From EVE University Wiki
Expanded on the sections and tried to give some examples and streamline the structure a bit.
Minor edit.
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Angular velocity describes in EVE the speed at which you and an object rotate around each other. It is measured in radians per second. For example, if you have an angular velocity at 6.283 rad/sec, then you are orbiting a full circle every second (since 6.283 = 2 * PI). Angular velocity has a very important relationship with transversal velocity.
Angular velocity describes in EVE the speed at which you and an object rotate around each other. It is measured in radians per second. For example, if you have an angular velocity at 6.283 rad/sec, then you are orbiting a full circle every second (since 6.283 = 2 * PI). Angular velocity has a very important relationship with transversal velocity.
[[File:angular_velocity.png]]
 
[[File:Angular_Velocity.png]]


People often debate between using either transversal or angular velocity in an overview setup. Both variables display similar information; however, angular velocity is much more useful in practice, due to its use in turret to-hit calculations. It essentially allows for an easy comparison between your (or your opponent's) turret's tracking speed and the angular velocity. If the angular velocity is greater then the turret's tracking speed, you'll begin to miss, but having a smaller angular velocity than the turret's tracking speed means maximizing the hit chance.
People often debate between using either transversal or angular velocity in an overview setup. Both variables display similar information; however, angular velocity is much more useful in practice, due to its use in turret to-hit calculations. It essentially allows for an easy comparison between your (or your opponent's) turret's tracking speed and the angular velocity. If the angular velocity is greater then the turret's tracking speed, you'll begin to miss, but having a smaller angular velocity than the turret's tracking speed means maximizing the hit chance.