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Republic Fleet Firetail: Difference between revisions

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Aethlyn (talk | contribs)
Aethlyn (talk | contribs)
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==Skills==
==Skills==
*'''Small Projectile Turret IV'''<br/>Due to the slot layout, the low amount of turrets and the ship's bonus, it's essential to fit two small projectile turrets. Other weapon systems will perform far less effective. While T2 projectile turrets are optional, they greatly increase the damage potential of the Firetail.
*'''Small Projectile Turret IV'''<br/>Due to the slot layout, the low amount of turrets and the ship's bonus, it's essential to fit two small projectile turrets. Other weapon systems will perform far less effective. While T2 projectile turrets are optional, they greatly increase the damage potential of the Firetail.
*'''Motion Prediction IV'''<br/>Due to the high velocity of the Firetail, it can be hard to properl hit targets, even for experienced and skilled pilots. As such every added tracking helps, making this skill rather mandatory.
*'''Motion Prediction IV'''<br/>Due to the high velocity of the Firetail, it can be hard to properly hit targets, even for experienced and skilled pilots. As such every added tracking helps, making this skill rather mandatory.
*'''Acceleration Control IV, Afterburner IV, Fuel Conservation IV,''' and '''Navigation IV'''<br/>These skills further improve the ship's velocity as well as its ability to keep the Afterburner running indefinitely. This makes it easier to keep up with targets as well as avoid being hit.
*'''Acceleration Control IV, Afterburner IV, Fuel Conservation IV,''' and '''Navigation IV'''<br/>These skills further improve the ship's velocity as well as its ability to keep the Afterburner running indefinitely. This makes it easier to keep up with targets as well as avoid being hit.