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Incursion Fitting: Vanguard: Difference between revisions

From EVE University Wiki
m Tech I Battlecruisers: Shield Harby Update
m Tech I Battlecruisers: Shield Cane update
Line 431: Line 431:
Hull Upgrades IV<br>
Hull Upgrades IV<br>
Shield Upgrades IV<br>
Shield Upgrades IV<br>
Tactical Shield Manipulation IV<br>
Tactical Shield Manipulation IV
|notes=
|notes=
*Recommended skills list is still under construction.
*Recommended skills list is still under construction.
Line 603: Line 603:
|drones=
|drones=
Medium Shield Maintenance Bot I x5<br>
Medium Shield Maintenance Bot I x5<br>
Hobgoblin I x5<br>
Hobgoblin II x5<br>
Garde I x3
Garde I x3
|charges=
|charges=
Line 670: Line 670:
425mm Medium 'Scout' AutoCannon I <br>
425mm Medium 'Scout' AutoCannon I <br>
425mm Medium 'Scout' AutoCannon I <br>
425mm Medium 'Scout' AutoCannon I <br>
Large 'Regard' Power Projector<br>
Prototype 'Arbalest' Rapid Light Missile Launcher<br>
Large 'Regard' Power Projector
Large 'Regard' Power Projector
|mid=
|mid=
Line 676: Line 676:
Adaptive Invulnerability Field II <br>
Adaptive Invulnerability Field II <br>
Adaptive Invulnerability Field II <br>
Adaptive Invulnerability Field II <br>
EM Ward Amplifier II
EM Ward Field II
|low=
|low=
Damage Control II <br>
Damage Control II <br>
Line 694: Line 694:
Republic Fleet EMP M<br>
Republic Fleet EMP M<br>
Republic Fleet Phased Plasma M<br>
Republic Fleet Phased Plasma M<br>
Republic Fleet Fusion M
Republic Fleet Fusion M<br>
Caldari Navy Scourge Light Missile
|recommended1=
|recommended1=
Electronics V<br>
Engineering IV<br>
Weapon Upgrades IV
|recommended2=
|recommended2=
Hull Upgrades IV<br>
Shield Upgrades IV<br>
Tactical Shield Manipulation IV
|recommended3=
|recommended3=
|notes=
|notes=
*Requires the following skills for 70% resistances:
*Recommend Skills under construction
**EM Shield Compensation IV
*Requires the following fitting skills:
**Electronics V
**Engineering V
*Pilots can drop one ET to upgrade to an EM Ward Field and use a Rapid Light Missile Launcher or a Heavy Missile Launcher (if a pilot can hit over 60km with it) in the empty high slot.
*Upgrade to Tech II Guns & Drones as skills allow.
*Upgrade to Tech II Guns & Drones as skills allow.
}}}}<noinclude>
}}}}<noinclude>