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Module active. User targeted 7 (gate, Gallente customs, billboard etc). User did not jam self. No aggression. Target breaker skill 0. | Module active. User targeted 7 (gate, Gallente customs, billboard etc). User did not jam self. No aggression. Target breaker skill 0. | ||
L4 Recon 1 of 3 (Serpentis) Room 1: takes too long to target, | L4 Recon 1 of 3 (Serpentis) Room 1: takes too long to target, 3 to 5 of 13 rats jammed. User 100% jammed. Target breaker skill 0. | ||
L4 Recon 1 of 3 (Serpentis) Room 1: takes too long to target, 3 to 5 of 13 rats jammed. User 100% jammed. Target breaker skill 1. | |||
L4 Recon 1 of 3 (Serpentis) Room 1: takes too long to target, 3 to 5 of 13 rats jammed. User 100% jammed. Target breaker skill 2. | |||
L4 Recon 1 of 3 (Serpentis) Room 1: takes too long to target, 4 to 5 of 13 rats jammed. User 100% jammed. Target breaker skill 3. | |||
L4 Recon 1 of 3 (Serpentis) Room 1: takes too long to target, 3 to 5 of 13 rats jammed. User 100% jammed. Target breaker skill 4. | |||
==Proposed Testing== | ==Proposed Testing== | ||
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==Affecting Skills== | ==Affecting Skills== | ||
The ''Target Breaker Amplification'' skill is the only skill the user has that can affect the module. | The ''Target Breaker Amplification'' skill is the only skill the user has that can affect the module. It is under the Electronics category. | ||