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Target Spectrum Breaker: Difference between revisions

From EVE University Wiki
Dozyʹ m (talk | contribs)
Dozyʹ m (talk | contribs)
instant vs throughout jam correction, true or false
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Why fit only battleship size? Maybe because battleship-sized ships are one of the least expendable ships and they have enough slots to make it practical? Then again, the sensor resolution of battleships are the worst in the non-capital vessels making locking time even longer.
Why fit only battleship size? Maybe because battleship-sized ships are one of the least expendable ships and they have enough slots to make it practical? Then again, the sensor resolution of battleships are the worst in the non-capital vessels making locking time even longer.


Similar to shield boosters and unlike armor repairers, the Target Spectrum Breaker's effects happen at the beginning of its cycle.
===True or False===
Target Spectrum Breaker deactivates during warp, unlike active shield hardeners.
True or False: Similar to shield boosters and unlike armor repairers, the Target Spectrum Breaker's effects happen at the beginning of its cycle.
 
FALSE: the Target Spectrum Breaker's effects happen ''throughout'' its cycle.
 
 
True or False: Target Spectrum Breaker deactivates during warp, unlike active shield hardeners.
 
TRUE: the Target Spectrum Breaker ''deactivates'' during warp, like a damage control module.


==Theory==
==Theory==
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==Evidence==
==Evidence/Data==
It should be noted test results aren’t likely to be shared, in order for those to maintain a tactical advantage.
It should be noted test results aren’t likely to be shared, in order for those to maintain a tactical advantage.


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https://forums.eveonline.com/default.aspx?g=posts&t=112460
https://forums.eveonline.com/default.aspx?g=posts&t=112460
 
''
 
[the following was recorded before discovery that jams aren't simultaneous; however, it does document NPC reaction and a general idea of the effectiveness of the Target Breaker Amplification skill progression]''


User targeted NPC station. Module activated. User did not jam self. No aggression. Target breaker skill 0.
User targeted NPC station. Module activated. User did not jam self. No aggression. Target breaker skill 0.
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L4 Recon 1 of 3 (Serpentis) Room 1: takes too long to target, 3 to 5 of 13 rats jammed. User 100% jammed. Target breaker skill 4.
L4 Recon 1 of 3 (Serpentis) Room 1: takes too long to target, 3 to 5 of 13 rats jammed. User 100% jammed. Target breaker skill 4.
''[End of record]''


[[File:AE1.jpg]]
[[File:AE1.jpg]]