Difference between revisions of "Target Spectrum Breaker"
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Module active. User targeted 7 (gate, Gallente customs, billboard etc). User did not jam self. No aggression. Target breaker skill 0. | Module active. User targeted 7 (gate, Gallente customs, billboard etc). User did not jam self. No aggression. Target breaker skill 0. | ||
− | L4 Recon 1 of 3 (Serpentis) Room 1: takes too long to target, 3 to 5 of 13 rats jammed. User 100% jammed. Target breaker skill 0. | + | L4 Recon 1 of 3 (Serpentis) Room 1: takes too long to target (sensor damped), 3 to 5 of 13 rats jammed. User 100% jammed. Target breaker skill 0. |
− | L4 Recon 1 of 3 (Serpentis) Room 1: takes too long to target, 3 to 5 of 13 rats jammed. User 100% jammed. Target breaker skill 1. | + | L4 Recon 1 of 3 (Serpentis) Room 1: takes too long to target (sensor damped), 3 to 5 of 13 rats jammed. User 100% jammed. Target breaker skill 1. |
− | L4 Recon 1 of 3 (Serpentis) Room 1: takes too long to target, 3 to 5 of 13 rats jammed. User 100% jammed. Target breaker skill 2. | + | L4 Recon 1 of 3 (Serpentis) Room 1: takes too long to target (sensor damped), 3 to 5 of 13 rats jammed. User 100% jammed. Target breaker skill 2. |
− | L4 Recon 1 of 3 (Serpentis) Room 1: takes too long to target, 4 to 5 of 13 rats jammed. User 100% jammed. Target breaker skill 3. | + | L4 Recon 1 of 3 (Serpentis) Room 1: takes too long to target (sensor damped), 4 to 5 of 13 rats jammed. User 100% jammed. Target breaker skill 3. |
− | L4 Recon 1 of 3 (Serpentis) Room 1: takes too long to target, 3 to 5 of 13 rats jammed. User 100% jammed. Target breaker skill 4. | + | L4 Recon 1 of 3 (Serpentis) Room 1: takes too long to target (sensor damped), 3 to 5 of 13 rats jammed. User 100% jammed. Target breaker skill 4. |
''[End of record]'' | ''[End of record]'' |
Revision as of 18:45, 15 October 2012
Intro
The target spectrum breaker is a mystery "prototype" mod that came with the Inferno expansion. Only able to be mounted on battleship sized vessels, this module is designed to ecm jam ships targeting the user when activated. However, the chance of a successful jam is based on the total number of ships targeting the user. This includes any friendly ship and the ship using the module as well.
Why fit only battleship size? Maybe because battleship-sized ships are one of the least expendable ships and they have enough slots to make it practical? Then again, the sensor resolution of battleships are the worst in the non-capital vessels making locking time even longer.
True or False
True or False: Similar to shield boosters and unlike armor repairers, the Target Spectrum Breaker's effects happen at the beginning of its cycle.
FALSE: the Target Spectrum Breaker's effects happen throughout its cycle.
True or False: Target Spectrum Breaker deactivates during warp, unlike active shield hardeners.
TRUE: the Target Spectrum Breaker deactivates during warp, like an afterburner module.
Theory
Large Fleet Battles
Most believe the target spectrum breaker is used during large fleet battles. When the user notices that a lot of hostiles are yellow-boxing (perhaps being called primary), the user would activate the module. Some of the hostile ships could be jammed, removing their potential dps from the field. Any friendly logistics, currently targeting or had targeted the user, could also be jammed. This could help or hinder the survival of the user’s ship.
Travel Fit
Since the module doesn’t incur an aggression mechanic, others believe the module should be used as part of a travel fit. Along with warp core stabilizers (WCS) and a shield buffer, the module would see use to break any excess warp disruptor/scrambler that aren’t canceled by the fitted WCS. Also, since WCS also reduces sensor resolution, any attempt the user makes to lock would take a very, very, long time.
PVE
Many believe this is not meant for PVE, but others disagree.
Evidence/Data
It should be noted test results aren’t likely to be shared, in order for those to maintain a tactical advantage.
18 npc targeted. 33% lost lock. 100% user jammed.
https://forums.eveonline.com/default.aspx?g=posts&t=112460
[the following was recorded before discovery that jams aren't simultaneous; however, it does document NPC reaction and a general idea of the effectiveness of the Target Breaker Amplification skill progression]
User targeted NPC station. Module activated. User did not jam self. No aggression. Target breaker skill 0.
User next to station. User has nothing targeted. Module activated. No aggression. Target breaker skill 0.
Module active. User targeted 7 (gate, Gallente customs, billboard etc). User did not jam self. No aggression. Target breaker skill 0.
L4 Recon 1 of 3 (Serpentis) Room 1: takes too long to target (sensor damped), 3 to 5 of 13 rats jammed. User 100% jammed. Target breaker skill 0.
L4 Recon 1 of 3 (Serpentis) Room 1: takes too long to target (sensor damped), 3 to 5 of 13 rats jammed. User 100% jammed. Target breaker skill 1.
L4 Recon 1 of 3 (Serpentis) Room 1: takes too long to target (sensor damped), 3 to 5 of 13 rats jammed. User 100% jammed. Target breaker skill 2.
L4 Recon 1 of 3 (Serpentis) Room 1: takes too long to target (sensor damped), 4 to 5 of 13 rats jammed. User 100% jammed. Target breaker skill 3.
L4 Recon 1 of 3 (Serpentis) Room 1: takes too long to target (sensor damped), 3 to 5 of 13 rats jammed. User 100% jammed. Target breaker skill 4.
[End of record]
L4 Angel Extravaganza, Bonus Room, Single Spawn Not Triggered. Target breaker skill 4. Full Room Aggro. Rattlesnake: 30 Gravimetric Sensor Strength. Nothing Targeted. Target Spectrum Breaker activated once (set autorepeat off), screenshot to count results.
If you watch carefully, the jams aren't simultaneous. Difficulties include printscreen when non-jammed rats are blinking faded.
beginning of cycle: 1x Gist Malakim 1x Tower Sentry Angel II
1/4 through cycle: 1x Angel Webifier [NEW!] 1x Gist Malakim 1x Tower Sentry Angel III 1x Gistatis Legatus [NEW!] 2x Tower Sentry Angel II [NEW!]
1/2 through cycle: 1x Angel Webifier 1x Gist Malakim 2x Arch Gistum Breaker [NEW!] 1x Gistatis Legatus 1x Gistatis Tribunus (yellowbox) [NEW!] 1x Tower Sentry Angel III [NEW!]
3/4 through cycle: 1x Gist Malakim 2x Arch Gistum Breaker 1x Gistatis Legatus 1x Gistatis Tribunus (yellowbox) 1x Gist Nephilim [NEW!]
Proposed Testing
Sisi Mass Test Performance
Do opponents lose lock on just the ship using the mod or are the opponents unable to lock anything at all?
Confirm: low sensor strength ships (eg. frigates) more likely to be affected?
Would a sensor booster with a resolution script be effective in preventing host ship from jamming itself?
Show Info
Description
Copies the active sweeps of all targeting sensors and reflects them onto other targeters, giving their computers the impression that the ship being locked is in two places at once. The more target locks active or being attempted against the ship, the more conflicting input can be sent to each computer, thus increasing the chances that the locks will fail.
Note: Will affect all targeting computers, including those of friendly vessels and of the host ship itself. Can be fitted to Battleship, Black Ops and Marauder class ships. Prototype Inferno Module.
Fitting
PG: 1 mW
CPU: 50 tf
Slot: Med
Prereqs:
Electronic Warfare IV
Electronics I
Attributes
Volume: 5m3
Activation: 272 GJ
Max modules of this group allowed: 1 (even if the first one is offline, you cannot fit a second)
Structure HP: 40 hp
Can be fitted to: battleship, marauder, black ops
Activation time/duration: 12.00s
Scan Resolution Bonus: -50% (this applies when fitted and online, not just when active)
Required thermodynamics level: 1 (however, you cannot overload it)
Visual Effect
Horizontally flat blue disc explosion
Affecting Skills
The Target Breaker Amplification skill is the only skill the user has that can affect the module. It is under the Electronics category.
Description
Improves the continuous reflection of active target spectrum breakers, resulting in much improved defenses against all those who wish to target any vessel in the vicinity.
Reduces duration time and capacitor need of Target Spectrum Breakers by 5% per level.
Attributes
Primary: Intelligence
Secondary: Memory
Training time multiplier: 5x
Duration Bonus: -5%
Capacitor need bonus: -5%
Aggression Mechanics
Solo: causes no aggression
In corp, not in fleet: ???
In corp, in fleet: ???
Out of corp, not in fleet: ???
Out of corp, in fleet: ???
Current Prices
Hypothesis
1- (targeting ship’s sensor strength / total of all ship’s sensor strength) + magic = chance to jam targeting ship