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= Fleet Structure = | = Fleet Structure = | ||
Below are a few examples of how you can setup the fleet. | Below are a few examples of how you can setup the fleet. Remember that each command position unlocks the use of a booster, but is not limited to being the booster themselves. | ||
Also if you assign someone other than the commander to be the booster, remember that you need to reset all booster roles below that for the chain to initiate correctly. So for example, everytime you set or change a Wing Booster, revoke and reset all Squad Boosters. If you change the Fleet Booster you'll have to reset everything else, Wing Boosters first, then all Squad Boosters. | |||
== Basic fleet supporting a single wing booster == | |||
{| class="wikitable" style="font-size:90%;" | {| class="wikitable" style="font-size:90%;" | ||
|- style="background:#222222;" align="center" | |||
| Fleet structure | |||
| Description | |||
|- valign="top" | |- valign="top" | ||
| | | width=300 | <small> | ||
* | * [Fleet Commander] <font color=grey><empty slot></font> | ||
** | ** [Wing Commander] <font color=yellow>Tagger</font> | ||
*** | *** [Squad Commander] <font color=yellow>Tagger</font> <font color=red>++</font> | ||
**** | **** <font color=yellow>Fleet members</font> | ||
**** | *** [Squad Commander] <font color=grey><empty slot></font> | ||
*** < | **** <font color=yellow>Booster</font> <font color=red>+</font> | ||
<font color=red>+</font> Booster set to Wing Booster.<br> | |||
<font color=red>++</font> Squad Commander set to Squad Booster. | |||
</small> | |||
| This is the basic fleet setup allowing the Squad and Wing Commander to tag enemies and the Wing Commander to warp the entire fleet with the Warp Wing mechanics. | |||
* Two potential taggers. | |||
* Ability to warp the entire fleet. | |||
* Booster won't automatically get boss if someone leaves. | |||
* Everyone gets the wing boosts. | |||
* Only requires one person with Wing Command II and another with Leadership V. | |||
|} | |||
== Fleet supporting multiple boosters == | |||
{| class="wikitable" style="font-size:90%;" | |||
|- style="background:#222222;" align="center" | |||
| Fleet structure | |||
| Description | |||
|- valign="top" | |||
| width=300 | <small> | |||
* [Fleet Commander] <font color=yellow>Booster</font> <font color=red>+</font> | |||
** [Wing Commander] <font color=yellow>Tagger</font> | |||
*** [Squad Commander] <font color=yellow>Tagger</font> <font color=red>+++</font> | |||
**** <font color=yellow>Fleet member</font> (damage dealers) | |||
**** <font color=yellow>''... more fleet members ...''</font> | |||
*** [Squad Commander] <font color=yellow>Fleet member</font> (logistics) | |||
**** <font color=yellow>Fleet members</font> (logistics) | |||
**** <font color=yellow>Booster</font> <font color=red>++</font> | |||
**** ''<font color=yellow>... potential booster</font> <font color=red>++++</font>'' | |||
<font color=red>+</font> Fleet Commander set to Fleet Booster.<br> | |||
<font color=red>++</font> Booster set to Wing Booster.<br> | |||
<font color=red>+++</font> Squad Commander set to Squad Booster.<br> | |||
<font color=red>++++</font> Potential booster set to Squad Booster.<br></small> | |||
| By having a Fleet Commander you unlock the ability to use Fleet, Wing and Squad boosters. The most common use of this is to have both an implanted Skirmish booster as well as an implanted Siege/Armour booster, so you can get perfect boosts for both. | |||
The exact setup can be more flexible. If you have a damage dealer with Fleet Command trained, you can assign anyone in the fleet to be the Fleet Booster for example. The second squad doesn't necessarily need to be a logistics squad either, and one of the boosters can easily be the Squad Commander for either squad. | |||
* More flexibility in adding multiple offgrid boosters. | |||
** Everyone but the wing commander will get the fleet boosts (bug). | |||
* Requires Fleet Command I on one person, Wing Command II on another and two people with Leadership V. | |||
|} | |} | ||