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→(7) Weapon of Choice: Correction regarding what weapons to use. It's not drones for all races. |
→(10) The Exam: Clarification on NPC tackle. |
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You *will* be shooting ships in this mission. DO NOT SHOOT ANY STRUCTURES, ESPECIALLY NOT THE PLEASURE HUBS. | You *will* be shooting ships in this mission. DO NOT SHOOT ANY STRUCTURES, ESPECIALLY NOT THE PLEASURE HUBS. | ||
The Agent provides a Tech 1 Destroyer (of the same race as the agent). There are no acceleration gates. No hostiles are immediately visible upon warpin, though a pop-up appears informing you that the hostiles are getting into their ships. The Terrorist Leader and two Mercenary Trainees spawn about 25 km away; they are all frigates. You are required to destroy the leader; you may destroy the wingmen at your discretion, but this is not required | The Agent provides a Tech 1 Destroyer (of the same race as the agent). There are no acceleration gates. No hostiles are immediately visible upon warpin, though a pop-up appears informing you that the hostiles are getting into their ships. The Terrorist Leader and two Mercenary Trainees spawn about 25 km away; they are all frigates. You are required to destroy the leader; you may destroy the wingmen at your discretion, but this is not required. | ||
The | The Terrorist Leader can (and will) webify and warp scramble at 10 kilometers or less. The Mercenary Trainees do not webify or scramble. | ||
[[Category:Guides]] | [[Category:Guides]] | ||
[[Category:Getting Started]] | [[Category:Getting Started]] | ||
[[Category:Missioning]] | [[Category:Missioning]] | ||