Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Electronic warfare: Difference between revisions

From EVE University Wiki
m Table formatting
m Table formatting
Line 185: Line 185:
The tech 1 ships that get bonuses for using target painters are: '''Vigil''' and '''Bellicose'''
The tech 1 ships that get bonuses for using target painters are: '''Vigil''' and '''Bellicose'''


Tech 1 Target Painter:
{| class="wikitable" style="text-align:center"
Optimal Range: 25km
|+ Target Painter
Falloff: 50km
! Item !! Optimal Range !! Falloff !! Target Signature Increase
Target Signature Increase: 25%
|-
 
! Tech 1
Tech 2 Target Painter:
| 25km | 50km | 25%
Optimal Range: 30km
|-
Falloff: 60km
! Tech 2
Target Signature Increase: 30%
| 30km | 60km | 30%
|}


Required skills:
Required skills:
Electronics III
* Electronics III
Tech 1: Target Painting I
* Tech 1: Target Painting I
Tech 2: Target Painting IV
* Tech 2: Target Painting IV


=== Sensor Booster ===


Extra module(s) General:
- Sensor Booster
Sensor Booster


The Sensor booster can be used to increase the targeting range and/or the targeting speed (measured in scan resolution) of your ship. With this increase you can either lock the target at a greater range and/or lock him faster due to the locking time decrease.
The Sensor booster can be used to increase the targeting range and/or the targeting speed (measured in scan resolution) of your ship. With this increase you can either lock the target at a greater range and/or lock him faster due to the locking time decrease.
Additional you can use scripts for the sensor booster to focus on either increasing the targeting range bonus or the targeting speed bonus. With the specific script loaded the other bonus is taken away.
Additional you can use scripts for the sensor booster to focus on either increasing the targeting range bonus or the targeting speed bonus. With the specific script loaded the other bonus is taken away.


Tech 1 Sensor Booster (No script)
{| class="wikitable" style="text-align:center"
Targeting range: +25%
|+ Sensor Booster
Scan resolution: +25%
! Item !! Targeting Range !! Scan Resolution
 
|-
Tech 1 Sensor Booster (Scan resultion script)
! Tech 1 No script
Targeting range: +0%
| +25% || +25%
Scan resolution: +50%
|-
 
! Tech 1 Scan resultion script
Tech 1 Sensor Booster (Targeting range script)
| +0% || +50%
Targeting range: +50%
|-
Scan resolution: +0%
! Tech 1 Targeting range script
 
| +50% || +0%
Tech 2 Sensor Booster (No script)
|-
Targeting range: +30%
! Tech 2 No script
Scan resolution: +30%
| +30% || +30%
 
|-
Tech 2 Sensor Booster (Scan resultion script)
! Tech 2 Scan resultion script
Targeting range: +0%
| +0% || +60%
Scan resolution: +60%
|-
 
! Tech 2 Targeting range script
Tech 2 Sensor Booster (Targeting range script)
| +60% || +0%
Targeting range: +60%
|}
Scan resolution: +0%
 


Skill Requirements:
Skill Requirements:
Electronics II
* Electronics II
Tech 1: Long Range Targeting I
* Tech 1: Long Range Targeting I
Tech 2: Long Range Targeting IV
* Tech 2: Long Range Targeting IV


== How to use EWAR ==
== How to use EWAR ==