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| ==Tactics== | | ==Tactics== |
− | ''No sub-article about Flycatcher roles or piloting tactics. You can write them here.''
| + | For more information on piloting an Interdictor effectively, especially in a fleet situation, see the [[Interdictor|main article]]. |
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| ==Notes== | | ==Notes== |
Revision as of 13:07, 29 November 2012
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
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Interdictors are destroyer-sized vessels built to fill a single important tactical niche: the breaching of enemy warp tunnels. Capable of launching warp-disrupting interdiction spheres, interdictors are of great value in locations of strategic importance where enemy movement must be restricted. Additionally, much like their destroyer-class progenitors, they are well-suited to offensive strikes against frigate-sized craft.
Developer: Kaalakiota
As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.
SHIP BONUSES
Destroyer Skill Bonus: 10% bonus to Rocket and Light Missile velocity per level 3% bonus to Light Missile effectiveness against faster moving targets per level Interdictors Skill Bonus: 5% bonus to Rocket and Light Missile kinetic damage per level 10% bonus to Interdiction Sphere Launcher rate of fire per level Special Ability: Can fit Interdiction Sphere Launchers
Required Skills
- Caldari Frigate V11d 20h 26m
- Destroyers V11d 20h 26m
- Spaceship Command III4h 26m
- Interdictors I41m
- Spaceship Command IV1d 1h 8m
- Interceptors IV4d 4h 34m
Training Time what's this?29d 3h 52m
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Grouping
▪ Variations Cormorant
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High Amount of High Slots
68 MW 200 tf
250 m/sec
425 m³
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Ship Attributes
Fittings |
High 8
Launchers 6
Turrets 3
Rig
3
small
Calibration 400
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Navigation |
Base Time to Warp 6.26 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
Drone Bandwidth 0 Mbit/sec
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Targeting |
Gravimetric Sensor 12 points
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Structure |
Structure Hitpoints 651 HP
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Armor |
Armor Hitpoints 600 HP
Armor Resistances
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Shields |
Shield Capacity 751 HP
Shield Resistances
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Summary
The Flycatcher is the Caldari interdictor. It's primary purpose is to drop warp disruption probes, which are instantly deployable bubbles that can only be used in null sec. Besides that the Flycatcher is a tech 2 destroyer and as such has good dps, especially against small ships, but is somewhat fragile. The flycatcher's high number of mids allows it to fit a strong shield tank or lots of extra tackle.
Skills
Further information about additional or recommended skills to pilot Flycatcher for a specific or it's common role(s) can be written here.
Fitting
Template:Fittings
Tactics
For more information on piloting an Interdictor effectively, especially in a fleet situation, see the main article.
Notes
You can write additional notes for Flycatcher here.
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