More actions
m Argh... |
Drunknmaster (talk | contribs) |
||
| Line 97: | Line 97: | ||
==Tactics== | ==Tactics== | ||
* Always fit an Afterburner: Given its speed and natural shield regeneration, the Firetail can simply speed/signature tank most lower level missions as well as cosmic anomalies and DED sites without further adding resistances or repair modules. However this greatly depends on skills and experience. Some missions and situations might make it necessary to fit a MWD instead to quickly reach some specific point or get in range to destroy a critical object like a Stasis Tower. | * Always fit an Afterburner: Given its speed and natural shield regeneration, the Firetail can simply speed/signature tank most lower level missions as well as cosmic anomalies and DED sites without further adding resistances or repair modules. However this greatly depends on skills and experience. Some missions and situations might make it necessary to fit a MWD instead to quickly reach some specific point or get in range to destroy a critical object like a Stasis Tower. | ||
* The Firetail can be tanked either way: It's possible to shield tank, armor tank or simply speed/signature tank the ship. While this is up to personal preference, the ship really starts to shine when the pilot tries to | * The Firetail can be tanked either way: It's possible to shield tank, armor tank or simply speed/signature tank the ship. While this is up to personal preference, the ship really starts to shine when the pilot tries to outmaneuver enemies and their weapon systems rather than taking the hits. This frees up valuable low and mid slots to further improve the gun' tracking, damage and rate of fire. Given it's price compared to common T1 frigates however, newbie pilots should try to gather experience while being properly tanked (or possibly overtanked). | ||
* Don't get caught: As with all lighter tanked Minmatar ships, the Firetail can't sustain heavy hits and suffers greatly from speed impacting effects, such as Stasis Towers or Stasis Webifiers. | * Don't get caught: As with all lighter tanked Minmatar ships, the Firetail can't sustain heavy hits and suffers greatly from speed impacting effects, such as Stasis Towers or Stasis Webifiers. | ||
* Orbit or strafing runs: While it can be a lot more convenient to simply set a close orbit around a target, the Firetail can be even more effective doing strafing runs by burning right through or past enemies. Before leaving the falloff range, simply turn around by up to 180 degree and repeat. Especially when close by this will increase the transversal velocity a lot. The Firetail is affected by this as well, but it's able to counter part of this with its own tracking bonus. | * Orbit or strafing runs: While it can be a lot more convenient to simply set a close orbit around a target, the Firetail can be even more effective doing strafing runs by burning right through or past enemies. Before leaving the falloff range, simply turn around by up to 180 degree and repeat. Especially when close by this will increase the transversal velocity a lot. The Firetail is affected by this as well, but it's able to counter part of this with its own tracking bonus. | ||
* Get close and personal: While it might be tempting to use the Firetail's tracking bonus in conjunction with artillery, the ship is far better off with autocannons. At high distances the ship can't take advantage of its high velocity and the limited Powergrid makes fitting artillery even less | * Get close and personal: While it might be tempting to use the Firetail's tracking bonus in conjunction with artillery, the ship is far better off with autocannons. At high distances the ship can't take advantage of its high velocity and the limited Powergrid makes fitting artillery even less desirable. | ||
==Notes== | ==Notes== | ||