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|ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --> | |ecmprio=2 <!-- 0 = none, 1 = low, 2 = normal, 3 = high, 4 = highest --> | ||
|powergrid= | |powergrid=16,000 MW | ||
|cpu= | |cpu=530 tf | ||
|capacitor= | |capacitor=7,500 GJ | ||
|highs= | |highs=8 | ||
|turrets=4 | |turrets=4 | ||
|launchers=0 | |launchers=0 | ||
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|lows=7 | |lows=7 | ||
|mass= | |mass=92,245,000 kg | ||
|volume=495,000 m³ | |volume=495,000 m³ | ||
|cargohold=1,125 m³ | |cargohold=1,125 m³ | ||
|dronebay=75 m³ | |dronebay=75 m³ | ||
|bandwidth= | |bandwidth=25 Mbit/sec | ||
|info=Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines.<br><br>Developer: Carthum Conglomerate <br><br>Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense. | |info=Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines.<br><br>Developer: Carthum Conglomerate <br><br>Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense. | ||
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|bonuses=<b>Amarr Battleship Skill Bonus:</b><br>5% bonus to capacitor capacity and 10% bonus to the velocity factor of stasis webifiers per level<br><b>Marauder Skill Bonus:</b><br>7.5% bonus to repair amount of armor repair systems and 5% bonus to large energy turret damage per level<br><b>Role Bonus:</b><br>100% bonus to large energy weapon damage, 100% bonus to range and velocity of tractor beams | |bonuses=<b>Amarr Battleship Skill Bonus:</b><br>5% bonus to capacitor capacity and 10% bonus to the velocity factor of stasis webifiers per level<br><b>Marauder Skill Bonus:</b><br>7.5% bonus to repair amount of armor repair systems and 5% bonus to large energy turret damage per level<br><b>Role Bonus:</b><br>100% bonus to large energy weapon damage, 100% bonus to range and velocity of tractor beams | ||
|structurehp= | |structurehp=8,500 HP | ||
|shieldhp=6, | |shieldhp=6,900 HP |shieldem=0 |shieldexp=63 |shieldkin=48 |shieldtherm=20 | ||
|armorhp=8, | |armorhp=8,800 HP |armorem=50 |armorexp=40 |armorkin=34 |armortherm=35 | ||
|maxvelocity= | |maxvelocity=100 m/s | ||
|inertia=0.128 | |inertia=0.128 | ||
|warpspeed=3 AU/s | |warpspeed=3 AU/s | ||
|warptime=18.67 s | |warptime=18.67 s | ||
|targetrange= | |targetrange=91 km | ||
|sigradius=500 m | |sigradius=500 m | ||
|maxlockedtargets=10 | |maxlockedtargets=10 | ||
|sensortype=RADAR | |sensortype=RADAR | ||
|sensorvalue=12 points | |sensorvalue=12 points | ||
|scanres= | |scanres=120 mm | ||
|reqskills=*Amarr Battleship V<small>47d 9h 46m</small> | |reqskills=*Amarr Battleship V<small>47d 9h 46m</small> | ||