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These characteristics limit destroyers uses in PvP, but they have niche roles. Their high damage output (for small, cheap ships) makes them popular tools for [[Suicide Gank|suicide-ganking]] weak targets in highsec. They are sometimes used to hunt frigate pilots or to kill a carrier's fighters. In PvE, they are ideal ships for completing Level 1 combat missions very quickly, and with forethought and good piloting they can complete many Level 2 missions (though for newer players a properly-fitted cruiser is probably a more suitable tool). | These characteristics limit destroyers uses in PvP, but they have niche roles. Their high damage output (for small, cheap ships) makes them popular tools for [[Suicide Gank|suicide-ganking]] weak targets in highsec. They are sometimes used to hunt frigate pilots or to kill a carrier's fighters. In PvE, they are ideal ships for completing Level 1 combat missions very quickly, and with forethought and good piloting they can complete many Level 2 missions (though for newer players a properly-fitted cruiser is probably a more suitable tool). | ||
Most destroyers have the CPU to fit up to six mining lasers, in order to function as an adequate starter mining vessel; while naturally inferior to the majority of dedicated mining ships, a mining laser-fitted destroyer can still serve as an asset to a mining gang when the pilot can fly nothing better. For a new, low-skill player mining in high-sec, these destroyer-miners can stay on-site in the presence of rats if three high-slots are allocated to weapons. Configured this way, they can fill Secure Containers | Most destroyers have the CPU to fit up to six mining lasers, in order to function as an adequate starter mining vessel; while naturally inferior to the majority of dedicated mining ships, a mining laser-fitted destroyer can still serve as an asset to a mining gang when the pilot can fly nothing better. For a new, low-skill player mining in high-sec, these destroyer-miners can stay on-site in the presence of rats if three high-slots are allocated to weapons. Configured this way, they can fill Secure Containers anchored in high-sec for later pickup without additional support. | ||
Finally, destroyers are also superb salvaging ships because of their many highslots. Salvaging destroyers commonly fit a full highslot rack split between equal numbers of [http://wiki.eveonline.com/en/wiki/Salvager_I Salvagers] and [http://wiki.eveonline.com/en/wiki/Small_Tractor_Beam_I Tractor Beams], with a propulsion module and some [http://wiki.eveonline.com/en/wiki/Cap_Recharger_I Cap Rechargers] in the midslots, and as many [http://wiki.eveonline.com/en/wiki/Expanded_cargohold_i Expanded Cargoholds] as possible in the lowslots. Fitted like this, a Tech 1 destroyer is a suitable salvager for missions up to and including Level 3s, or even some Level 4s if the pilot is willing to make multiple trips to and from the nearest station. | Finally, destroyers are also superb salvaging ships because of their many highslots. Salvaging destroyers commonly fit a full highslot rack split between equal numbers of [http://wiki.eveonline.com/en/wiki/Salvager_I Salvagers] and [http://wiki.eveonline.com/en/wiki/Small_Tractor_Beam_I Tractor Beams], with a propulsion module and some [http://wiki.eveonline.com/en/wiki/Cap_Recharger_I Cap Rechargers] in the midslots, and as many [http://wiki.eveonline.com/en/wiki/Expanded_cargohold_i Expanded Cargoholds] as possible in the lowslots. Fitted like this, a Tech 1 destroyer is a suitable salvager for missions up to and including Level 3s, or even some Level 4s if the pilot is willing to make multiple trips to and from the nearest station. | ||