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Destroyers: Difference between revisions

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These characteristics limit destroyers uses in PvP, but they have niche roles. Their high damage output (for small, cheap ships) makes them popular tools for [[Suicide Gank|suicide-ganking]] weak targets in highsec. They are sometimes used to hunt frigate pilots or to kill a carrier's fighters. In PvE, they are ideal ships for completing Level 1 combat missions very quickly, and with forethought and good piloting they can complete many Level 2 missions (though for newer players a properly-fitted cruiser is probably a more suitable tool).  
These characteristics limit destroyers uses in PvP, but they have niche roles. Their high damage output (for small, cheap ships) makes them popular tools for [[Suicide Gank|suicide-ganking]] weak targets in highsec. They are sometimes used to hunt frigate pilots or to kill a carrier's fighters. In PvE, they are ideal ships for completing Level 1 combat missions very quickly, and with forethought and good piloting they can complete many Level 2 missions (though for newer players a properly-fitted cruiser is probably a more suitable tool).  


Most destroyers have the CPU to fit up to six mining lasers, in order to function as an adequate starter mining vessel; while naturally inferior to the majority of dedicated mining ships, a mining laser-fitted destroyer can still serve as an asset to a mining gang when the pilot can fly nothing better. For a new, low-skill player mining in high-sec, these destroyer-miners can stay on-site in the presence of rats if three high-slots are allocated to weapons. Configured this way, they can fill Secure Containers in anchored in high-sec for later pickup without additional support.
Most destroyers have the CPU to fit up to six mining lasers, in order to function as an adequate starter mining vessel; while naturally inferior to the majority of dedicated mining ships, a mining laser-fitted destroyer can still serve as an asset to a mining gang when the pilot can fly nothing better. For a new, low-skill player mining in high-sec, these destroyer-miners can stay on-site in the presence of rats if three high-slots are allocated to weapons. Configured this way, they can fill Secure Containers anchored in high-sec for later pickup without additional support.


Finally, destroyers are also superb salvaging ships because of their many highslots. Salvaging destroyers commonly fit a full highslot rack split between equal numbers of [http://wiki.eveonline.com/en/wiki/Salvager_I Salvagers] and [http://wiki.eveonline.com/en/wiki/Small_Tractor_Beam_I Tractor Beams], with a propulsion module and some [http://wiki.eveonline.com/en/wiki/Cap_Recharger_I Cap Rechargers] in the midslots, and as many [http://wiki.eveonline.com/en/wiki/Expanded_cargohold_i Expanded Cargoholds] as possible in the lowslots. Fitted like this, a Tech 1 destroyer is a suitable salvager for missions up to and including Level 3s, or even some Level 4s if the pilot is willing to make multiple trips to and from the nearest station.  
Finally, destroyers are also superb salvaging ships because of their many highslots. Salvaging destroyers commonly fit a full highslot rack split between equal numbers of [http://wiki.eveonline.com/en/wiki/Salvager_I Salvagers] and [http://wiki.eveonline.com/en/wiki/Small_Tractor_Beam_I Tractor Beams], with a propulsion module and some [http://wiki.eveonline.com/en/wiki/Cap_Recharger_I Cap Rechargers] in the midslots, and as many [http://wiki.eveonline.com/en/wiki/Expanded_cargohold_i Expanded Cargoholds] as possible in the lowslots. Fitted like this, a Tech 1 destroyer is a suitable salvager for missions up to and including Level 3s, or even some Level 4s if the pilot is willing to make multiple trips to and from the nearest station.