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=Intro= | =Intro= | ||
Crimewatch was introduced in the Retribution expansion. It consists of [[Bounty Hunting System|bounties]], flags, and kill rights. | Crimewatch was introduced in the Retribution expansion. It consists of [[Bounty Hunting System|bounties]], flags, and kill rights. | ||
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==Flags== | ==Flags== | ||
There are different types of flags: weapons, pvp, npc, suspect, & criminal. Depending on your actions, you can receive multiple flags | There are different types of flags: weapons, pvp, npc, suspect, & criminal. Depending on your actions, you can receive multiple flags. | ||
*weapon flags are given If you activate something like an ECM burst or smartbomb and nobody gets hit. You can also gain a weapons flag if you assist a flagged player who has a flag more severe than you. See images for details. The flag prevents you from jumping, docking, or changing ships in space for 60 seconds. | *weapon flags are given If you activate something like an ECM burst or smartbomb and nobody gets hit. You can also gain a weapons flag if you assist a flagged player who has a flag more severe than you. See images for details. The flag prevents you from jumping, docking, or changing ships in space for 60 seconds. | ||
*pvp flags are received when you attack another player or another player attacks you. It prevents your ship disappearing from space if you log off. This lasts for 15 minutes. | *pvp flags are received when you attack another player or another player attacks you. It prevents your ship disappearing from space if you log off. This lasts for 15 minutes; however, continuing pvp action can extend the timer. | ||
*npc flags are given when you attack an npc or an npc attacks you. It too prevents your ship disappearing from space if you log off. This lasts for 15 minutes, but further attack will not extend the timer. | |||
Weapon and pvp flags are gained for both legal targets (eg. war targets) and illegal targets (eg. players in a npc corp). | |||
Suspect and criminal flags depend on what you do and where you do it. They are the consequences of weapon and pvp flags against illegal targets; Legal targets will not gain a suspect or criminal flag (unless a [[Kill Rights|kill right]] is used). See images for details. | |||
*Criminals can be attacked by anyone and will always be attacked by CONCORD (if in hi-sec) and sentry guns. The flag lasts for 15 minutes. And actions that would incur a suspect flag will extend the timer. | |||
*Suspects can always be legally attacked by other players, but aren't attacked by CONCORD or sentry guns. The flag lasts for 15 minutes. Although the suspect flag timer cannot be extended, you can still gain a criminal flag. | |||
[[File:logo2_actions2flags.png]] | [[File:logo2_actions2flags.png]] | ||
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=Kill Rights= | =Kill Rights= | ||
<i>Consider merging this section with kill right page, or merging kill right page here</i> | |||
Kill rights are generated when a criminal flag is put on a player. In hi-sec, kill rights are only available if your ship is attacked in hi-sec. In lo-sec, kill rights are only available if you are podded. | Kill rights are generated when a criminal flag is put on a player. In hi-sec, kill rights are only available if your ship is attacked in hi-sec. In lo-sec, kill rights are only available if you are podded. | ||
==Mechanics== | |||
Remote repairing a criminal does not generate a kill right; however, the repairer will receive a criminal flag | Remote repairing a criminal does not generate a kill right; however, the repairer will receive a criminal flag | ||
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Kill rights can be bought and activated in one action. | Kill rights can be bought and activated in one action. | ||
You can set up your overview to have brackets for open kill rights. So you can easily spot a target, buy and activate the kill right, | You can set up your overview to have brackets for open kill rights. So you can easily spot a target, buy and activate the kill right, then attack | ||
==Using a Kill Right== | ==Using a Kill Right== | ||
When you activate a kill right, your target will gain a suspect flag and can be attacked legally by anyone in the vicinity. | When you activate a kill right, your target will gain a suspect flag and can be attacked legally by anyone in the vicinity. | ||
You can also put your kill right up for sale. The price can be from zero to whatever you want. -CCP SoniClover notes the following | You can also put your kill right up for sale. The price can be from zero to whatever you want. -CCP SoniClover notes the following: | ||
* If the kill right is made available to everyone, but at a low price, the targeted player can simply use an alt or a friend to get rid of the kill right. This is then just an extra hoop to jump through for those players frequently causing others to get kill rights on them. | * If the kill right is made available to everyone, but at a low price, the targeted player can simply use an alt or a friend to get rid of the kill right. This is then just an extra hoop to jump through for those players frequently causing others to get kill rights on them. | ||