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Now you have a choice, PvP or PvE? If there's no signs of threats, start scanning down sigs and making bookmarks for the fun to come. If there are juicy targets, move on to the next section and try and hunt them down. | Now you have a choice, PvP or PvE? If there's no signs of threats, start scanning down sigs and making bookmarks for the fun to come. If there are juicy targets, move on to the next section and try and hunt them down. | ||
=Hunting Targets= | |||
So there might be something worthwhile in system to gank, this part of the guide will go over best practices of dropping in on someone unawares. | So there might be something worthwhile in system to gank, this part of the guide will go over best practices of dropping in on someone unawares. | ||
==Target types== | |||
Below is a list of the general types of targets to be found in w-space and how to best track them down. | Below is a list of the general types of targets to be found in w-space and how to best track them down. | ||
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===PI Hauling=== | |||
[[Planetary_Interaction|Planetary Interaction]] it's very profitable in wormholes, as such it is a popular activity for pilots to be working on while you pop into their system. | |||
====Opposition==== | |||
*Ship: T1 or T2 industrial | |||
*Fit: | |||
**Cloak and/or Probe launcher on the highs | |||
**Shield tank in the mids | |||
**Cargo expanders and/or warp stabs in the lows | |||
**Cargo expanders, agility, or tank in the rigs | |||
====Profitability==== | |||
'''Low:''' most likely drop is an expanded cargohold. Any PI materials that drop are likely too large to fit in the hold of a combat ship. | |||
====How to Hunt==== | |||
P-goo collectors are most often found warping between customs offices in their home system. Best ambush is to be at their next stop before they are. With skills to 5 they can operate at 6 planets, thus you are time limited in tracking them down before they are done for the day. | |||
#D-scan planets with a narrow beam until target is located at a POCO | |||
#Warp to current location and start playing catch up until you land on grid with them | |||
#Watch them align and warp to your optimal of their next POCO | |||
#*Industrial warp speed is 1au/s so chances are you will arrive first | |||
#De-cloak and wait to pounce | |||
#*Stealth bombers can stay cloaked due to lack of recalibration delay | |||
====Risk==== | |||
They may have friends in system, so do not linger around afterwards. | |||
===Gas Huffing and Rock Chewing=== | |||
====Profitability==== | |||
====How to Hunt==== | |||
====Risk==== | |||
===Combat Operations=== | |||
'''Combat ships and wrecks on d-scan''' | '''Combat ships and wrecks on d-scan''' | ||
*If you have a fleet, consider hitting the combat ships while they are working | *If you have a fleet, consider hitting the combat ships while they are working | ||
**Possibility of some nice shiny ships and modules | **Possibility of some nice shiny ships and modules | ||
** | ** | ||
====Profitability==== | |||
====How to Hunt==== | |||
====Risk==== | |||
===Salvage Operations=== | |||
*Sleeper loot sells well, why not let someone else pick it up for you | *Sleeper loot sells well, why not let someone else pick it up for you | ||
*If you have a fleet, consider ganking the salvager and bating combat ships in for defense, than warp your fleet in to counter them | *If you have a fleet, consider ganking the salvager and bating combat ships in for defense, than warp your fleet in to counter them | ||
====Profitability==== | |||
====How to Hunt==== | |||
====Risk==== | |||
=Scouting Connecting Wormholes= | =Scouting Connecting Wormholes= | ||