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=Intro= | =Intro= | ||
The micro jump drive (MJD) is a module for battleships (including faction battleships) and their T2 variants (Black Ops & Marauders). It allows the ship to instantly travel 100km in the direction the ship is facing. Upon activation, there's a "warm up" delay of | The micro jump drive (MJD) is a module for battleships (including faction battleships) and their T2 variants (Black Ops & Marauders). It allows the ship to instantly travel 100km in the direction the ship is facing. Upon activation, there's a "warm up" delay of 12 seconds and after activation, a 3 minute "cool down" before you can reactivate it. It was introduced in the Retribution patch. | ||
It was said MJDs for cruisers and frigates may eventually follow. | |||
==Specifics== | ==Specifics== | ||
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*Note that the velocity and direction is maintained <i>before</i> the jump, <i>not</i> when the module was activated. | *Note that the velocity and direction is maintained <i>before</i> the jump, <i>not</i> when the module was activated. | ||
*You can be moving away from the front of a station and turn around just before the | *You can be moving away from the front of a station and turn around just before the 12 second delay. You might then end up on the other side of the station. Any objects in the path of the jump have no effect and are unaffected. | ||
*Attempting to warp while the MJD is active (charging) is NOT possible. | *Attempting to warp while the MJD is active (charging) is NOT possible. | ||
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*If you try to deactivate the MJD while it is charging, you will still end up 100km. | *If you try to deactivate the MJD while it is charging, you will still end up 100km. | ||
*If the MJD is charging and you are scrammed for over the | *If the MJD is charging and you are scrammed for over the 12 second charge, the MJD is still active and you will immediately micro jump when no longer scrammed? Will test out. | ||
==Warp Scram== | ==Warp Scram== | ||
The module <i>is</i> affected by warp scramblers and warp disruption fields. So if you end up in a bubble, you can't MJD to get out (unless you have sufficient warp core strength). The MJD is only affected by scrams at the moment of execution. The MJD ship can be scrammed for the | The module <i>is</i> affected by warp scramblers and warp disruption fields. So if you end up in a bubble, you can't MJD to get out (unless you have sufficient warp core strength). The MJD is only affected by scrams at the moment of execution. The MJD ship can be scrammed for the 12 second "warm up" delay but if at the very last second, he is unscrammed, the MJD will succeed. | ||
==Skill== | ==Skill== | ||