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User:Sin tsukaya/Self Defense 101: Difference between revisions

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This is a draft, in which I outline my draft syllabus for a class aimed at PvE-focussed players, teaching them the basic PvP mechanics and tactics they need to survive hisec.  
This is a draft, in which I outline my draft syllabus for a class aimed at PvE-focussed players, teaching them the basic PvP mechanics and tactics they need to survive hisec.  


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Re-working this, taking into account feedback, and a focus on streamlining.
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This is a PvP game. If you undock, you are PvPing.
This will teach you some PvP skills - focus on avoidance and escape.
To learn more, do some PvP, and go on the offence. It's the best way to learn to defend.
This is about hisec PvP.
Can categorise the threats you face as:
* Baiting
* Scams
* Suicide gankers
* WTs
* Grief play
Overview. Do it. Pod Saver and colours at a minimum.
Defences:
Baiting:
* Safety green.
* No, really. Leave it green.
* Don't shoot flashies.
Grief play:
* Is generally baiting. But can be an end to itself.
* Bumping. Can flipping. (Write it off, consider moving).
* Mission ransoming.
** D-Scanning for Combat Probes.
Scams:
* If it's in local at a trade hub, it's a scam.
* If it's a contracts, it's probably a scam.
* If it uses the trade window, it's a scam.
* If it seems too good to be true, it's a scam.
* If it seems weird or unusual, it's a scam.
* Uni has a policy against scamming - members can probably be trusted.
* Margin Trading. Oversized courier contracts.
Suicide gankers:
* If there's an event called 'Hulkageddon' on, or 'Burn Jita', then don't fly a Hulk to Jita.
* Don't autopilot. (Cargo scanner, ship scanner, etc).
* Don't fly something that would look really shiny on a killmail (anything unique or very unusual).
* Don't be profitable to blow up.
** Hauling more than your tank allows (perhaps 100m in t1 indy, 1b in freighter, tank-specific in shiny mission ships).
** BRs and plastic wrap make you always a potential target. Fly defensively, or fly something else.
** You can split up cargo into multiple runs. You can use Red Frog or PushX. You can send shiny modules in something safer (covops, BR, Freighter).
** You can travel fit to make the thing you are in tougher (will cover later).
* Insta-dock, insta-undock.
** Invaluable for covops.
** How to make, how to use.
WTs:
* If you aren't in corp, you are safe. OOC Hauler alt. OOC Mining alt. OOC Eyes.
* If you aren't where they are, you are safe. Distant hisec, Solitude, [LS|NS|WH]C.
* You are in particular danger in trade hubs, on trade routes, in Aldrat region, and where they will know to find you (Incursions, AMC).
* If you talk about your movements, you are in danger. Nothing is truly secure, but Chat.E-UNI and the public Mumble lounge are the obvious worst options.
In a system:
* If you are operating in a system, watch Local (show my layout). If a WT shows up, *immediately* dock, or go to a safe if there is no station.
** How to make a mid-safe
** Missions (and only missions) are safes
** Must watch D-Scan. Bounce between if probes.
Travelling:
Intel:
* OpFort
* Liveintel.ILN
* +1s (OOC own or other, helpful other person, +1ing self in noobship)
Gate camps:
* Alpha (insta-dock).
* Points
* Following you through
Travel fits:
* Shield Buffer tank
* WCS
* Align time
* MWD
* MWD+Cloak
Gate camps:
* Don't panic, hold cloak, think.
* Focus is on escape, don't worry about to where for now.
* If you can warp off, do (frigates, WCS, MWD+Cloak). (Re)SeBo possibilities. HICs.
* Burn back to gate (select, 'jump', overheat all, activate all (MWD first). Do NOT attack.)
** Aggression timers.
* If they follow, consider again. Burning back to gate *again* might be good.
* Pod Saver (escape not always possibler).
** Align if obviosly dying
** Always warp, never try to jump/dock.
Aftermath:
* Check local.
* Ask for advice in opfort. ('break break' - name, location, sightings).
Losses:
* Will happen
* Only fly what you can afford to lose
Time is isk:
* Not worth spending an hour to keep a 10m ship safe, if you could have reliably earned 50m in that hour instead.
* Consider spending more time learning to pvp, in order to protect your investments.
WSOP:
* We have one. Hopefully it now makes sense.
What now:
* Learn to PvP. It can be free, and knowing how the attacker thinks is essential to learning to defend.
** Noobs on Patrol fleets
** LSC. Option of PvE content, but in a dangerous environment.
* Get out there and do stuff. Better to die in fire than sit station spinning.
Obsolete version:
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