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This is a draft, in which I outline my draft syllabus for a class aimed at PvE-focussed players, teaching them the basic PvP mechanics and tactics they need to survive hisec. | This is a draft, in which I outline my draft syllabus for a class aimed at PvE-focussed players, teaching them the basic PvP mechanics and tactics they need to survive hisec. | ||
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Re-working this, taking into account feedback, and a focus on streamlining. | |||
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This is a PvP game. If you undock, you are PvPing. | |||
This will teach you some PvP skills - focus on avoidance and escape. | |||
To learn more, do some PvP, and go on the offence. It's the best way to learn to defend. | |||
This is about hisec PvP. | |||
Can categorise the threats you face as: | |||
* Baiting | |||
* Scams | |||
* Suicide gankers | |||
* WTs | |||
* Grief play | |||
Overview. Do it. Pod Saver and colours at a minimum. | |||
Defences: | |||
Baiting: | |||
* Safety green. | |||
* No, really. Leave it green. | |||
* Don't shoot flashies. | |||
Grief play: | |||
* Is generally baiting. But can be an end to itself. | |||
* Bumping. Can flipping. (Write it off, consider moving). | |||
* Mission ransoming. | |||
** D-Scanning for Combat Probes. | |||
Scams: | |||
* If it's in local at a trade hub, it's a scam. | |||
* If it's a contracts, it's probably a scam. | |||
* If it uses the trade window, it's a scam. | |||
* If it seems too good to be true, it's a scam. | |||
* If it seems weird or unusual, it's a scam. | |||
* Uni has a policy against scamming - members can probably be trusted. | |||
* Margin Trading. Oversized courier contracts. | |||
Suicide gankers: | |||
* If there's an event called 'Hulkageddon' on, or 'Burn Jita', then don't fly a Hulk to Jita. | |||
* Don't autopilot. (Cargo scanner, ship scanner, etc). | |||
* Don't fly something that would look really shiny on a killmail (anything unique or very unusual). | |||
* Don't be profitable to blow up. | |||
** Hauling more than your tank allows (perhaps 100m in t1 indy, 1b in freighter, tank-specific in shiny mission ships). | |||
** BRs and plastic wrap make you always a potential target. Fly defensively, or fly something else. | |||
** You can split up cargo into multiple runs. You can use Red Frog or PushX. You can send shiny modules in something safer (covops, BR, Freighter). | |||
** You can travel fit to make the thing you are in tougher (will cover later). | |||
* Insta-dock, insta-undock. | |||
** Invaluable for covops. | |||
** How to make, how to use. | |||
WTs: | |||
* If you aren't in corp, you are safe. OOC Hauler alt. OOC Mining alt. OOC Eyes. | |||
* If you aren't where they are, you are safe. Distant hisec, Solitude, [LS|NS|WH]C. | |||
* You are in particular danger in trade hubs, on trade routes, in Aldrat region, and where they will know to find you (Incursions, AMC). | |||
* If you talk about your movements, you are in danger. Nothing is truly secure, but Chat.E-UNI and the public Mumble lounge are the obvious worst options. | |||
In a system: | |||
* If you are operating in a system, watch Local (show my layout). If a WT shows up, *immediately* dock, or go to a safe if there is no station. | |||
** How to make a mid-safe | |||
** Missions (and only missions) are safes | |||
** Must watch D-Scan. Bounce between if probes. | |||
Travelling: | |||
Intel: | |||
* OpFort | |||
* Liveintel.ILN | |||
* +1s (OOC own or other, helpful other person, +1ing self in noobship) | |||
Gate camps: | |||
* Alpha (insta-dock). | |||
* Points | |||
* Following you through | |||
Travel fits: | |||
* Shield Buffer tank | |||
* WCS | |||
* Align time | |||
* MWD | |||
* MWD+Cloak | |||
Gate camps: | |||
* Don't panic, hold cloak, think. | |||
* Focus is on escape, don't worry about to where for now. | |||
* If you can warp off, do (frigates, WCS, MWD+Cloak). (Re)SeBo possibilities. HICs. | |||
* Burn back to gate (select, 'jump', overheat all, activate all (MWD first). Do NOT attack.) | |||
** Aggression timers. | |||
* If they follow, consider again. Burning back to gate *again* might be good. | |||
* Pod Saver (escape not always possibler). | |||
** Align if obviosly dying | |||
** Always warp, never try to jump/dock. | |||
Aftermath: | |||
* Check local. | |||
* Ask for advice in opfort. ('break break' - name, location, sightings). | |||
Losses: | |||
* Will happen | |||
* Only fly what you can afford to lose | |||
Time is isk: | |||
* Not worth spending an hour to keep a 10m ship safe, if you could have reliably earned 50m in that hour instead. | |||
* Consider spending more time learning to pvp, in order to protect your investments. | |||
WSOP: | |||
* We have one. Hopefully it now makes sense. | |||
What now: | |||
* Learn to PvP. It can be free, and knowing how the attacker thinks is essential to learning to defend. | |||
** Noobs on Patrol fleets | |||
** LSC. Option of PvE content, but in a dangerous environment. | |||
* Get out there and do stuff. Better to die in fire than sit station spinning. | |||
Obsolete version: | |||
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