Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Roles in Incursions: Difference between revisions

From EVE University Wiki
m The advice portion of this page was moved to "Incursions checklist".
Line 1: Line 1:
{{Incursions links}}
{{Incursions links}}
= Required reading and setup guides =
The following is needed for fleet safety, people will count on you having done these basic setups and know how to interact with these features. Most of these are required of any member joining the university, but repeating them just in case.
* Use the [[Overview Guide]] to setup the appropriate tabs (including the [[Overview_Guide#Creating_a_Fleet_Members_Preset|Creating a Fleet Members Preset]] part).
: ''Make sure that the overview settings you are going to use will show the Sansha Incursion rats (so you can see them yellow-boxing you and broadcast for reps as well as sort them). Having a fleet member tab doesn't mean you need to show fleet members all the time. Some logi will prefer it, but however you do it you'll need to have a way to show fleet members on the overview if necessary.''
* Setup [[Mumble]] (don't forget the [[Mumble#Push-to-talk|Push-to-talk]] part).
: ''Make sure your mic is working and that you can hear what others say (use the Comm Check lounge). If you don't have a microphone (or choose not to use it) be aware that you will risk not being heard. Text-messages on mumble or in fleet chat can sometimes be missed, especially in hectic moments where they matter the most.''
* Setup your [[Audio Alerts]] (suggested range is 0.9 - 0.99 depending on how fast you want the warning).
: ''Remember to enable sound so you can hear this (drop all volume levels except Master Level and UI Sound Level if you don't want the normal EVE sounds).''
* Make sure you know how to use the [[Fleet User Interface]] (especially how to see and interact with broadcasts).
* Learn the art of [[Identifying War Targets in Local]].
* Set your '''Auto Target Back to 0'''
: ''You do this to avoid automatically locking logistics when they lock you and end up shooting them instead of the enemy. Even if you don't shoot them it would be one less Sansha you'd lock up, so turn it off anyway.''
* Join the '''Incursions.E-UNI''' mailing list if you're in the university.
* Turn off your CSPA-charge in the evemail settings (or set it to 0).
: ''Otherwise people would need to pay to invite you to the fleet ... which they won't, and you'd be skipped in the waiting list.''
It is also recommended that you take the following classes:
* [[Incursions 101]] (updated class-notes can be found [https://docs.google.com/file/d/0B9cXlo178CZURERuaFlHY3lGUzA/view?pli=1&sle=true here])
* [[Fleets 101]] (while not all PvP-related aspects apply to Incursions, they are good to know).
* [[Overheating 101]] (at least read the class-notes and the [[Overheating]] page).
Helpful howto-setups:
* http://www.eveonlinehome.com/incursion_tips.php (Incursion Fleet Tips)
* http://www.daed.at/images/incursion_sh.png (Incursion Fleet Tips for Dummies!)
* http://img685.imageshack.us/img685/2940/gate.png (align, warp, jump etc)
= General advice =
==== Before joining the fleet ====
* If you are unsure about your fit, ask for a second opinion. Do remember that a lot of people throw advice around without really thinking or based on assumptions that may or may not be true. Don't be afraid to ask why they suggest something, if it seems weird.
* Put your drones on passive.
* Carry logistic drones (shield or armour maintenance bots) in case logistics get jammed or disconnects untimely (use tech two if you can).
* Fit an energy transfer or a shield transporter if you have spare highs, for the same reason.
* Make sure your safety is <span style="color: green;">green</span>, full safety should be on while doing incursions to avoid spreading flags.
* Don't X-up until you're actually in system and ready to go (feel free to let people know you're coming though).
** Letting the waitlist manager know you're on your way or that you'll be ready shortly is good though, they could make a note of it letting everyone know reinforcements are on the way. Just make sure the waitlist manager knows, so they aren't counting you as available until you really are.
* Get on Mumble (preferably as soon as you join the waitlist, at the very least as you're invited to fleet).
* Keep track of the fleet and stay docked up in the system they are running (or the system next door if they are running in a station-less system).
** The ''Incursions.E-UNI mailing'' list will tell you what constellation we're in, otherwise convo someone.
** Even if you don't know exactly what system we are running in, you'll not be more than a jump or two away.
* Take yourself off the waitlist if you go away from keyboard. Don't be the guy who makes everyone think they have enough people to go, only to find out they do not.
* Make sure that your cargo hold has enough faction or tech two ammo, nanite paste, stack(s) of Lyavite (255 units, 306 m3), scripts for both scan resolution and targeting range for sensor boosters, tracking speed and optimal range scripts for tracking computers and tracking links etc.
==== When joining up with the fleet ====
* Read the fleet's MOTD (message of the day), it usually contains all you need to know; What system they are in, who the dronebunny is and so forth.
** If the fleet is missing a MOTD or if it is not updated/incomplete, nudge the fleet boss to create one or update the current one.
* Always put your entire fleet or as many people as possible on your watch list (no matter what role you play in the fleet).
** For vanguards, resize the watch list to show only 10 people (makes it easier to spot when you're missing someone).
** For larger fleets, you're usually limited to the fleet commander, anchor(s), dronebunny and your squad.
* Confirm with the fleet that you are on their watch list.
* Make sure you are in the right squad, ask the fleet commander if you are unsure.
* Turn on your defensive modules, reload your guns etc.
* Double-check that you are at the right site (try warping to a member when at the gate).
* Ask permission before entering a site.
* Once you enter the site, immediately start locking something up and announce ''"<your name> on grid!"'' (the reason you lock something up first is because the logis cannot lock you until you do something after landing on grid).
==== While in the fleet ====
[[image:incursions_people_not_on_grid.png|thumb|right|A quick look at the watch list will tell you that two people are missing, let the fleet know.]]
[[image:incursions_logi_disconnect.png|thumb|right|When one of your logistics disconnects, the watch list will be missing one person and while he's still on grid (takes a few seconds before they warp off) you can spot who as they turn non-purple due to dropping fleet.]]
[[image:incursions_logi_locked.png|thumb|right|Both of the logistics have you locked, indicated by the yellow frame on the ship icon in the overview.]]
* Stay alert and pay attention (if you can't pay attention, excuse yourself and dock up until you can). People in the fleet rely on you paying attention and doing your job.
* Don't be afraid to ask questions.
* Even though there's a ''"me"'' in ''"team"'' (if you jumble it all up) use your name instead of ''"I"'' or ''"me"''.
* Make sure you are in the right squad, receiving boosts if there are any.
* Never align down the gate or enter a site unless your fleet commander tells you to.
* Whenever you land on a gate or enter a site, speak up if you see anyone missing.
* Broadcast ''"Need shields"'' or ''"Need armour"'' as soon as you're yellow-boxed (the sooner, the better, don't wait until you start taking damage).
* If you're being targeted and they suddenly go from red-boxing you to yellow-boxing you, broadcast ''"In position"'' or ''"At location"'' and call out ''"Aggro shifting"'' in mumble (that way people can pay extra attention).
* Always broadcast first, before talking on Mumble (cannot lock your voice on mumble, but they can lock from your broadcast).
* Look for the ''"locked"'' indicator from your logistics in the overview list, if they haven't, call them out on it (we're talking fleet security here).
** In vanguards they should always have you prelocked.
** In assaults they should lock you up as soon as you broadcast.
* If you broadcast for repairs and nothing happens, make sure your broadcast came through then repeat your request on Mumble (make sure you lead with your name, ''"<your name>, need reps!"''.
* Double-check your watch list whenever someone joins a fleet or disconnects and reconnects.
* If you disconnect and still have access to Mumble, quickly announce ''"<your name> disconnected!"''. If you see someone disconnect (their purple icon goes back to normal, green for corporation members, white for the rest), let the fleet commander know on mumble or in fleet chat.
** When you reconnect and rejoin the fleet, make sure you end up in the right squad.
** Upon returning on grid, lock something up and announce on mumble, ''"<your name>, on grid!"''.
* Stay calm and consider your options. A rash, split second decision is usually much worse than taking a few seconds to consider your options.
* Any ship in the fleet should be able to warp in first into a site and anchor, although practically you might want to make sure you don't tie up your dronebunny, logistics or your best damage dealers as an anchor (them being jammed would slow the fleet down).
* If you're in a smaller ship, orbit the anchor (or any battleship if you don't have an anchor) to mitigate damage.
* Always remember to align when the fleet commander tells you to, so you are ready to warp with the rest of the fleet instead of being left behind.
<div style="clear: both"></div>
==== When leaving a fleet ====
* If possible, let the fleet commander know ahead of time that you are going to drop and what role you had.
* Ask for confirmation from the fleet commander before you warp away from the fleet (make sure your fleet commander knows that you are dropping).
* Wait until the site is finished and the fleet has warped off before leaving the fleet. Avoid leaving the fleet while it is still in the site, both to avoid confusion as well as not to risk your ship (in some sites we leave some ships alive).
* Drop the fleet as soon as possible, so you disappear from people's watch lists and so that you make room in the fleet for your replacement.
==== During war ====
* Haul your ships with alts or move them in travel fits (strong buffers, warp core stabs etc, possibly even cloak and MWD) with a scout. Alternatively utilize freighter services like Red Frog or friendly unistas or alumni providing such services.
* Consider the ship and worth of droppable modules you are bringing.
* Always keep an eye on local (delegate people to cover top and bottom half if it's too long).
= Basic roles for Vanguards =
= Basic roles for Vanguards =
Below are the basic roles for Vanguard incursions, damage dealers and logistics, what their functions are and what you can do to improve them. The finer details on more specific roles are covered in the next section.
Below are the basic roles for Vanguard incursions, damage dealers and logistics, what their functions are and what you can do to improve them. The finer details on more specific roles are covered in the next section.