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===Shield Tanking=== | ===Shield Tanking=== | ||
These modules will restore, extend, or increase the resistance of your shields. | These modules will restore, extend, or increase the resistance of your shields. | ||
====Shield Boosters | ====Shield Boosters==== | ||
These modules will repair your shields. Boost amplifiers are also in this category and they serve to increase the amount of shield repaired by a shield booster. | |||
====Shield Extenders==== | ====Shield Extenders==== | ||
These modules will increase your total shield amount while increasing your signature radius (consequently increasing the damage incurred). | |||
====Shield Hardeners==== | ====Shield Hardeners==== | ||
These modules will increase your shield resistances while using a small amount of capacitor. | |||
====Shield Rechargers==== | ====Shield Rechargers==== | ||
These modules will increase your shield regeneration without penalty. | |||
====Shield Resistance Amplifiers==== | ====Shield Resistance Amplifiers==== | ||
====Discussion==== | |||
You generally don't want to fit more than a single booster, as the cap drain will be quite high. Instead use a size-appropriate (or oversized) shield booster matched with a shield boost amplifier. | |||
Shield extenders are great for increasing a passive tank (remember that total shield and time to recharge are independent, so as you increase total shields you increase shield regeneration rate) but can work against you if they increase your signature radius too much. Finding a proper balance between shield extenders, shield hardeners, and shield rechargers is essential for a passive shield tank. | |||
Shield hardeners are strongly preferred to shield resistance amplifiers as the resistance increase is much greater and the capacitor drain is minor. | |||
===Tackling=== | ===Tackling=== | ||
These modules will slow and prevent warping of enemy ships. | These modules will slow and prevent warping of enemy ships. | ||
====Stasis Webifiers==== | ====Stasis Webifiers==== | ||
These modules will decrease an enemy ship's velocity. | |||
====Warp Jammers==== | ====Warp Jammers==== | ||
These modules will prevent an enemy ship from warping (provided they do not have warp stabilizers to negate your jamming). | |||
===Misc=== | ===Misc=== | ||
These modules did not fit into the above categories. | These modules did not fit into the above categories. | ||
====Hull Repair Systems==== | ====Hull Repair Systems==== | ||
These modules will repair your structure. | |||
====Passive Targeting Systems==== | ====Passive Targeting Systems==== | ||
These modules will allow you to target a ship without them knowing. | |||
====Scanners==== | ====Scanners==== | ||
These modules will allow you to scan the composition of asteroids, ice belts, and gas clouds, as well as ship fittings and cargo. | |||
====Discussion==== | |||
Passive targeting systems matched with ship scanners can be a great way to have an alt find the fittings of war targets. Hull repair systems are a great way to save money if you have hull damage and don't want to pay the repair fees. | |||
==Low Slots== | ==Low Slots== | ||
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These modules will increase your armor's resistance slightly for just a single MW of powergrid. Regenerative plating increases your armor by a percentage and does not affect your resistance. | These modules will increase your armor's resistance slightly for just a single MW of powergrid. Regenerative plating increases your armor by a percentage and does not affect your resistance. | ||
====Discussion==== | ====Discussion==== | ||
Hardeners are the ideal if you can support them, followed by energized plating and finally resistance plating. Armor plates are great for a buffer tank. | |||
===Capacitor=== | ===Capacitor=== | ||
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These modules will increase your capacitor recharge at the expense of the amount of shield your shield booster restores. | These modules will increase your capacitor recharge at the expense of the amount of shield your shield booster restores. | ||
====Discussion==== | ====Discussion==== | ||
If you need capacitor and aren't shield tanking, power relays would serve you well. If you're actively shield tanking, you'll need to strike the right balance for you. | If you need capacitor and aren't shield tanking, power relays would serve you well. | ||
If you're actively shield tanking, you'll need to strike the right balance for you. | |||
===Damage Supplements=== | ===Damage Supplements=== | ||
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These modules will increase your velocity at the expense of cargo space. | These modules will increase your velocity at the expense of cargo space. | ||
====Comparison==== | ====Comparison==== | ||
Injectors increase only velocity and reduce your ability to carry ammo, inertial stabilizers will increase your incurred damage for a bit of agility. Nanofiber structures on the other hand, will provide both velocity and agility (very comparable to each individually) at the expense of structure. And honestly if you've reached a point where your structure is being hit, it doesn't matter how much you have. | Injectors increase only velocity and reduce your ability to carry ammo, inertial stabilizers will increase your signature radius (and consequently your incurred damage) for a bit of agility. | ||
Nanofiber structures on the other hand, will provide both velocity and agility (very comparable to each individually) at the expense of structure. And honestly if you've reached a point where your structure is being hit, it doesn't matter how much you have. | |||
===Shield Tanking=== | ===Shield Tanking=== | ||
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These modules will increase shield recharge at the expense of capacitor recharge. | These modules will increase shield recharge at the expense of capacitor recharge. | ||
====Comparison==== | ====Comparison==== | ||
Power relays are great for passive shield tanking on minmatar, as projectile weapons require no capacitor. Flux coils will deliver less recharge than they state, because of their reduction of total shields (remember that recharge time is independent of shield capacity, so as shield capacity is reduced, so is shield recharge). So with that said, shield power relays are the way to go for a passive shield tank, but neither should be used for an active shield tank. | Power relays are great for passive shield tanking on minmatar, as projectile weapons require no capacitor. | ||
Flux coils will deliver less recharge than they state, because of their reduction of total shields (remember that recharge time is independent of shield capacity, so as shield capacity is reduced, so is shield recharge). | |||
So with that said, shield power relays are the way to go for a passive shield tank, but neither should be used for an active shield tank. | |||
===Misc=== | ===Misc=== | ||
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These modules will increase your hull at the expense of velocity. You don't want to use these, as structure tanking is ill-advised and you can surely find a better use for the slot. | These modules will increase your hull at the expense of velocity. You don't want to use these, as structure tanking is ill-advised and you can surely find a better use for the slot. | ||
====Warp Core Stabilizers==== | ====Warp Core Stabilizers==== | ||
These modules counter warp jammers at the expense of targeting range. | These modules counter warp jammers at the expense of targeting range. They are essential if you think you might get warp jammed and do not want to fight. | ||