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==Weapons, Modules and Equipment== | ==Weapons, Modules and Equipment== | ||
Every piece of gear, be it for Dropsuits or Vehicles in Dust has a CPU or PG requirement and are powered by the Dropsuit or Vehicles. You begin with lower level Dropsuits, which don't have enough to power and run the higher tier modules or weapons, nor do you have the skill to operate them anyway.....yet. But with [[Dust_514:_Skill_Points|Skill Points]] and Isk won in battle you can purchase [[Dust_514:_Skill_Books|Skill Books]] that will enable you to run your Dropsuit more effectively, increasing its CPU and PG output, while at the same time learning skills that lower the CPU and PG requirements of your equipment. This also true of Vehicles and the modules available for them. | Every piece of gear, be it for Dropsuits or Vehicles in Dust has a CPU or PG requirement and are powered by the Dropsuit or Vehicles. You begin with lower level Dropsuits, which don't have enough to power and run the higher tier modules or weapons, nor do you have the skill to operate them anyway.....yet. | ||
But with [[Dust_514:_Skill_Points|Skill Points]] and Isk won in battle you can purchase [[Dust_514:_Skill_Books|Skill Books]] that will enable you to run your Dropsuit more effectively, increasing its CPU and PG output, while at the same time learning skills that lower the CPU and PG requirements of your equipment. This also true of Vehicles and the modules available for them. | |||
With the correct understanding of these support skills you can create a fitting of relative cheapness that can wipe out a more expensive fitting operated by a Merc who doesn't understand them. | With the correct understanding of these support skills you can create a fitting of relative cheapness that can wipe out a more expensive fitting operated by a Merc who doesn't understand them. | ||