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Dust 514: Fitting: Difference between revisions

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Learned to Level V this will give ANY Dropsuit or Vehicle you use a 25% increase in its armour. Unlocks Armour Modules for use. Take it to Level 5 if you want to Armour Tank. Even if you are Shield Tanking considered an essential skill. You get 25% extra armour hit points with no hit on the speed of you suit or vehicle. That little bit of extra armour can mean you making it to cover so your shield can replenish.  
Learned to Level V this will give ANY Dropsuit or Vehicle you use a 25% increase in its armour. Unlocks Armour Modules for use. Take it to Level 5 if you want to Armour Tank. Even if you are Shield Tanking considered an essential skill. You get 25% extra armour hit points with no hit on the speed of you suit or vehicle. That little bit of extra armour can mean you making it to cover so your shield can replenish.  
A 1x [[Dust_514:_Skill_Books#Training_Cost_Multiplier|Training Cost Multiplier]] Skill.
===Weaponry===
Skill at using handheld weapons.
+2% to handheld weapon damage per level.
Learned to Level 5 gives ANY handheld weapon, including sidearms, a 10% increase in Damage output or DPS. Also unlocks Damage Amplifiers, basic at Level I, Enhanced at Level III and Complex at Level V. With Weaponry Level V and a Complex Light Damage Modifier module fitted to your suit, your Duvolle Assault Rifle is chucking out 20% more damage than the Merc who hasn't considered it a priority. He's dead and you're not in a one on one.
Even if you're considering a career as a Vehicle user, still consider getting Weaponry up to Level V. You're not in a tank all the time after all.


A 1x [[Dust_514:_Skill_Books#Training_Cost_Multiplier|Training Cost Multiplier]] Skill.
A 1x [[Dust_514:_Skill_Books#Training_Cost_Multiplier|Training Cost Multiplier]] Skill.