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Dust 514: Fitting: Difference between revisions

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==Weapons, Modules and Equipment==
==Weapons, Modules and Equipment==


Every piece of gear, be it for Dropsuits or Vehicles in Dust has a CPU or PG requirement and are powered by the Dropsuit or Vehicles. You begin with lower level Dropsuits, which don't have enough to power and run the higher tier modules or weapons, nor do you have the skill to operate them anyway.....yet.  
In contrast to '''Eve Online''', it's important to note that Dropsuits in '''Dust 514''' - other than ships in Eve Online - have standard modules built into them by default. It is not possible to use an empty Dropsuit, but it is possible to customize the different slots by replacing existing modules (marked by yellow brackets) with custom items bought on the market. Doing so is completely optional, but doing so usually improves the overall effectiveness of a suite for some added Isk costs.


But with [[Dust_514:_Skill_Points|Skill Points]] and Isk won in battle you can purchase [[Dust_514:_Skill_Books|Skill Books]] that will enable you to run your Dropsuit more effectively, increasing its CPU and PG output, while at the same time learning skills that lower the CPU and PG requirements of your equipment. This also true of Vehicles and the modules available for them.
Every piece of gear, be it for Dropsuits or Vehicles, in Dust has a [[CPU]] or [[Power Grid]] (PG) requirement to be fitted. These values represent the computational demand as well as energy needs and act as a built-in limit to keep players from massing specific modules. All Dropsuits provide a specific and basic amount of these, usually based on the suit's role as well as it's meta level. In a similar way, more complex and higher level equipment has higher requirements.


With the correct understanding of these support skills you can create a fitting of relative cheapness that can wipe out a more expensive fitting operated by a Merc who doesn't  understand them. This makes you more cost effective, earns you more per clone loss and positively effect your Kill/Death Ratio.
There are several [[Dust_514:_Skill_Books|Skill Books]] further influencing the available amounts of CPU and PG as well as reducing the costs on specific module groups. With the correct understanding of these support skills it is possible to create cheaper fittings, that can be as powerful (or even better) as other similar and more expensive approaches.


==Fitting Skills==
==Fitting Skills==