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This is just my temporary storage for eventual pages. Please do not modify.[[User:Frandetta|Frandetta]] 21:59, 17 February 2010 (UTC) | This is just my temporary storage for eventual pages. Please do not modify.[[User:Frandetta|Frandetta]] 21:59, 17 February 2010 (UTC) | ||
===Armor=== | |||
These modules will nagatively affect velocity. | |||
====Nano Pump==== | |||
This rig increases the amount an armor repair repairs. | |||
====Nanobot Accelerator==== | |||
This rig reduces the armor repair cycle time. | |||
====Remote Repair Augmentor==== | |||
This rig reduces the capacitor need for a remote repair. | |||
====Resistance Pumps==== | |||
These rigs increase resistances (each damage type has its own rig). | |||
====Salvage Tackle==== | |||
This rig increases the chance to salvage successfully. | |||
====Trimark Armor Pump==== | |||
This rig increases total armor of a ship. | |||
===Astronautic=== | |||
These modules will nagatively affect armor. | |||
===Drone=== | |||
These modules will nagatively affect CPU capacity. | |||
===Electronics=== | |||
These modules have no penalty. | |||
===Electronics Superiority=== | |||
These modules will nagatively affect shields. | |||
===Energy Grid=== | |||
These modules have no penalty. | |||
===Missile Launcher=== | |||
These modules will nagatively affect the CPU use of launchers. | |||
===Shield=== | |||
These modules will nagatively affect signature radius. | |||
===Turret Weapons=== | |||
These modules will nagatively affect the Power Grid use of turrets. | |||
==High slots== | ==High slots== | ||