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Electronic Countermeasures: Difference between revisions

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==== Logistics ships ====
==== Logistics ships ====


[[Cruiser#Logistics|Logistics ships]] are T2 cruisers which can rapidly repair their allies' shields or armor. With sensor strengths ranging from 17 to 22 they aren't the easiest ships to jam, but if you do jam one it won't be able to heal the rest of the enemy gang for twenty seconds. Some gangs depend mostly on their logistics ship(s) for their tank, so this can be a battle-changing move.
[[Cruiser#Logistics|Logistics ships]] are T1/T2 cruisers which can rapidly repair their allies' shields or armor. With sensor strengths ranging from 13 to 16 (T1) and 17 to 22 (T2) they aren't the easiest ships to jam, but if you do jam one it won't be able to heal the rest of the enemy gang for twenty seconds. Some gangs depend mostly on their logistics ship(s) for their tank, so this can be a battle-changing move.


The four logistics ships are the Amarr [http://wiki.eveonline.com/en/wiki/Guardian Guardian], Caldari [http://wiki.eveonline.com/en/wiki/Basilisk Basilisk], Gallente [http://wiki.eveonline.com/en/wiki/Oneiros Oneiros] and Minmatar [http://wiki.eveonline.com/en/wiki/Scimitar Scimitar].
The T1 logistics ships are the [[Augoror]] (Amarr), [[Osprey]] (Caldari), [[Exequror]] (Gallente), and [[Scythe]] (Minmatar)
The T2 logistics ships are the [[Guardian]] (Amarr), [[Basilisk] (Caldari), [[Oneiros]] (Gallente) and [[Scimitar]] (Minmatar).


==== RR battleships ====
==== RR battleships ====