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Vexor: Difference between revisions

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Changed fittings to use the new template.
Line 93: Line 93:


==Fitting==
==Fitting==
{{:Gallente Basic Ship and Skill Guide|Vexor}} {{Fittings
<!-- {{:Gallente Basic Ship and Skill Guide|Vexor}} -->
|name=Vexor, Mission T2


|high=
{{ShipFitting|
Dual 150mm Railgun II<br>
ship=Vexor|
Dual 150mm Railgun II<br>
shipTypeID=626|
Dual 150mm Railgun II<br>
fitName=Mission T2|
Dual 150mm Railgun II
fitID=Mission-T2|
high1name=Dual 150mm Railgun II|
high1typeID=3106|
high2name=Dual 150mm Railgun II|
high2typeID=3106|
high3name=Dual 150mm Railgun II|
high3typeID=3106|
high4name=Dual 150mm Railgun II|
high4typeID=3106|
mid1name=Experimental 10MN Afterburner I|
mid1typeID=6005|
mid2name=Cap Recharger II|
mid2typeID=2032|
mid3name=Cap Recharger II|
mid3typeID=2032|
mid4name=Cap Recharger II|
mid4typeID=2032|
low1name=Medium Armor Repairer II|
low1typeID=3530|
low2name=Armor Kinetic Hardener II|
low2typeID=11644|
low3name=Armor Thermic Hardener II|
low3typeID=11648|
low4name=Damage Control II|
low4typeID=2048|
low5name=Drone Damage Amplifier II|
low5typeID=4405|
drone1name=Hammerhead II x5|
drone1typeID=2185|
drone2name=Hobgoblin II x5|
drone2typeID=2456|
drone3name=open|
drone4name=open|
drone5name=open|
charge1name=Antimatter Charge M x1|
charge1typeID=230|
charge2name=open|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Medium Capacitor Control Circuit I|
rig1typeID=31372|
rig2name=Medium Capacitor Control Circuit I|
rig2typeID=31372|
rig3name=Medium Auxiliary Nano Pump I|
rig3typeID=31047|
difficulty=2|
warsop=Y|
warsopReason=|
version=RET 1.0|
shipDNA=626:3106;4:2032;3:6005;1:2048;1:3530;1:4405;1:11644;1:11648;1:31047;1:31372;2:2185;5:2456;5:230;1::|
skills=|
notes=}}    {{ShipFitting|
ship=Vexor|
shipTypeID=626|
fitName=PvP Shield T2|
fitID=PvP-Shield-T2|
high1name=Heavy Electron Blaster II|
high1typeID=3130|
high2name=Heavy Electron Blaster II|
high2typeID=3130|
high3name=Heavy Electron Blaster II|
high3typeID=3130|
high4name=Heavy Electron Blaster II|
high4typeID=3130|
mid1name=Experimental 10MN Microwarpdrive I|
mid1typeID=5975|
mid2name=Large F-S9 Regolith Shield Induction|
mid2typeID=8529|
mid3name=Fleeting Propulsion Inhibitor I|
mid3typeID=4027|
mid4name=Faint Epsilon Warp Scrambler I|
mid4typeID=5443|
low1name=Damage Control II|
low1typeID=2048|
low2name=Magnetic Field Stabilizer II|
low2typeID=10190|
low3name=Magnetic Field Stabilizer II|
low3typeID=10190|
low4name=Drone Damage Amplifier II|
low4typeID=4405|
low5name=Drone Damage Amplifier II|
low5typeID=4405|
drone1name=Warrior II x5|
drone1typeID=2488|
drone2name=Hobgoblin II x2|
drone2typeID=2456|
drone3name=Hammerhead II x2|
drone3typeID=2185|
drone4name=Ogre II x1|
drone4typeID=2446|
drone5name=Hornet EC-300 x5|
drone5typeID=23707|
charge1name=Caldari Navy Antimatter Charge M x1|
charge1typeID=23025|
charge2name=Null M x1|
charge2typeID=12785|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Medium Anti-EM Screen Reinforcer I|
rig1typeID=31718|
rig2name=Medium Anti-Thermal Screen Reinforcer I|
rig2typeID=31754|
rig3name=Medium Anti-Kinetic Screen Reinforcer I|
rig3typeID=31742|
difficulty=2|
warsop=Y|
warsopReason=|
version=RET 1.0|
shipDNA=626:3130;4:4027;1:5443;1:5975;1:8529;1:2048;1:4405;2:10190;2:31718;1:31742;1:31754;1:2185;2:2446;1:2456;2:2488;5:23707;5:12785;1:23025;1::|
skills=|
notes=With Electronics V, Weapon Upgrades V, and a Electronics EE-601 implant, you can trade the Electron blasters for Ion.</li><li>If engaging smaller targets, or you can't used T2 heavies, swap mixed heavy/med/light drone flight for more med/light choices or Vespa EC-600s.</li><li>The resist rigs were chosen instead of extenders because the EHP is nearly the same with them, but they are much cheaper than field extenders.}}


|mid=
{{ShipFitting|
Experimental 10MN Afterburner I<br>
ship=Vexor|
Cap Recharger II<br>
shipTypeID=626|
Cap Recharger II<br>
fitName=PvP Armor T2|
Cap Recharger II
fitID=PvP-Armor-T2|
high1name=Heavy Ion Blaster II|
high1typeID=3138|
high2name=Heavy Ion Blaster II|
high2typeID=3138|
high3name=Heavy Ion Blaster II|
high3typeID=3138|
high4name=Heavy Ion Blaster II|
high4typeID=3138|
mid1name=Experimental 10MN Microwarpdrive I|
mid1typeID=5975|
mid2name=Faint Epsilon Warp Scrambler I|
mid2typeID=5443|
mid3name=Fleeting Propulsion Inhibitor I|
mid3typeID=4027|
mid4name=Fleeting Propulsion Inhibitor I|
mid4typeID=4027|
low1name=Damage Control II|
low1typeID=2048|
low2name=800mm Reinforced Rolled Tungsten Plates I|
low2typeID=11317|
low3name=Energized Adaptive Nano Membrane II|
low3typeID=11269|
low4name=Energized Adaptive Nano Membrane II|
low4typeID=11269|
low5name=Drone Damage Amplifier II|
low5typeID=4405|
drone1name=Hornet EC-300 x5|
drone1typeID=23707|
drone2name=Warrior II x5|
drone2typeID=2488|
drone3name=Hobgoblin II x2|
drone3typeID=2456|
drone4name=Hammerhead II x2|
drone4typeID=2185|
drone5name=Ogre II x1|
drone5typeID=2446|
charge1name=Caldari Navy Antimatter Charge M x1|
charge1typeID=23025|
charge2name=open|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Medium Anti-Explosive Pump I|
rig1typeID=31011|
rig2name=Medium Trimark Armor Pump I|
rig2typeID=31055|
rig3name=Medium Trimark Armor Pump I|
rig3typeID=31055|
difficulty=2|
warsop=Y|
warsopReason=|
version=RET 1.0|
shipDNA=626:3138;4:4027;2:5443;1:5975;1:2048;1:4405;1:11269;2:11317;1:31011;1:31055;2:2185;2:2446;1:2456;2:2488;5:23707;5:23025;1::|
skills=|
notes=Need Electronics V and Weapon Upgrades V or Electronics EE-601 implant to fit Ion blasters.</li><li>If engaging smaller targets, or you can't used T2 heavies, swap mixed heavy/med/light drone flight for more med/light choices or Vespa EC-600s.</li><li>Armor fit has more EHP than shield, but is slower and does less damage.}}    {{ShipFitting|
ship=Vexor|
shipTypeID=626|
fitName=Mining Basic|
fitID=Mining-Basic|
high1name=Miner I|
high1typeID=483|
high2name=Miner I|
high2typeID=483|
high3name=Miner I|
high3typeID=483|
high4name=Miner I|
high4typeID=483|
mid1name=Survey Scanner I|
mid1typeID=444|
mid2name=open|
mid3name=open|
mid4name=open|
low1name=Co-Processor I|
low1typeID=3887|
low2name=Co-Processor I|
low2typeID=3887|
low3name=open|
low4name=open|
low5name=open|
drone1name=Mining Drone I x5|
drone1typeID=10246|
drone2name=Hobgoblin I x5|
drone2typeID=2454|
drone3name=open|
drone4name=open|
drone5name=open|
rig1name=open|
rig2name=open|
rig3name=open|
difficulty=0|
warsop=R|
warsopReason=Not fit for PvP|
version=RET 1.0|
shipDNA=626:483;4:444;1:3887;2:2454;5:10246;5::|
skills=|
notes=}}


|low=
{{ShipFitting|
Medium Armor Repairer II<br>
ship=Vexor|
Armor Kinetic Hardener II<br>
shipTypeID=626|
Armor Thermic Hardener II<br>
fitName=Exploration|
Damage Control II<br>
fitID=Exploration|
Drone Damage Amplifier II
high1name=Core Probe Launcher I|
 
high1typeID=17938|
|rigs=
high2name=Salvager I|
Medium Capacitor Control Circuit I<br>
high2typeID=25861|
Medium Capacitor Control Circuit I<br>
high3name=Small Tractor Beam I|
Medium Auxiliary Nano Pump I
high3typeID=24348|
 
high4name=Prototype Cloaking Device I|
|charges=
high4typeID=11370|
Antimatter Charge M
mid1name=Experimental 10MN Microwarpdrive I|
|drones=
mid1typeID=5975|
Hammerhead II x5<br>
mid2name=Codebreaker I|
Hobgoblin II x5
mid2typeID=22175|
 
mid3name=Analyzer I|
|recommended1=
mid3typeID=22177|
|recommended2=
mid4name=Phased Muon Sensor Disruptor I|
|recommended3=
mid4typeID=5302|
 
low1name=Medium Inefficient Armor Repair Unit|
|notes=
low1typeID=4571|
}}{{Fittings
low2name=Energized Armor Layering Membrane II|
|name=Vexor, PvP Shield T2
low2typeID=11239|
 
low3name=Energized Armor Layering Membrane II|
|high=
low3typeID=11239|
Heavy Electron Blaster II<br>
low4name=800mm Reinforced Steel Plates II|
Heavy Electron Blaster II<br>
low4typeID=20351|
Heavy Electron Blaster II<br>
low5name=Damage Control II|
Heavy Electron Blaster II
low5typeID=2048|
 
drone1name=Hammerhead II x5|
|mid=
drone1typeID=2185|
Experimental 10MN Microwarpdrive I<br>
drone2name=Hobgoblin II x5|
Large F-S9 Regolith Shield Induction<br>
drone2typeID=2456|
Fleeting Propulsion Inhibitor I<br>
drone3name=Hornet EC-300 x5|
Faint Epsilon Warp Scrambler I
drone3typeID=23707|
 
drone4name=open|
|low=
drone5name=open|
Damage Control II<br>
charge1name=Targeting Range Dampening Script x1|
Magnetic Field Stabilizer II<br>
charge1typeID=29015|
Magnetic Field Stabilizer II<br>
charge2name=Core Scanner Probe I x7|
Drone Damage Amplifier II<br>
charge2typeID=30013|
Drone Damage Amplifier II
charge3name=open|
 
charge4name=open|
|rigs=
charge5name=open|
Medium Anti-EM Screen Reinforcer I<br>
rig1name=Medium Gravity Capacitor Upgrade I|
Medium Anti-Thermal Screen Reinforcer I<br>
rig1typeID=31215|
Medium Anti-Kinetic Screen Reinforcer I
rig2name=Medium Gravity Capacitor Upgrade I|
 
rig2typeID=31215|
|drones=
rig3name=open|
5x Hornet EC-300<br>
difficulty=0|
5x Warrior II<br>
warsop=R|
2x Ogre II<br>
warsopReason=Not fit for PvP|
2x Hammerhead II<br>
version=RET 1.0|
1x Hobgoblin II
shipDNA=626:11370;1:17938;1:24348;1:25861;1:5302;1:5975;1:22175;1:22177;1:2048;1:4571;1:11239;2:20351;1:31215;2:2185;5:2456;5:23707;5:29015;1:30013;7::|
 
skills=|
|charges=
notes=Tag pirates with sensor dampener in order to keep attention away from drones. Then, launch the drones.</li><li>Cheap, but able to handle most high and (quiet) low sec exploration, radar, and mag sites.</li><li>Drones handle most pirates in even low sec radar and mag sites.</li><li>100% of damage is from drones, so reasonable drones skills are required.</li><li>Adjust drone loadout for local pirate faction.}}
Caldari Navy Antimatter Charge M<br>
Null M
 
|recommended1=
|recommended2=
|recommended3=
 
|notes=
* With Electronics V, Weapon Upgrades V, and a Electronics EE-601 implant, you can trade the Electron blasters for Ion
* If engaging smaller targets, or you can't used T2 heavies, swap mixed heavy/med/light drone flight for more med/light choices or Vespa EC-600s<br>
* The resist rigs were chosen instead of extenders because the EHP is nearly the same with them, but they are much cheaper than field extenders.
}}{{Fittings
|name=Vexor, PvP Armor T2
 
|high=
Heavy Ion Blaster II<br>
Heavy Ion Blaster II<br>
Heavy Ion Blaster II<br>
Heavy Ion Blaster II
 
|mid=
Experimental 10MN Microwarpdrive I<br>
Faint Epsilon Warp Scrambler I<br>
Fleeting Propulsion Inhibitor I<br>
Fleeting Propulsion Inhibitor I
 
|low=
Damage Control II<br>
800mm Reinforced Rolled Tungsten Plates I<br>
Energized Adaptive Nano Membrane II<br>
Energized Adaptive Nano Membrane II<br>
Drone Damage Amplifier II
 
|rigs=
Medium Anti-Explosive Pump I<br>
Medium Trimark Armor Pump I<br>
Medium Trimark Armor Pump I
 
|drones=
5x Hornet EC-300<br>
5x Warrior II<br>
2x Ogre II<br>
2x Hammerhead II<br>
1x Hobgoblin II
 
|charges=
Caldari Navy Antimatter Charge M
 
|notes=
*Need Electronics V and Weapon Upgrades V or Electronics EE-601 implant to fit Ion blasters
*If engaging smaller targets, or you can't used T2 heavies, swap mixed heavy/med/light drone flight for more med/light choices or Vespa EC-600s<br>
*Armor fit has more EHP than shield, but is slower and does less damage
}}{{Fittings
|name=Vexor, Mining Basic
 
|high=
Miner I<br>
Miner I<br>
Miner I<br>
Miner I
|mid=
Survey Scanner I
|low=
Co-processor I<br>
Co-processor I
|charges=
|drones=
Mining Drone I x5<br>
Hobgoblin I x5
|rigs=
[empty rig slot]<br>
[empty rig slot]<br>
[empty rig slot]
|recommended1=
|recommended2=
|recommended3=
 
|notes=
}}{{ Fittings
|name=Vexor, Exploration
 
|high=
Core Probe Launcher I<br>
Salvager I<br>
Small Tractor Beam I<br>
Prototype Cloaking Device I
|mid=
Experimental 10MN Microwarpdrive I<br>
Codebreaker I<br>
Analyzer I<br>
Phased Muon Sensor Disruptor I
|low=
Medium Inefficient Armor Repair Unit<br>
Energized Armor Layering Membrane II<br>
Energized Armor Layering Membrane II<br>
800mm Reinforced Steel Plates II<br>
Damage Control II
|rigs=
Medium Gravity Capacitor Upgrade I<br>
Medium Gravity Capacitor Upgrade I
|charges=
Sisters Core Scanner Probe x 7
|drones=
Hammerhead II x 5<br>
Hobgoblin II x 5<br>
Hornet EC-300 x 5
|recommended1=
|recommended2=
|recommended3=
 
|notes=
*Tag pirates with sensor dampener in order to keep attention away from drones. Then, launch the drones.
*Cheap, but able to handle most high and (quiet) low sec exploration, radar, and mag sites.
*Drones handle most pirates in even low sec radar and mag sites.
*100% of damage is from drones, so reasonable drones skills are required.
*Adjust drone loadout for local pirate faction.
}}


==Tactics==
==Tactics==