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Maller: Difference between revisions

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mNo edit summary
Changed fittings to use the new template.
Line 88: Line 88:


==Fitting==
==Fitting==
{{Fittings
{{ShipFitting|
|name=Maller, Bait
ship=Maller|
|high=
shipTypeID=624|
Small Diminishing Power System Drain I<br>
fitName=Bait|
Small Diminishing Power System Drain I<br>
fitID=Bait|
Small Unstable Power Fluctuator I<br>
high1name=Small Diminishing Power System Drain I|
Small Unstable Power Fluctuator I<br>
high1typeID=5139|
125mm Light 'Scout' Autocannon I<br>
high2name=Small Diminishing Power System Drain I|
125mm Light 'Scout' Autocannon I
high2typeID=5139|
|mid=
high3name=Small Unstable Power Fluctuator I|
Experimental 10MN MicroWarpdrive I<br>
high3typeID=4475|
Faint Epsilon Warp Scrambler I<br>
high4name=Small Unstable Power Fluctuator I|
Fleeting Propulsion Inhibitor I
high4typeID=4475|
|low=
high5name=125mm Light 'Scout' Autocannon I|
1600mm Reinforced Rolled Tungsten Plates I<br>
high5typeID=8759|
1600mm Reinforced Rolled Tungsten Plates I<br>
mid1name=Experimental 10MN Microwarpdrive I|
Damage Control II<br>
mid1typeID=5975|
Energized Adaptive Nano Membrane II<br>
mid2name=Faint Epsilon Warp Scrambler I|
Energized Adaptive Nano Membrane II<br>
mid2typeID=5443|
Energized Adaptive Nano Membrane II
mid3name=Fleeting Propulsion Inhibitor I|
|charges=  
mid3typeID=4027|
Republic Fleet EMP S
low1name=1600mm Reinforced Rolled Tungsten Plates I|
|drones=
low1typeID=11325|
|rigs=
low2name=1600mm Reinforced Rolled Tungsten Plates I|
Medium Trimark Armor Pump I<br>
low2typeID=11325|
Medium Trimark Armor Pump I<br>
low3name=Damage Control II|
Medium Ancillary Current Router I
low3typeID=2048|
|recommended1=  
low4name=Energized Adaptive Nano Membrane II|
|recommended2=  
low4typeID=11269|
|recommended3=  
low5name=Energized Adaptive Nano Membrane II|
|notes=
low5typeID=11269|
*Basic bait Maller fit. It features an EHP of 87k, which is top of the line for a cheap cruiser sized ship.
low6name=Energized Adaptive Nano Membrane II|
*Microwarpdrive, stasis webifier and warp scramble can be used all together to hold the target down while the thick tank keeps it alive before the arrival of its fleetmates.
low6typeID=11269|
*Two small neuts and the small sized guns should be enough to fend off frigate sized enemies, and the small nosferatu can be a life saver when the Maller is itself neuted by bigger ships.
drone1name=open|
}} {{Fittings
drone2name=open|
|name=Maller, PvP
drone3name=open|
|high=
drone4name=open|
Heavy Modulated Pulse Energy Beam I<br>
drone5name=open|
Heavy Modulated Pulse Energy Beam I<br>
charge1name=Republic Fleet EMP S x1|
Heavy Modulated Pulse Energy Beam I<br>
charge1typeID=21898|
Heavy Modulated Pulse Energy Beam I<br>
charge2name=open|
Heavy Modulated Pulse Energy Beam I<br>
charge3name=open|
 
charge4name=open|
|mid=
charge5name=open|
Experimental 10MN MicroWarpdrive I<br>
rig1name=Medium Trimark Armor Pump I|
Faint Epsilon Warp Scrambler I<br>
rig1typeID=31055|
Fleeting Propulsion Inhibitor I
rig2name=Medium Trimark Armor Pump I|
|low=
rig2typeID=31055|
800mm Reinforced Steel Plates II<br>
rig3name=Medium Ancillary Current Router I|
Adaptive Nano Plating II<br>
rig3typeID=31360|
Adaptive Nano Plating II<br>
difficulty=0|
Damage Control II<br>
warsop=Y|
Heat Sink II<br>
warsopReason=|
Heat Sink II<br>
version=RET 1.0|
|charges=  
shipDNA=624:4475;2:5139;2:8759;1:4027;1:5443;1:5975;1:2048;1:11269;3:11325;2:31055;2:31360;1:21898;1::|
Imperial Navy Multifrequency M
skills=|
|drones=
notes=Basic bait Maller fit. It features an EHP of 87k, which is top of the line for a cheap cruiser sized ship.</li><li>Microwarpdrive, stasis webifier and warp scramble can be used all together to hold the target down while the thick tank keeps it alive before the arrival of its fleetmates.</li><li>Two small neuts and the small sized guns should be enough to fend off frigate sized enemies, and the small nosferatu can be a life saver when the Maller is itself neuted by bigger ships.}}     {{ShipFitting|
Hobgoblin II<br>
ship=Maller|
Hobgoblin II<br>
shipTypeID=624|
Hobgoblin II<br>
fitName=PvP|
Hobgoblin II<br>
fitID=PvP|
|rigs=
high1name=Heavy Modulated Pulse Energy Beam I|
Medium Trimark Armor Pump I<br>
high1typeID=6923|
Medium Anti-Kinetic Pump I<br>
high2name=Heavy Modulated Pulse Energy Beam I|
Medium energy Collision Accelerator I
high2typeID=6923|
 
high3name=Heavy Modulated Pulse Energy Beam I|
|recommended1=
high3typeID=6923|
Amarr Cruiser IV<br>
high4name=Heavy Modulated Pulse Energy Beam I|
Gunnery III<br>
high4typeID=6923|
Medium Energy Turret III<br>
high5name=Heavy Modulated Pulse Energy Beam I|
Propulsion Jamming I<br>
high5typeID=6923|
High Speed Maneuvering I<br>
mid1name=Experimental 10MN Microwarpdrive I|
 
mid1typeID=5975|
|recommended2=
mid2name=Faint Epsilon Warp Scrambler I|
Small Energy Turret III<br>
mid2typeID=5443|
Afterburner III<br>
mid3name=Fleeting Propulsion Inhibitor I|
Hull Upgrades IV<br>
mid3typeID=4027|
Weapon Upgrades IV<br>
low1name=800mm Reinforced Steel Plates II|
 
low1typeID=20351|
|recommended3=
low2name=Adaptive Nano Plating II|
Electronics III<br>
low2typeID=1306|
Navigation III<br>
low3name=Adaptive Nano Plating II|
Mechanics III<br>
low3typeID=1306|
Jury Rigging III<br>
low4name=Damage Control II|
Energy Weapon Rigging I<br>
low4typeID=2048|
Armor Rigging I<br>
low5name=Heat Sink II|
Energy Weapon Rigging I<br>
low5typeID=2364|
 
low6name=Heat Sink II|
|notes=
low6typeID=2364|
*Basic Maller PvP fit.
drone1name=Hobgoblin II x3|
*Microwarpdrive, stasis webifier and warp scramble can be used all together to hold the target down while the thick tank keeps it alive before the arrival of its fleetmates.
drone1typeID=2456|
 
drone2name=open|
}}
drone3name=open|
 
drone4name=open|
drone5name=open|
charge1name=Imperial Navy Multifrequency M x1|
charge1typeID=23089|
charge2name=open|
charge3name=open|
charge4name=open|
charge5name=open|
rig1name=Medium Trimark Armor Pump I|
rig1typeID=31055|
rig2name=Medium Anti-Kinetic Pump I|
rig2typeID=31023|
rig3name=Medium Energy Collision Accelerator I|
rig3typeID=31456|
difficulty=1|
warsop=Y|
warsopReason=|
version=RET 1.0|
shipDNA=624:6923;5:4027;1:5443;1:5975;1:1306;2:2048;1:2364;2:20351;1:31023;1:31055;1:31456;1:2456;3:23089;1::|
skills=Amarr Cruiser IV</li><li>Gunnery III</li><li>Medium Energy Turret III</li><li>Propulsion Jamming I</li><li>High Speed Maneuvering I</li><li>Small Energy Turret III</li><li>Afterburner III</li><li>Hull Upgrades IV</li><li>Weapon Upgrades IV</li><li>Electronics III</li><li>Navigation III</li><li>Mechanics III</li><li>Jury Rigging III</li><li>Energy Weapon Rigging I</li><li>Armor Rigging I</li><li>Energy Weapon Rigging I|
notes=Basic Maller PvP fit.</li><li>Microwarpdrive, stasis webifier and warp scramble can be used all together to hold the target down while the thick tank keeps it alive before the arrival of its fleetmates.}}
==Tactics==
==Tactics==
''No sub-article about Maller roles or piloting tactics. You can write them here.''
''No sub-article about Maller roles or piloting tactics. You can write them here.''

Revision as of 03:49, 23 February 2013

This article should be cleaned up or improved. The reason is: unspecified

Fittings: Slot layout and stat changes

EVE University Database
 
Ship Database
Maller
Maller
Maller
Amarr Empire
Amarr Empire
Amarr Empire
Standard Cruisers
Maller Class
RELATED UNI-WIKI REFERENCES

Quite possibly the toughest cruiser in the galaxy, the Maller is a common sight in Amarrian Imperial Navy operations. It is mainly used for military duty, although a few can be found in the private sector acting as escort ships for very important dispatches.

SHIP BONUSES

Amarr Cruiser skill bonus per level:
5% bonus to Medium Energy Turret damage
5% bonus to all Armor Resistances

Required Skills
  • Amarr Cruiser I41m
    • Spaceship Command III4h 26m
    • Amarr Frigate IV2d 2h 17m
Training Time what's this?
2d 7h 25m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Sacrilege
Sacrilege
Heavy Assault Cruisers Maller Class
6 (5/1) 4 5
1,100 MW 420 tf
200 m/sec
615 m³
, Devoter
Devoter
Heavy Interdiction Cruisers Maller Class
High Amount of Low Slots
6 (0/5) 3 7
1,265 MW 368 tf
215 m/sec
375 m³

Ship Attributes

Fittings
Powergrid
powergrid
1150 MW
CPU
cpu output
300 tf
Capacitor
capacitor
1,625 GJ
High
high slots
5
Launchers
launcher slots
0
Turrets
turret slots
5
Medium
medium slots
3
Low
low slots
6
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
195 m/s
Inertia Modifier
inertia modifier (agility)
0.52
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
?
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
15 m³
Drone Bandwidth
drone bandwidth
15 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
47.5 km
Max Locked Targets
max. locked targets
6
RADAR Sensor
RADAR sensor strength
16 points
Sig. Radius
signature radius
130 m
Scan Res.
scan resolution
280 mm
Structure
Structure Hitpoints
structure hitpoints
1,700 HP
Mass
ship mass
12,050,000 kg
Volume
ship volume
118,000 m³
Cargo Capacity
cargo capacity
480 m³
Armor
Armor Hitpoints
armor hitpoints
2,300 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
20
Shields
Shield Capacity
shield hitpoints
1,000 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

You can write a summary for Maller here.

Skills

Further information about additional or recommended skills to pilot Maller for a specific or it's common role(s) can be written here.

Fitting

Bait
Maller: Bait
EFT
[Maller, Bait]
Small Diminishing Power System Drain I
Small Diminishing Power System Drain I
Small Unstable Power Fluctuator I
Small Unstable Power Fluctuator I
125mm Light 'Scout' Autocannon I

Experimental 10MN Microwarpdrive I
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I

1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I
Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Ancillary Current Router I



Republic Fleet EMP S x1

icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
RET 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Basic bait Maller fit. It features an EHP of 87k, which is top of the line for a cheap cruiser sized ship.
  • Microwarpdrive, stasis webifier and warp scramble can be used all together to hold the target down while the thick tank keeps it alive before the arrival of its fleetmates.
  • Two small neuts and the small sized guns should be enough to fend off frigate sized enemies, and the small nosferatu can be a life saver when the Maller is itself neuted by bigger ships.
PvP
Maller: PvP
EFT
[Maller, PvP]
Heavy Modulated Pulse Energy Beam I
Heavy Modulated Pulse Energy Beam I
Heavy Modulated Pulse Energy Beam I
Heavy Modulated Pulse Energy Beam I
Heavy Modulated Pulse Energy Beam I

Experimental 10MN Microwarpdrive I
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I

800mm Reinforced Steel Plates II
Adaptive Nano Plating II
Adaptive Nano Plating II
Damage Control II
Heat Sink II
Heat Sink II

Medium Trimark Armor Pump I
Medium Anti-Kinetic Pump I
Medium Energy Collision Accelerator I


Hobgoblin II x3

Imperial Navy Multifrequency M x1

icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
icon?size=64&.png
FITTING DIFFICULTY
EVE VERSION
RET 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Amarr Cruiser IV
  • Gunnery III
  • Medium Energy Turret III
  • Propulsion Jamming I
  • High Speed Maneuvering I
  • Small Energy Turret III
  • Afterburner III
  • Hull Upgrades IV
  • Weapon Upgrades IV
  • Electronics III
  • Navigation III
  • Mechanics III
  • Jury Rigging III
  • Energy Weapon Rigging I
  • Armor Rigging I
  • Energy Weapon Rigging I
NOTES
  • Basic Maller PvP fit.
  • Microwarpdrive, stasis webifier and warp scramble can be used all together to hold the target down while the thick tank keeps it alive before the arrival of its fleetmates.

Tactics

No sub-article about Maller roles or piloting tactics. You can write them here.

Notes

This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.