Difference between revisions of "Active module"

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[[Category:Glossary]]
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#redirect [[:Category:Eve Lexicon#Active Module]]
[[Category:PvP]]
 
[[Category:PvE]]
 
A module that differs from a [[passive module]] in that it must be manually activated by the player for the effects to take place. Generally, these modules will require capacitor to run.
 
 
 
Examples include most weapons, active hardners or resistance boosters like Damage Controls. Also repairers, like Shield boosters or Armour repairers.
 

Revision as of 11:42, 22 February 2010