More actions
m →Hacker |
m →Hacker |
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* Don't forget to manually control your own drones, they will not automatically follow you since you're the dronebunny. | * Don't forget to manually control your own drones, they will not automatically follow you since you're the dronebunny. | ||
== Hacker == | == Hacker/Scout == | ||
''Primary function:'' | ''Primary function:'' | ||
* | * Find empty sites and broadcast them for the fleet before they finish their current site. | ||
* Hack the logistics tower in the [[Override Transfer Array]] sites. | * Hack the logistics tower in the [[Override Transfer Array]] sites. | ||
''Requirements:'' | ''Requirements:'' | ||
* Able to operate the onboard [[Directional Scanner]]. | |||
* Codebreaker I or II fitted. | * Codebreaker I or II fitted. | ||
* Microwarpdrive fitted. | * Microwarpdrive fitted. | ||
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* Try to fit as many Codebreaker I or II modules as you can to reduce the hacking time. | * Try to fit as many Codebreaker I or II modules as you can to reduce the hacking time. | ||
''Gameplay:'' | ''Gameplay:'' | ||
* While ideally you should combine both hacking and scouting into one role, you can compromise by having members in the active fleet fit a propulsion module and a code breaker. This is an undesirable compromise however, as it wastes precious utility midslots. | |||
* You gain very little by excessively fitting a hacker/scout, keep this ship as cheap as possible. | |||
* Learn the positions of the logistics control towers (they are placed roughly 30km away from the warp-in point, position and activation sequence remains the same in all sites, beginning with the control tower to the left). | * Learn the positions of the logistics control towers (they are placed roughly 30km away from the warp-in point, position and activation sequence remains the same in all sites, beginning with the control tower to the left). | ||
** The hack lasts for about six minutes and is usually more than enough for a decent fleet to finish the site. The control tower to hack will be available in a repeating sequence; Control tower to your left, then the one to the right closest to the battletower, then the one to the right furthest away from the battletower. | ** The hack lasts for about six minutes and is usually more than enough for a decent fleet to finish the site. The control tower to hack will be available in a repeating sequence; Control tower to your left, then the one to the right closest to the battletower, then the one to the right furthest away from the battletower. | ||
* Wait until the fleet has landed on grid and are fully engaged, then jump in and burn to the tower and hack it. | |||
* Wait until the fleet has landed on grid and are fully engaged, then jump in | ** Warp out once you've hacked the tower and fly back to the gate (in case the fleet isn't fast enough to finish the site before the tower becomes functional again). Otherwise proceed and scout for the next site. | ||
** | |||
== Ore runner == | == Ore runner == | ||