More actions
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''Gameplay:'' | ''Gameplay:'' | ||
* While ideally you should combine both hacking and scouting into one role, you can compromise by having members in the active fleet fit a propulsion module and a code breaker. This is an undesirable compromise however, as it wastes precious utility midslots. | * While ideally you should combine both hacking and scouting into one role, you can compromise by having members in the active fleet fit a propulsion module and a code breaker. This is an undesirable compromise however, as it wastes precious utility midslots. | ||
* You gain very little by excessively fitting a hacker/scout, keep this ship as cheap as possible. | * You gain very little by excessively fitting a hacker/scout, keep this ship as cheap as possible (see [[Vanguard_Incursion_fits#Heron|Heron]]). | ||
* Learn the positions of the logistics control towers (they are placed roughly 30km away from the warp-in point, position and activation sequence remains the same in all sites, beginning with the control tower to the left). | * Learn the positions of the logistics control towers (they are placed roughly 30km away from the warp-in point, position and activation sequence remains the same in all sites, beginning with the control tower to the left). | ||
** The hack lasts for about six minutes and is usually more than enough for a decent fleet to finish the site. The control tower to hack will be available in a repeating sequence; Control tower to your left, then the one to the right closest to the battletower, then the one to the right furthest away from the battletower. | ** The hack lasts for about six minutes and is usually more than enough for a decent fleet to finish the site. The control tower to hack will be available in a repeating sequence; Control tower to your left, then the one to the right closest to the battletower, then the one to the right furthest away from the battletower. | ||
* Wait until the fleet has landed on grid and are fully engaged, then jump in and burn to the tower and hack it. | * Wait until the fleet has landed on grid and are fully engaged, then jump in and burn to the tower and hack it. Remember to turn off the microwarpdrive once you reach the tower (usually one cycle is enough). | ||
** Warp out once you've hacked the tower and fly back to the gate (in case the fleet isn't fast enough to finish the site before the tower becomes functional again). Otherwise proceed and scout for the next site. | ** Warp out once you've hacked the tower and fly back to the gate (in case the fleet isn't fast enough to finish the site before the tower becomes functional again). Otherwise proceed and scout for the next site. | ||