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Vanguard Incursion fits: Difference between revisions

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m Logistics: More linebreaks to get rid of.
m Style and stuff.
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= Minimum fits =
= Minimum fits =
Below are entry-level minimum fits suitable for people to try out incursions, even if they cannot fly the more appropriate advanced fits & hulls.  
Below are entry-level minimum fits suitable for people to try out incursions, even if they cannot fly the more appropriate advanced fits & hulls.  
=== Logistics ===
== Logistics ==
The entry-level for logistics is pretty high, simply because they are the backbone of the fleet. Due to the limited number of capsuleers in the fleet each logistics pilot needs to be of a much higher caliber in order to keep the number of logistic ships to a minimum, allowing for as many damage dealers as possible.
The entry-level for logistics is pretty high, simply because they are the backbone of the fleet. Due to the limited number of capsuleers in the fleet each logistics pilot needs to be of a much higher caliber in order to keep the number of logistic ships to a minimum, allowing for as many damage dealers as possible.
===== Scimitar =====
=== Scimitar ===
</noinclude>{{#ifeq:{{{1|Scimitar}}}|Scimitar|{{ShipFitting|
</noinclude>{{#ifeq:{{{1|Scimitar}}}|Scimitar|{{ShipFitting|
ship=Scimitar|
ship=Scimitar|
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skills=|
skills=|
notes=}}}}<noinclude>
notes=}}}}<noinclude>
===== Basilisk =====
=== Basilisk ===
</noinclude>{{#ifeq:{{{1|Basilisk}}}|Basilisk|{{ShipFitting|
</noinclude>{{#ifeq:{{{1|Basilisk}}}|Basilisk|{{ShipFitting|
ship=Basilisk|
ship=Basilisk|
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skills=|
skills=|
notes=}}}}<noinclude>
notes=}}}}<noinclude>
=== Battlecruisers ===
== Battlecruisers ==
Normally battlecruisers are ill suited for incursions due to low damage projection or lack of utility midslots.
Normally battlecruisers are ill suited for incursions due to low damage projection or lack of utility midslots.


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The following fits will have a '''Phased Weapon Navigation Array Generation Extron''' modules instead of '''Federation Navy Stasis Webifier''' modules due to the limitations on faction modules during war. If we're currently not at war and you have the CPU to spare, the target painter module should be upgraded to a web (with the exception of the Drake).
The following fits will have a '''Phased Weapon Navigation Array Generation Extron''' modules instead of '''Federation Navy Stasis Webifier''' modules due to the limitations on faction modules during war. If we're currently not at war and you have the CPU to spare, the target painter module should be upgraded to a web (with the exception of the Drake).
{{example|Remember that these ships are by no means efficient ships and that you should train out of battlecruisers and into something better as soon as your skills allow you to.}}
{{example|Remember that these ships are by no means efficient ships and that you should train out of battlecruisers and into something better as soon as your skills allow you to.}}
===== Hurricane =====
=== Hurricane ===
</noinclude>{{#ifeq:{{{1|Hurricane}}}|Hurricane|{{ShipFitting|
</noinclude>{{#ifeq:{{{1|Hurricane}}}|Hurricane|{{ShipFitting|
ship=Hurricane|
ship=Hurricane|
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skills=|
skills=|
notes=}}}}<noinclude>
notes=}}}}<noinclude>
===== Harbinger =====
=== Harbinger ===
</noinclude>{{#ifeq:{{{1|Harbinger}}}|Harbinger|{{ShipFitting|
</noinclude>{{#ifeq:{{{1|Harbinger}}}|Harbinger|{{ShipFitting|
ship=Harbinger|
ship=Harbinger|
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skills=EM Shield Compensation III or IV|
skills=EM Shield Compensation III or IV|
notes=}}}}<noinclude>
notes=}}}}<noinclude>
===== Brutix =====
=== Brutix ===
</noinclude>{{#ifeq:{{{1|Brutix}}}|Brutix|{{ShipFitting|
</noinclude>{{#ifeq:{{{1|Brutix}}}|Brutix|{{ShipFitting|
ship=Brutix|
ship=Brutix|
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skills=|
skills=|
notes=}}}}<noinclude>
notes=}}}}<noinclude>
===== Myrmidon =====
=== Myrmidon ===
</noinclude>{{#ifeq:{{{1|Myrmidon}}}|Myrmidon|{{ShipFitting|
</noinclude>{{#ifeq:{{{1|Myrmidon}}}|Myrmidon|{{ShipFitting|
ship=Myrmidon|
ship=Myrmidon|
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skills=|
skills=|
notes=}}}}<noinclude>
notes=}}}}<noinclude>
===== Ferox =====
=== Ferox ===
</noinclude>{{#ifeq:{{{1|Ferox}}}|Ferox|{{ShipFitting|
</noinclude>{{#ifeq:{{{1|Ferox}}}|Ferox|{{ShipFitting|
ship=Ferox|
ship=Ferox|
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skills=|
skills=|
notes=}}}}<noinclude>
notes=}}}}<noinclude>
===== Drake =====
=== Drake ===
</noinclude>{{#ifeq:{{{1|Drake}}}|Drake|{{ShipFitting|
</noinclude>{{#ifeq:{{{1|Drake}}}|Drake|{{ShipFitting|
ship=Drake|
ship=Drake|
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skills=|
skills=|
notes=}}}}<noinclude>
notes=}}}}<noinclude>
=== Hacker ===
== Hacker ==
Hacking is required for one of the vanguard sites, the [[Override Transfer Array]]. A cheap ship on an alt is preferred, as there is little to gain by using more advanced hulls.
Hacking is required for one of the vanguard sites, the [[Override Transfer Array]]. A cheap ship on an alt is preferred, as there is little to gain by using more advanced hulls.
===== Heron =====
=== Heron ===
It doesn't necessarily need to be a [[Heron]], but it is one of the most useful ships and the basics for fitting a hacker remains the same regardless of hull. Microwarpdrive and as many Codebreaker modules as you can fit.
It doesn't necessarily need to be a [[Heron]], but it is one of the most useful ships and the basics for fitting a hacker remains the same regardless of hull. Microwarpdrive and as many Codebreaker modules as you can fit.
</noinclude>{{#ifeq:{{{1|Heron}}}|Heron|{{ShipFitting|
</noinclude>{{#ifeq:{{{1|Heron}}}|Heron|{{ShipFitting|
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= Recommended fits =
= Recommended fits =
These fits are recommended fits, able to contribute to fleet efficiency with decent damage projection, utility modules and drones.
These fits are recommended fits, able to contribute to fleet efficiency with decent damage projection, utility modules and drones.
=== Logistics ===
== Logistics ==
In addition to repairing the fleet, logistics can also provide much needed utility once they've trained '''Logistics V''' and several other support skills enabling them to use less cap modules, thus freeing up midlots.
In addition to repairing the fleet, logistics can also provide much needed utility once they've trained '''Logistics V''' and several other support skills enabling them to use less cap modules, thus freeing up midlots.
===== Scimitar =====
=== Scimitar ===
</noinclude>{{#ifeq:{{{1|Scimitar2}}}|Scimitar2|{{ShipFitting|
</noinclude>{{#ifeq:{{{1|Scimitar2}}}|Scimitar2|{{ShipFitting|
ship=Scimitar|
ship=Scimitar|
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skills=|
skills=|
notes=This fit does requires you to have a couple of cap implants in slot 6 and 8 (+3% should be more than enough) in order to be completely cap stable.</li><li>It has a little more tank, about 10% more due to the secondary bonus of shield hp from the power diagnostics.</li><li>With a good fleet, you can drop one invulnerability field for a third link.}}}}<noinclude>
notes=This fit does requires you to have a couple of cap implants in slot 6 and 8 (+3% should be more than enough) in order to be completely cap stable.</li><li>It has a little more tank, about 10% more due to the secondary bonus of shield hp from the power diagnostics.</li><li>With a good fleet, you can drop one invulnerability field for a third link.}}}}<noinclude>
===== Basilisk =====
=== Basilisk ===
</noinclude>{{#ifeq:{{{1|Basilisk2}}}|Basilisk2|{{ShipFitting|
</noinclude>{{#ifeq:{{{1|Basilisk2}}}|Basilisk2|{{ShipFitting|
ship=Basilisk|
ship=Basilisk|
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notes=This fit maximizes repping power by dropping down to a single energy transfer, in order to facilitate a fifth shield transporter.</li><li>This fit will not give you the option to respond to capacitor requests in the fleet.</li>}}}}<noinclude>
notes=This fit maximizes repping power by dropping down to a single energy transfer, in order to facilitate a fifth shield transporter.</li><li>This fit will not give you the option to respond to capacitor requests in the fleet.</li>}}}}<noinclude>


=== Battleships ===
== Battleships ==
Compared to battlecruisers the battleships bring much needed increase in damage, range projection and in most cases additional utility midslots.
Compared to battlecruisers the battleships bring much needed increase in damage, range projection and in most cases additional utility midslots.
===== Maelstrom =====
=== Maelstrom ===
</noinclude>{{#ifeq:{{{1|Maelstrom}}}|Maelstrom|{{ShipFitting|
</noinclude>{{#ifeq:{{{1|Maelstrom}}}|Maelstrom|{{ShipFitting|
ship=Maelstrom|
ship=Maelstrom|
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skills=|
skills=|
notes=}}}}<noinclude>
notes=}}}}<noinclude>
===== Tempest Fleet Issue =====
=== Tempest Fleet Issue ===
</noinclude>{{#ifeq:{{{1|Tempest Fleet Issue}}}|Tempest Fleet Issue|{{ShipFitting|
</noinclude>{{#ifeq:{{{1|Tempest Fleet Issue}}}|Tempest Fleet Issue|{{ShipFitting|
ship=Tempest Fleet Issue|
ship=Tempest Fleet Issue|
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skills=|
skills=|
notes=}}}}<noinclude>
notes=}}}}<noinclude>
===== Rokh =====
=== Rokh ===
</noinclude>{{#ifeq:{{{1|Rokh}}}|Rokh|{{ShipFitting|
</noinclude>{{#ifeq:{{{1|Rokh}}}|Rokh|{{ShipFitting|
ship=Rokh|
ship=Rokh|
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skills=|
skills=|
notes=}}}}<noinclude>
notes=}}}}<noinclude>
===== Hyperion =====
=== Hyperion ===
</noinclude>{{#ifeq:{{{1|Hyperion}}}|Hyperion|{{ShipFitting|
</noinclude>{{#ifeq:{{{1|Hyperion}}}|Hyperion|{{ShipFitting|
ship=Hyperion|
ship=Hyperion|
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skills=|
skills=|
notes=}}}}<noinclude>
notes=}}}}<noinclude>
===== Apocalypse =====
=== Apocalypse ===
</noinclude>{{#ifeq:{{{1|Apocalypse}}}|Apocalypse|{{ShipFitting|
</noinclude>{{#ifeq:{{{1|Apocalypse}}}|Apocalypse|{{ShipFitting|
ship=Apocalypse|
ship=Apocalypse|
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skills=Energy Grid Upgrades IV|
skills=Energy Grid Upgrades IV|
notes=}}}}<noinclude>
notes=}}}}<noinclude>
===== Apocalypse Navy Issue =====
=== Apocalypse Navy Issue ===
</noinclude>{{#ifeq:{{{1|Apocalypse Navy Issue}}}|Apocalypse Navy Issue|{{ShipFitting|
</noinclude>{{#ifeq:{{{1|Apocalypse Navy Issue}}}|Apocalypse Navy Issue|{{ShipFitting|
ship=Apocalypse Navy Issue|
ship=Apocalypse Navy Issue|
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The following ships are preferred for incursions, due to a combination of higher base stats, better bonuses and better slot layouts. Even without the tech two weaponry these hulls are light years ahead of regular battleships in terms of efficiency.
The following ships are preferred for incursions, due to a combination of higher base stats, better bonuses and better slot layouts. Even without the tech two weaponry these hulls are light years ahead of regular battleships in terms of efficiency.
{{example| When it comes to fitting these ships, there are a million and one different ways to do it. Below are just examples of standard fits that are good. Keep in mind that most people have their own preferences and might fit their ships differently, but these are all-round good fits that work well for the kind of fleet compositions we get in the university. Some public communities even have very specific doctrines that works exceptionally well, but only within the confines of their doctrine.}}
{{example| When it comes to fitting these ships, there are a million and one different ways to do it. Below are just examples of standard fits that are good. Keep in mind that most people have their own preferences and might fit their ships differently, but these are all-round good fits that work well for the kind of fleet compositions we get in the university. Some public communities even have very specific doctrines that works exceptionally well, but only within the confines of their doctrine.}}
=== Pirate Faction Battleships ===
== Pirate Faction Battleships ==
These ships are good ships all around, regardless of which type of site you do.
These ships are good ships all around, regardless of which type of site you do. Their ship bonuses are often purely offensive, both of them, making them ideal for incursions where tanking bonuses are highly overrated.
===== Machariel =====
=== Machariel ===
The '''Machariel''' has excellent range and good tracking accompanied by enough midslots to fit for any occasion.
The '''Machariel''' has excellent range and good tracking accompanied by enough midslots to fit for any occasion.
</noinclude>{{#ifeq:{{{1|Machariel}}}|Machariel|{{ShipFitting|
</noinclude>{{#ifeq:{{{1|Machariel}}}|Machariel|{{ShipFitting|
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skills=|
skills=|
notes=}}}}<noinclude>
notes=}}}}<noinclude>
===== Nightmare =====
=== Nightmare ===
The '''Nightmare''' have very good damage at any range due to fast-swapping crystals and compensates for the innate low tracking of lasers with the ship's tracking bonus. It also has a lot of utility midslots available, allowing it to easily fit for any occasion.
The '''Nightmare''' have very good damage at any range due to fast-swapping crystals and compensates for the innate low tracking of lasers with the ship's tracking bonus. It also has a lot of utility midslots available, allowing it to easily fit for any occasion.
</noinclude>{{#ifeq:{{{1|Nightmare}}}|Nightmare|{{ShipFitting|
</noinclude>{{#ifeq:{{{1|Nightmare}}}|Nightmare|{{ShipFitting|
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skills=|
skills=|
notes=}}}}<noinclude>
notes=}}}}<noinclude>
===== Vindicator =====
=== Vindicator ===
The '''Vindicator''' is a short range brawler without match, both in terms of damage and their extremely effective webs, while still having long range capabilities with the tech two '''Null L''' ammunition.
The '''Vindicator''' is a short range brawler without match, both in terms of damage and their extremely effective webs, while still having long range capabilities with the tech two '''Null L''' ammunition.
</noinclude>{{#ifeq:{{{1|Vindicator}}}|Vindicator|{{ShipFitting|
</noinclude>{{#ifeq:{{{1|Vindicator}}}|Vindicator|{{ShipFitting|
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skills=|
skills=|
notes=}}}}<noinclude>
notes=}}}}<noinclude>
=== Strategic Cruisers ===
== Strategic Cruisers ==
Being cruiser hulls some strategic cruisers suffer from the same ailments as other ships with medium weaponry, but the '''Legion''''s lasers stand out and the '''Loki''''s combination of multiple webs and extreme tracking makes it very useful. The '''Loki''' also has the option to fit for longer webs, which isn't always needed but makes a world of difference when it is.
Being cruiser hulls some strategic cruisers suffer from the same ailments as other ships with medium weaponry, but the '''Legion''''s lasers stand out and the '''Loki''''s combination of multiple webs and extreme tracking makes it very useful. The '''Loki''' also has the option to fit for longer webs, which isn't always needed but makes a world of difference when it is.


===== Legion =====
=== Legion ===
</noinclude>{{#ifeq:{{{1|Legion}}}|Legion|{{ShipFitting|
</noinclude>{{#ifeq:{{{1|Legion}}}|Legion|{{ShipFitting|
ship=Legion|
ship=Legion|
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skills=|
skills=|
notes=}}}}<noinclude>
notes=}}}}<noinclude>
===== Loki =====
=== Loki ===
</noinclude>{{#ifeq:{{{1|Loki}}}|Loki|{{ShipFitting|
</noinclude>{{#ifeq:{{{1|Loki}}}|Loki|{{ShipFitting|
ship=Loki|
ship=Loki|
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shipDNA=29990:29974;1:30068;1:30110;1:30133;1:30159;1:2913;6:16487;1:2281;1:17559;3:31932;1:1999;1:15806;3:31664;2:31796;1:2456;5:28203;5:12773;15000:21904;7400::|
shipDNA=29990:29974;1:30068;1:30110;1:30133;1:30159;1:2913;6:16487;1:2281;1:17559;3:31932;1:1999;1:15806;3:31664;2:31796;1:2456;5:28203;5:12773;15000:21904;7400::|
skills=|
skills=|
notes=}}
notes=}}<br>{{ShipFitting|
{{ShipFitting|
ship=Loki|
ship=Loki|
shipTypeID=29990|
shipTypeID=29990|
Line 1,664: Line 1,663:
skills=|
skills=|
notes=}}}}<noinclude>
notes=}}}}<noinclude>
=== Command Ships ===
== Command Ships ==
Very few Command Ships have the range and utility needed to make them good for incursions, suffering the same problems as most ships with medium weaponry. The '''Sleipnir''' stands out with exceptional tracking, range and damage capabilities.
Very few Command Ships have the range and utility needed to make them good for incursions, suffering the same problems as most ships with medium weaponry. The '''Sleipnir''' stands out with exceptional tracking, range and damage capabilities.


===== Sleipnir =====
=== Sleipnir ===
</noinclude>{{#ifeq:{{{1|Sleipnir}}}|Sleipnir|{{ShipFitting|
</noinclude>{{#ifeq:{{{1|Sleipnir}}}|Sleipnir|{{ShipFitting|
ship=Sleipnir|
ship=Sleipnir|