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Roles in Incursions: Difference between revisions

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m Typoes.
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* Pay attention to the fleet commander's target calls (they sometimes ask the dronebunny to hit separate targets).
* Pay attention to the fleet commander's target calls (they sometimes ask the dronebunny to hit separate targets).
** The order is situational, see [[Anatomy_of_Incursions#Utilizing_drones|utilizing drones]] and [[Anatomy_of_Incursions#Bonused_webs_and_flexible_dronebunny|flexible dronebunny]] for more information.
** The order is situational, see [[Anatomy_of_Incursions#Utilizing_drones|utilizing drones]] and [[Anatomy_of_Incursions#Bonused_webs_and_flexible_dronebunny|flexible dronebunny]] for more information.
** (MO)'''NSTRE''' is something you can try to remember. It stands for a basic order of killing enemy frigates; Niarjas, Schmaels, Tamas, Renyns and Eysturs. That doesn't mean you always shoot frigates, see the above two links and listen to your fleet commander's orders.
** (MO)'''NSTRE''' is something you can try to remember. It stands for a basic order of killing enemy frigates; Niarjas, Schmaeels, Tamas, Renyns and Eysturs. That doesn't mean you always shoot frigates, see the above two links and listen to your fleet commander's orders.
* Try to improve the efficiciency and responsiveness of the drones you command.
* Try to improve the efficiciency and responsiveness of the drones you command.
** Use webs to increase the damage potential of the drones.
** Use webs to increase the damage potential of the drones.
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* Always know your fleet composition (engagement range, emergency energy transfers and maintenance drones, offgrid boosts etc) so you can make educated decisions.
* Always know your fleet composition (engagement range, emergency energy transfers and maintenance drones, offgrid boosts etc) so you can make educated decisions.
* Know your enemy (differences between the NPCs, what they can do, what danger they pose).
* Know your enemy (differences between the NPCs, what they can do, what danger they pose).
* Some ships are easier to hit than others (signature, resists, speed and prefered orbit). Tamas for example as much easier to hit than Schmaels, Eysters and Renyns. Romis, while having higher resists, are easier to hit than the close orbiting Augas, but at the same time the Augas come closer and if sufficiently webbed can be taken down much faster.
* Some ships are easier to hit than others (signature, resists, speed and prefered orbit). Tamas for example as much easier to hit than Schmaeels, Renyns and Eysturs. Romis, while having higher resists, are easier to hit than the close orbiting Augas, but at the same time the Augas come closer and if sufficiently webbed can be taken down much faster.
* Decide whether you want to reduce the DPS as soon as possible or if you'd rather want each ship to fire at the most suitable ship in order to be as effective as possible in the long run.
* Decide whether you want to reduce the DPS as soon as possible or if you'd rather want each ship to fire at the most suitable ship in order to be as effective as possible in the long run.
* Don't forget the broadcast target functionality for when you want people to focus on a specific target with short notice or out of sequence. It is usually faster and easier to do it like that, instead of (re)tagging.
* Don't forget the broadcast target functionality for when you want people to focus on a specific target with short notice or out of sequence. It is usually faster and easier to do it like that, instead of (re)tagging.