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Angel Hideout: Difference between revisions

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==Locating & Difficulty==
==Locating & Difficulty==
This is a type of hidden combat site that can be scanned down with scanner probes, and can be found in high-security systems around Aldrat. It's '''gate allows destroyers and below''''
This is a type of hidden combat site that can be scanned down with scanner probes, and can be found in high-security systems <br>around Aldrat. It's '''gate allows destroyers and below''''<br>
 
<br>
It handles:
It handles:<br>
· Rookie ship
· Rookie ship<br>
· Assault Ship
· Assault Ship<br>
· Covert Ops
· Covert Ops<br>
· Interceptor
· Interceptor<br>
· Stealth Bomber
· Stealth Bomber<br>
· Electronic Attack Ship
· Electronic Attack Ship<br>
· Frigate
· Frigate<br>
· Shuttle
· Shuttle<br>
· Destroyer
· Destroyer<br>
· Interdictor
· Interdictor<br>
(update Taar Al'Hass 29 Feb 2012)
(update Taar Al'Hass 29 Feb 2012)<br>
 
<br>
'''Warning: Possible Scraming'''
'''Warning: Possible Scraming'''<br>
 
<br>
On warp in, you arrive at an acceleration gate.<br/>
On warp in, you arrive at an acceleration gate.<br>
 
<br>
===First pocket===
===First pocket===
You'll arrive to a pocket with 3 frigates at approx 50, and soon after 4 more light (frig/desty) will warp in at 60.<br> Another (apparent) timer spawns a medium ship and one more light at 60.<br> I'm unsure whether it's strictly even required to clear this pocket to use the gate, but I assumed so and acted accordingly.<br>  There are 49 Veldspar Asteroids in this pocket.<br>
You'll arrive to a pocket with 3 frigates at approx 50, and soon after 4 more light (frig/desty) will warp in at 60.<br> Another (apparent) timer spawns a medium ship and one more light at 60.<br> I'm unsure whether it's strictly even required to clear this pocket to use the gate, but I assumed so and acted accordingly.<br>  There are 49 Veldspar Asteroids in this pocket.<br>
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Wave 2: 2 Frigates, 2 Destroyers, 55-65 km off. <br>
Wave 2: 2 Frigates, 2 Destroyers, 55-65 km off. <br>
Wave 3: 1 Destroyer, 1 Cruiser, 60 km off. <br>
Wave 3: 1 Destroyer, 1 Cruiser, 60 km off. <br>
 
<br>
===Second pocket===
===Second pocket===
[[File:Angel_Hideout_Pocket_2.jpg|400px]]
[[File:Angel_Hideout_Pocket_2.jpg|400px]]<br>
 
<br>
'''Danger, close'''. You literally land on 3 mediums and 2 frigates (I believe I actually bumped one of the BCs), and if you're in a frigate or destroyer you're likely to take significant damage if not die immediately on arrival. 2 other light at 60. After a small amount of time 4 more light warp in, and again after another timer a medium and light warp in. Damaging the Angel Drug Lab (into Armor) appears to trigger a spawn of 4 more light. Destroying the Angel Drug Lab is the trigger for possible escalation Blue Pill.  There are 14 Veldspar and 1 Scordite asteroid in this pocket.
'''Danger, close'''.<br> You literally land on 3 mediums and 2 frigates (I believe I actually bumped one of the BCs), and if you're in a frigate or destroyer you're likely to take significant damage if not die immediately on arrival.<br> 2 other light at 60.<br> After a small amount of time 4 more light warp in, and again after another timer a medium and light warp in. <br>Damaging the Angel Drug Lab (into Armor) appears to trigger a spawn of 4 more light. <br> Destroying the Angel Drug Lab is the trigger for possible escalation Blue Pill.<br> There are 14 Veldspar and 1 Scordite asteroid in this pocket.<br>
<br>
Warp-in: 2 Frigates, 2 Cruisers, 1 Battlecruiser<br>
Wave 2: 2 Destroyers, 60 km off.<br>
Wave 3: 2 Frigates, 2 Destroyers, 50 km off.<br>
Wave 4: 1 Destroyer, 1 Cruiser, 50 km off.<br>
<br>
Angel Drug Lab: (Trigger) 4 Destroyer. (Chance if Esculation)<br>


==Escalation: Blue Pill==
==Escalation: Blue Pill==