More actions
| Line 1: | Line 1: | ||
==Locating & Difficulty== | ==Locating & Difficulty== | ||
This is a type of hidden combat site that can be scanned down with scanner probes, and can be found in high-security systems around Aldrat. It's '''gate allows destroyers and below'''' | This is a type of hidden combat site that can be scanned down with scanner probes, and can be found in high-security systems <br>around Aldrat. It's '''gate allows destroyers and below''''<br> | ||
<br> | |||
It handles: | It handles:<br> | ||
· Rookie ship | · Rookie ship<br> | ||
· Assault Ship | · Assault Ship<br> | ||
· Covert Ops | · Covert Ops<br> | ||
· Interceptor | · Interceptor<br> | ||
· Stealth Bomber | · Stealth Bomber<br> | ||
· Electronic Attack Ship | · Electronic Attack Ship<br> | ||
· Frigate | · Frigate<br> | ||
· Shuttle | · Shuttle<br> | ||
· Destroyer | · Destroyer<br> | ||
· Interdictor | · Interdictor<br> | ||
(update Taar Al'Hass 29 Feb 2012) | (update Taar Al'Hass 29 Feb 2012)<br> | ||
<br> | |||
'''Warning: Possible Scraming''' | '''Warning: Possible Scraming'''<br> | ||
<br> | |||
On warp in, you arrive at an acceleration gate.<br | On warp in, you arrive at an acceleration gate.<br> | ||
<br> | |||
===First pocket=== | ===First pocket=== | ||
You'll arrive to a pocket with 3 frigates at approx 50, and soon after 4 more light (frig/desty) will warp in at 60.<br> Another (apparent) timer spawns a medium ship and one more light at 60.<br> I'm unsure whether it's strictly even required to clear this pocket to use the gate, but I assumed so and acted accordingly.<br> There are 49 Veldspar Asteroids in this pocket.<br> | You'll arrive to a pocket with 3 frigates at approx 50, and soon after 4 more light (frig/desty) will warp in at 60.<br> Another (apparent) timer spawns a medium ship and one more light at 60.<br> I'm unsure whether it's strictly even required to clear this pocket to use the gate, but I assumed so and acted accordingly.<br> There are 49 Veldspar Asteroids in this pocket.<br> | ||
| Line 25: | Line 25: | ||
Wave 2: 2 Frigates, 2 Destroyers, 55-65 km off. <br> | Wave 2: 2 Frigates, 2 Destroyers, 55-65 km off. <br> | ||
Wave 3: 1 Destroyer, 1 Cruiser, 60 km off. <br> | Wave 3: 1 Destroyer, 1 Cruiser, 60 km off. <br> | ||
<br> | |||
===Second pocket=== | ===Second pocket=== | ||
[[File:Angel_Hideout_Pocket_2.jpg|400px]] | [[File:Angel_Hideout_Pocket_2.jpg|400px]]<br> | ||
<br> | |||
'''Danger, close'''. You literally land on 3 mediums and 2 frigates (I believe I actually bumped one of the BCs), and if you're in a frigate or destroyer you're likely to take significant damage if not die immediately on arrival. 2 other light at 60. After a small amount of time 4 more light warp in, and again after another timer a medium and light warp in. Damaging the Angel Drug Lab (into Armor) appears to trigger a spawn of 4 more light. | '''Danger, close'''.<br> You literally land on 3 mediums and 2 frigates (I believe I actually bumped one of the BCs), and if you're in a frigate or destroyer you're likely to take significant damage if not die immediately on arrival.<br> 2 other light at 60.<br> After a small amount of time 4 more light warp in, and again after another timer a medium and light warp in. <br>Damaging the Angel Drug Lab (into Armor) appears to trigger a spawn of 4 more light. <br> Destroying the Angel Drug Lab is the trigger for possible escalation Blue Pill.<br> There are 14 Veldspar and 1 Scordite asteroid in this pocket.<br> | ||
<br> | |||
Warp-in: 2 Frigates, 2 Cruisers, 1 Battlecruiser<br> | |||
Wave 2: 2 Destroyers, 60 km off.<br> | |||
Wave 3: 2 Frigates, 2 Destroyers, 50 km off.<br> | |||
Wave 4: 1 Destroyer, 1 Cruiser, 50 km off.<br> | |||
<br> | |||
Angel Drug Lab: (Trigger) 4 Destroyer. (Chance if Esculation)<br> | |||
==Escalation: Blue Pill== | ==Escalation: Blue Pill== | ||