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− | = Recommended implants =
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− | There are plenty of implants that are useful for incursion runners. While one shouldn't run around with a head full of expensive implants during war, there are some rather cheap +3% implants you could use even while at war.
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− | == Gunnery implants ==
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− | There are several implants improving damage, rate of fire, tracking.
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− | {| cellpadding="4"
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− | |-
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− | | http://image.eveonline.com/Type/13259_32.png
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− | | '''Eifyr and Co. 'Gunslinger' Motion Prediction MR-703'''<br>''(slot 7, +3% turret tracking speed)''
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− | |- style="padding:5px;"
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− | | http://image.eveonline.com/Type/13259_32.png
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− | | '''Inherent Implants 'Lancer' Gunnery RF-903'''<br>''(slot 9, +3% rate of fire)''
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− | |-
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− | | http://image.eveonline.com/Type/13259_32.png
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− | | '''Eifyr and Co. 'Gunslinger' Large Projectile Turret LP-1003'''<br>''(slot 10, +3% to large projectile weapons)''
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− | |-
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− | | http://image.eveonline.com/Type/13259_32.png
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− | | '''Inherent Implants 'Lancer' Large Energy Turret LE-1003'''<br>''(slot 10, +3% to large energy weapons)''
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− | |-
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− | | http://image.eveonline.com/Type/13259_32.png
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− | | '''Zainou 'Deadeye' Large Hybrid Turret LH-1003'''<br>''(slot 10, +3% to large hybrid weapons)''
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− | |}
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− | For those flying '''strategic cruisers''' as their preferred ships, there's an implant for slot 8.
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− | {| cellpadding="4"
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− | |-
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− | | http://image.eveonline.com/Type/13259_32.png
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− | | '''Eifyr and Co. 'Gunslinger' Medium Projectile Turret MP-803'''<br>''(slot 8, +3% to medium projectiles)''
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− | |-
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− | | http://image.eveonline.com/Type/13259_32.png
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− | | '''Inherent Implants 'Lancer' Medium Energy Turret ME-803'''<br>''(slot 8, +3% to medium energy weapons)''
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− | |}
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− | == Genolution implants ==
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− | For people without +4 or +5 attribute implants, the '''Genolution''' implants can be quite useful.
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− | {| cellpadding="4"
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− | |-
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− | | http://image.eveonline.com/Type/2082_32.png
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− | | '''Genolution Core Augmentation CA-1'''<br>''(increases powergrid and capacitor)''
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− | |-
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− | | http://image.eveonline.com/Type/2589_32.png
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− | | '''Genolution Core Augmentation CA-2'''<br>''(increases CPU and capacitor)''
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− | |}
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− | == Capacitor implants ==
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− | For the less used slots 6 and 8 you haven't got much worthwhile to use in terms of increasing your damage. For those slots you could increase your capacitor if you're flying logistics or a ship with cap-hungry turrets.
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− |
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− | When the cost of your clone isn't an issue, there are +6% implant variants of these implants that greatly increase your efficiency.
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− | {| cellpadding="4"
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− | |-
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− | | http://image.eveonline.com/Type/13260_32.png
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− | | '''Inherent Implants 'Squire' Energy Systems Operation EO-603'''<br>''(slot 6, decreases capacitor recharge)''
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− | |-
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− | | http://image.eveonline.com/Type/13259_32.png
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− | | '''Inherent Implants 'Squire' Energy Management EM-803'''<br>''(slot 8, increases capacitor capacity)''
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− | |}
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− | == Mindlink implants ==
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− | For the boosters, slot 10 is taken up by the mindlink implants.
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− | {| cellpadding="4"
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− | |-
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− | | http://image.eveonline.com/Type/21888_32.png
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− | | '''Siege Warfare Mindlink'''<br>''(slot 10, +50% bonus to siege command bonus)''
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− | |-
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− | | http://image.eveonline.com/Type/21890_32.png
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− | | '''Skirmish Warfare Mindlink'''<br>''(slot 10, +50% bonus to skirmish command bonus)''
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| |} | | |} |