Difference between revisions of "User:Cassiel Seraphim/Sandbox"
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Revision as of 08:00, 20 March 2013
New icons
Warp scrambling | Warp disrupting | Energy neutralizing | Target painting | Webbing | Jamming |
---|---|---|---|---|---|
Scripts | Sensor Boosters | - |
---|---|---|
Hull | Resists |
---|---|
Template
Enemy | Description |
---|---|
Jamming Something | Textaboutsomething |
Sansha's Manual
Shortlist
Evil Sansha Frigate Jamming |
Evil Sansha Cruiser Jamming |
Evil Sansha Battleship Jamming |
Progression template
67%
For resists:
60 %
43 %
33 %
90 %
Resists
Resist-table
Ship Stats | |||||||||
---|---|---|---|---|---|---|---|---|---|
2,500 HP | 60 % |
60 % |
60 % |
60 % | |||||
1,250 HP | 43 % |
43 % |
43 % |
43 % | |||||
625 HP | 0 % |
0 % |
0 % |
0 % |
Synth boosters
The synth boosters are expensive and only lasts for 30 minutes, but they are legal and has no drawbacks. It's not a common practice to use boosters, but if you're looking for that extra edge and is willing to pay for it, you can.
The first slot offers the following legal boosters:
Synth Blue Pill Booster (+3% shield boost) | |
Synth Exile Booster (+3% armour repairs) | |
Synth Mindflood Booster (+3% capacitor capacity) | |
Synth X-Instinct Booster (-2,25% signature radius) |
The second slot offers the following legal boosters:
Synth Drop Booster (+3% turret tracking speed) | ||
Synth Frentix Booster (+3% optimal range) | ||
Synth Sooth Sayer Booster (+3% falloff range) |
The third slot offers the following legal booster:
Synth Crash Booster (+5% speed and +5% scan resolution) |