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m Added a new parameter to the fits, so they don't generate new headers. |
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| [[image:Logo faction amarr empire.png|borderless|62px]] | | [[image:Logo faction amarr empire.png|borderless|62px]] | ||
| valign="middle" | [[Harbinger]] | | valign="middle" | [[Harbinger]] ? [[Apocalypse]] / [[Apocalypse Navy Issue]] / [[Armageddon Navy Issue]] ? [[Nightmare]]<br>[[Harbinger]] ? [[Legion]] | ||
|} | |} | ||
=== Battlecruisers === | === Battlecruisers === | ||
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This fit can be used for assaults, but be aware that is has '''considerably less tank''' than what is recommended. | This fit can be used for assaults, but be aware that is has '''considerably less tank''' than what is recommended. | ||
</noinclude>{{#ifeq:{{{1|Harbinger}}}|Harbinger|{{ShipFitting| | </noinclude>{{#ifeq:{{{1|Harbinger}}}|Harbinger|{{ShipFitting|showTOC=N| | ||
ship=Harbinger| | ship=Harbinger| | ||
shipTypeID=24696| | shipTypeID=24696| | ||
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|- | |- | ||
| [[image:Logo faction caldari state.png|borderless|62px]] | | [[image:Logo faction caldari state.png|borderless|62px]] | ||
| valign="middle" | [[Ferox]] / <span style="color:grey">Drake</span> | | valign="middle" | [[Ferox]] / <span style="color:grey">Drake</span> ? [[Rokh]] ? [[Vindicator]]<br><span style="color:grey">Drake</span> ? [[Basilisk]] / [[Tengu]] | ||
|} | |} | ||
=== Battlecruisers === | === Battlecruisers === | ||
The '''Ferox''' is preferred as a starter ship for Caldari, fitted with railguns for the simple reason that blasters does not have the range needed unless you can fit tech two blasters with '''Null M''' ammo. This ship will suffer from lack of damage and tracking but at least the railguns will give it the range to hit most of the enemies. With some chances you can also increase the tank a bit to do '''assaults'''. | The '''Ferox''' is preferred as a starter ship for Caldari, fitted with railguns for the simple reason that blasters does not have the range needed unless you can fit tech two blasters with '''Null M''' ammo. This ship will suffer from lack of damage and tracking but at least the railguns will give it the range to hit most of the enemies. With some chances you can also increase the tank a bit to do '''assaults'''. | ||
</noinclude>{{#ifeq:{{{1|Ferox}}}|Ferox|{{ShipFitting| | </noinclude>{{#ifeq:{{{1|Ferox}}}|Ferox|{{ShipFitting|showTOC=N| | ||
ship=Ferox| | ship=Ferox| | ||
shipTypeID=16227| | shipTypeID=16227| | ||
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shipDNA=16227:7367;7:23527;1:2281;2:3841;1:6160;1:19814;1:2048;1:10190;3:31360;1:31718;1:31790;1:2456;5:23025;18000:23033;18000:29011;1::| | shipDNA=16227:7367;7:23527;1:2281;2:3841;1:6160;1:19814;1:2048;1:10190;3:31360;1:31718;1:31790;1:2456;5:23025;18000:23033;18000:29011;1::| | ||
skills=| | skills=| | ||
notes=}}{{ShipFitting| | notes=}}{{ShipFitting|showTOC=N| | ||
ship=Ferox| | ship=Ferox| | ||
shipTypeID=16227| | shipTypeID=16227| | ||
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notes=}}}}<noinclude> | notes=}}}}<noinclude> | ||
There is nothing down the line for missiles in incursions, so the '''Drake''' is not something you train into, but more like something you can use while crosstraining into turrets if you start off with no gunnery skills at all. With some chances you can also increase the tank a bit to do '''assaults'''. | There is nothing down the line for missiles in incursions, so the '''Drake''' is not something you train into, but more like something you can use while crosstraining into turrets if you start off with no gunnery skills at all. With some chances you can also increase the tank a bit to do '''assaults'''. | ||
</noinclude>{{#ifeq:{{{1|Drake}}}|Drake|{{ShipFitting| | </noinclude>{{#ifeq:{{{1|Drake}}}|Drake|{{ShipFitting|showTOC=N| | ||
ship=Drake| | ship=Drake| | ||
shipTypeID=24698| | shipTypeID=24698| | ||
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shipDNA=24698:8105;6:2281;2:3841;1:6160;1:19814;2:2048;1:22291;3:31646;2:31718;1:2456;5:27441;14000:29011;1::| | shipDNA=24698:8105;6:2281;2:3841;1:6160;1:19814;2:2048;1:22291;3:31646;2:31718;1:2456;5:27441;14000:29011;1::| | ||
skills=| | skills=| | ||
notes=}}{{ShipFitting| | notes=}}{{ShipFitting|showTOC=N| | ||
ship=Drake| | ship=Drake| | ||
shipTypeID=24698| | shipTypeID=24698| | ||
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|- | |- | ||
| [[image:Logo faction gallente federation.png|borderless|62px]] | | [[image:Logo faction gallente federation.png|borderless|62px]] | ||
| valign="middle" | [[Brutix]] / [[Myrmidon]] | | valign="middle" | [[Brutix]] / [[Myrmidon]] ? [[Hyperion]] ? [[Vindicator]]<br>[[Brutix]] ? [[Proteus]] | ||
|} | |} | ||
=== Battlecruisers === | === Battlecruisers === | ||
The '''Brutix''' can be used as a starter hull for incursions. It doesn't have much room for adding tank to do assaults, so '''be careful''' if you bring this ship into assaults. | The '''Brutix''' can be used as a starter hull for incursions. It doesn't have much room for adding tank to do assaults, so '''be careful''' if you bring this ship into assaults. | ||
</noinclude>{{#ifeq:{{{1|Brutix}}}|Brutix|{{ShipFitting| | </noinclude>{{#ifeq:{{{1|Brutix}}}|Brutix|{{ShipFitting|showTOC=N| | ||
ship=Brutix| | ship=Brutix| | ||
shipTypeID=16229| | shipTypeID=16229| | ||
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notes=}}}}<noinclude> | notes=}}}}<noinclude> | ||
If you have really good drone skills, the '''Myrmidon''' can also be a decent starter fit for you. Although drone boats aren't ideal for incursions, the Myrmidon combines a good drone bay for emergency drones and a utility midslot, making it a decent option for Gallente pilots. It also has the ability to up its tank for '''assaults'''. | If you have really good drone skills, the '''Myrmidon''' can also be a decent starter fit for you. Although drone boats aren't ideal for incursions, the Myrmidon combines a good drone bay for emergency drones and a utility midslot, making it a decent option for Gallente pilots. It also has the ability to up its tank for '''assaults'''. | ||
</noinclude>{{#ifeq:{{{1|Myrmidon}}}|Myrmidon|{{ShipFitting| | </noinclude>{{#ifeq:{{{1|Myrmidon}}}|Myrmidon|{{ShipFitting|showTOC=N| | ||
ship=Myrmidon| | ship=Myrmidon| | ||
shipTypeID=24700| | shipTypeID=24700| | ||
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shipDNA=24700:7367;5:2281;2:2301;1:3841;1:19814;1:1999;2:2048;1:10190;3:31754;1:31790;2:2456;10:21640;5:22765;4:23025;15000:23031;15000::| | shipDNA=24700:7367;5:2281;2:2301;1:3841;1:19814;1:1999;2:2048;1:10190;3:31754;1:31790;2:2456;10:21640;5:22765;4:23025;15000:23031;15000::| | ||
skills=| | skills=| | ||
notes=}}{{ShipFitting| | notes=}}{{ShipFitting|showTOC=N| | ||
ship=Myrmidon| | ship=Myrmidon| | ||
shipTypeID=24700| | shipTypeID=24700| | ||
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|- | |- | ||
| [[image:Logo faction minmatar republic.png|borderless|62px]] | | [[image:Logo faction minmatar republic.png|borderless|62px]] | ||
| valign="middle" | [[Hurricane]] | | valign="middle" | [[Hurricane]] ? [[Maelstrom]] / [[Tempest Fleet Issue]] ? [[Machariel]]<br>[[Hurricane]] ? [[Scimitar]] / [[Loki]] / [[Sleipnir]] | ||
|} | |} | ||
=== Battlecruisers === | === Battlecruisers === | ||
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Due to the limitations of the hull, the Hurricane cannot really refit for assaults, so if you take this ship into assaults be aware that the tank is '''considerably lower''' than what is recommended for assaults. | Due to the limitations of the hull, the Hurricane cannot really refit for assaults, so if you take this ship into assaults be aware that the tank is '''considerably lower''' than what is recommended for assaults. | ||
</noinclude>{{#ifeq:{{{1|Hurricane}}}|Hurricane|{{ShipFitting| | </noinclude>{{#ifeq:{{{1|Hurricane}}}|Hurricane|{{ShipFitting|showTOC=N| | ||
ship=Hurricane| | ship=Hurricane| | ||
shipTypeID=24702| | shipTypeID=24702| | ||