Difference between revisions of "Gallente Cruiser Armor Doctrine"
Line 19: | Line 19: | ||
==Tactics== | ==Tactics== | ||
− | + | Being a fleet particularly well suited to brawling, the FC should seek engagements conducive to this (eg, at a gate, a plex, or anywhere you can get a punt or otherwise land directly on the opposing fleet).<br> | |
+ | |||
+ | ===Damage Dealers=== | ||
+ | DD info here.<br> | ||
+ | |||
+ | ===Logistics=== | ||
+ | Logi info here.<br> | ||
+ | |||
+ | ===EWAR=== | ||
+ | EWAR info herer.<br> | ||
=Fits= | =Fits= |
Revision as of 20:09, 22 March 2013
Under construction.
Gallente Armored Cruiser Fleet
General description
The Gallente Armored Cruiser fleet consists of three main components: DD, Logi, and EWAR. These components, together with supporting inty/tackle/scouts/boosters, have the ability to field a substantial amount of DPS and staying power for a small to mid-sized fleet of relatively small and inexpensive ships.
Pros and Cons
Advantages:
- Relatively low cost ship fittings
- Substantial DPS at brawling ranges
- Significant tank when all components of the fleet are working in tandem
Disadvantages:
- Requires a fair amount of SP to field the T2 guns and tank
- Not particularly well suited for engaging sniper fleets
- For all components to work in tandem, requires a fair amount of piloting skill
Tactics
Being a fleet particularly well suited to brawling, the FC should seek engagements conducive to this (eg, at a gate, a plex, or anywhere you can get a punt or otherwise land directly on the opposing fleet).
Damage Dealers
DD info here.
Logistics
Logi info here.
EWAR
EWAR info herer.
Fits
Main body
The main body of the Gallente Armored Cruiser fleet consists of DD / Logi / EWAR in a ratio roughly equal to 6 : 2.5 : 1.5 with a max of about 25 ships, with the ideal being about 15-20 ships.
Direct Damage
DD notes here.
Logistics
Logi notes here.
EWAR
EWAR notes here.
Support
Discuss supporting ships needed here.